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[Help]Ambulance spawn


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how to make this cods together ( if player spawn car from 1st marker and whan't to spawn car from 2nd the dirst car destrooyed?)

 ambulancee= createMarker(2000.921875, -1412.892578125, 16, "cylinder", 2.0, 255, 255,255, 255) 
setElementVisibleTo(ambulance, root, false) 
  
local jobVehicles = {} 
  
addEventHandler("onMarkerHit", ambulancee, 
    function(hitElement)  
        if (getElementType(hitElement) ~= "player") then return end 
        local x, y, z = getElementPosition(hitElement) -- Gets the player's position and get his x,y,z coordinates 
        local team = getPlayerTeam(hitElement) -- Gets the player's current team 
        if(isPedInVehicle(hitElement)) then return end 
        if (jobVehicles[hitElement] and isElement(jobVehicles[hitElement])) then destroyElement(jobVehicles[hitElement]) end 
        if (team and getTeamName(team) == "Medic") then 
                                setElementVisibleTo(ambulance, root, true)    
            jobVehicles[hitElement] = createVehicle (416, x, y, z, 0, 0, 180) -- creates a infernus at the player coordenates 
            setTimer(warpPedIntoVehicle, 250, 1, hitElement, jobVehicles[hitElement]) -- warps the player inside the vehicle 
        end 
end 
)  
  
  

 ambulancee= createMarker(1178.0423583984, -1338.7836914063, 13, "cylinder", 2.0, 255, 255,255, 255) -- Creates a marker in the center of the map 
setElementVisibleTo(ambulance, root, false) 
  
local jobVehicles = {} 
  
addEventHandler("onMarkerHit", ambulancee, 
    function(hitElement)  
        if (getElementType(hitElement) ~= "player") then return end 
        local x, y, z = getElementPosition(hitElement) -- Gets the player's position and get his x,y,z coordinates 
        local team = getPlayerTeam(hitElement) -- Gets the player's current team 
        if(isPedInVehicle(hitElement)) then return end 
        if (jobVehicles[hitElement] and isElement(jobVehicles[hitElement])) then destroyElement(jobVehicles[hitElement]) end 
        if (team and getTeamName(team) == "Medic") then 
                                setElementVisibleTo(ambulance, root, true)    
            jobVehicles[hitElement] = createVehicle (416, x, y, z, 0, 0, -90) -- creates a infernus at the player coordenates 
            setTimer(warpPedIntoVehicle, 250, 1, hitElement, jobVehicles[hitElement]) -- warps the player inside the vehicle 
        end 
end 
)  
  

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