Machine Posted August 10, 2012 Posted August 10, 2012 hello whats error in this codes Server Side triggerClientEvent( 'playSound',root ) addEvent( 'playSound',true ) addEventHandler( 'playSound',root, function( ) playSound( "google.mp3" ) end ) Client aTab = {} aTab.Tab = guiCreateTab ( "Radio", aTabPanel ) aTab1.Radio = guiCreateButton ( 0.40, 0.0, 0.20, 0.10, "Warning Sound", true, aTab.Tab, "playSound" ) if ( source == aTab1.Radio ) then triggerServerEvent ( playSound ) its just used to make button that when you click on it it trigger to server side and server side make sound i only used that to make sound for all players
Sora Posted August 10, 2012 Posted August 10, 2012 lol the function playSound is Client-only function
Sora Posted August 10, 2012 Posted August 10, 2012 (edited) this post may help you viewtopic.php?f=91&t=44657&p=447575#p447575 Edited August 10, 2012 by Guest
Machine Posted August 10, 2012 Author Posted August 10, 2012 i tried it didnt work server side addEvent("c_playSound",true) addEventHandler("c_playSound",root, function(google.mp3) triggerClientEvent("c_playSound",root,google.mp3) -- trigger it for everyone end ) Client Side aTab7 = {} aTab7.Tab = guiCreateTab ( "Radio", aTabPanel ) aTab1.Radio = guiCreateButton ( 0.40, 0.0, 0.20, 0.10, "Warning Sound", true, aTab7.Tab, "playSound" ) if ( source == aTab1.Radio ) then triggerServerEvent("c_playSound",localPlayer,google.mp3) addEvent("c_playSound",true) addEventHandler("c_playSound",root, function(google.mp3) playSound(google.mp3) -- now its played for everyone. end )
Sora Posted August 10, 2012 Posted August 10, 2012 of course not works because you did not added the sound path , and its return as nil or false server side addEvent("c_playSound",true) addEventHandler("c_playSound",root, function(sound) triggerClientEvent("c_playSound",root,sound) -- trigger it for everyone end ) client side aTab7 = {} aTab7.Tab = guiCreateTab ( "Radio", aTabPanel ) aTab1.Radio = guiCreateButton ( 0.40, 0.0, 0.20, 0.10, "Warning Sound", true, aTab7.Tab, "playSound" ) if ( source == aTab1.Radio ) then sound = "google.mp3" triggerServerEvent("c_playSound",localPlayer,sound) addEvent("c_playSound",true) addEventHandler("c_playSound",root, function(sound) playSound(sound) -- now its played for everyone. end )
Machine Posted August 10, 2012 Author Posted August 10, 2012 it gives lots of bugs man can you just make simple code that when you click on button tigger to server side thats all i want
Sora Posted August 11, 2012 Posted August 11, 2012 lol , checkout my resource : https://community.multitheftauto.com/ind ... ls&id=4436
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