Buffalo Posted August 12, 2012 Posted August 12, 2012 Is it possible to detect remote players head detection prescisely client side only? Local player is piece of cake tho. Something i tried but works only partially. addEventHandler ( "onClientRender", root, function() for i, player in ipairs ( getElementsByType ( "player", root,true ) ) do local x,y,z if getPedTask(player,'primary',5) == 'TASK_SIMPLE_USE_GUN' then x,y,z = getPedTargetEnd(player) else x,y,z = getElementPosition(player) local rot = getPedCameraRotation ( player ) x = x + math.sin ( math.rad ( rot ) ) * 3 y = y + math.cos ( math.rad ( rot ) ) * 3 end setPedLookAt ( player, x, y, z ) end end )
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