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Player born with the skin of CJ [ HELP ]


Dinossauro

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Posted

Hello friends.

I wanted to pass me the feature that gives rise to the player with only one skin, to the CJ. Like, I die, and I am born in a place with the same skin (that of CJ)

Posted
I wanted you to give me download it.

Learn LUA first. This is for you:

function player_Spawn() 
-- The source of this event is the player that just spawned. 
setElementModel(source,0) -- set spawned player skin to 0 
end 
addEventHandler ( "onPlayerSpawn", getRootElement(), player_Spawn ) 
  
function player_Wasted ( ammo, attacker, weapon, bodypart ) 
-- The source of this event is the player that died or got killed. 
local x,y,z = 0,0,0 -- your coords 
spawnPlayer(source,x,y,z) 
end 
addEventHandler ( "onPlayerWasted", getRootElement(), player_Wasted ) 
  
function spawnonjoin ( ) 
-- The source of this event is the player who joined. 
local x,y,z = 0,0,0 -- your coords 
spawnPlayer(source,x,y,z) 
end 
addEventHandler ( "onPlayerJoin", getRootElement(), spawnonjoin ) 

Posted

I put on the server and now born with the skin of cj, but a second then goes to another site. I think the spawn that u had before is the way. so I removed what I had before and now not born when he dies, is bug. HELP ME !

Posted
   function player_Spawn() 
    -- The source of this event is the player that just spawned. 
    setElementModel(source,0) -- set spawned player skin to 0 
    end 
    addEventHandler ( "onPlayerSpawn", getRootElement(), player_Spawn ) 
      
    function player_Wasted ( ammo, attacker, weapon, bodypart ) 
    -- The source of this event is the player that died or got killed. 
    local x,y,z = 0,0,0 -- your coords 
    spawnPlayer(source,x,y,z) 
    end 
    addEventHandler ( "onPlayerWasted", getRootElement(), player_Wasted ) 
      
    function spawnonjoin ( ) 
    -- The source of this event is the player who joined. 
    local x,y,z = getElementPosition(source) -- your coords 
    spawnPlayer(source,x,y,z) 
    end 
    addEventHandler ( "onPlayerJoin", getRootElement(), spawnonjoin ) 

Fixed

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