R.y.c.k Posted August 10, 2012 Share Posted August 10, 2012 Hey , when the map starts every "wheel slides" (drift) see picture. after deduction occurs to lag how i remove this smoke ? help me thank you 1 Link to comment
Agon Posted August 11, 2012 Share Posted August 11, 2012 there are some "Third Party GTA Mods" which make those smokes invisible. I don't think you can make it with script. Edit: Try deleting gta_sa.set file from the User Files. Edit 2: Try installing "GTA SA Ruckelfreier Mod v1.2" if deleting gta_sa.set doesn't work. Link to comment
denny199 Posted August 11, 2012 Share Posted August 11, 2012 acutally you can HIDE it with shaders Link to comment
R.y.c.k Posted August 12, 2012 Author Share Posted August 12, 2012 where I find shaders? or you send me a link to the shader that it removed? Link to comment
denny199 Posted August 12, 2012 Share Posted August 12, 2012 ... You can easy script it just download shader_tex_names.zip from here: https://wiki.multitheftauto.com/wiki/Shader_examples then find out what the name is and then apply the color with a shader.. Link to comment
Buffalo Posted August 12, 2012 Share Posted August 12, 2012 Using above mentioned technique will not reduce the lagg. It works with third party mod tho. Link to comment
MIKI785 Posted August 12, 2012 Share Posted August 12, 2012 Turn off the engine and after start, turn it on Link to comment
R.y.c.k Posted August 12, 2012 Author Share Posted August 12, 2012 Thank you , Miki , i try this Link to comment
Rick_Grimes Posted November 1, 2021 Share Posted November 1, 2021 guys i never found drift smoke script and i tryed to make it ,use this and have fun local lx,ly,lz,lrx,lry,lrz = 1,-1.4,-0.8,0,0 local rx,ry,rz,rrx,rry,rrz = -1,-1.4,-0.8,0,0,0 local vehId = {466,526,558,567} function upgradeTheCar( key, keyState, vehId) if not tonumber(vehId) then return false local veh = getPedOccupiedVehicle ( localPlayer ) smokeL = createObject( 2780, 2,2,2) smokeR = createObject( 2780, 2,2,2) setObjectScale(smokeL,0) setObjectScale(smokeR,0) setElementCollisionsEnabled ( smokeL, false ) setElementCollisionsEnabled ( smokeR, false ) attachElements ( smokeL, veh, lx,ly,lz,lrx,lry,lrz, vehId ) attachElements ( smokeR, veh, rx,ry,rz,rrx,rry,rrz, vehId ) end bindKey("w","down",upgradeTheCar) function ungrade () setTimer(destroyElement,500,30,smokeL) setTimer(destroyElement,500,30,smokeR) end bindKey("w","up",ungrade) Link to comment
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