furruz Posted July 30, 2012 Share Posted July 30, 2012 (edited) server: col = createColTube (-871.99, 1638.93, 28.7, 10, 3) -- enter your cooderates here for your colshape please note 10 and 3 is to do with the size of the shape. root = getRootElement () door = createObject ( 980, -871.990234375, 1638.9345703125, 28.7, 0, 0, 212.5) -- enter the ID of the object followed by the coordinates -- note the rotx y and z may not be required so you just remove these. x y and z is where you would put your cordinates. addEvent ( "Open", true ) function Open ( pla ) if getElementType ( pla ) == "player" then if vehicle or not vehicle then if --here you can alter the group from Admin to whatever you require in your server but remember the rest must be the same i.e change everything where it says Admin to your desired group and add the users to that group. exports.factions:isPlayerInFaction(pla,1) then moveObject (door, 2200, -875.990234375, 1638.9345703125, 28.7) -- here is where you enter the coordinatess of the new location of the object, 2200 = the speed of the movent. else return 0 end end end end addEventHandler ( "onColShapeHit", col, Open) addEventHandler ( "Open", root, Open) function Close ( pla ) if getElementType ( pla ) == "player" then if vehicle or not vehicle then if exports.factions:isPlayerInFaction(pla,1) then moveObject (door, 2951, -871.990234375, 1638.9345703125, 28.7) -- here is where you copy the coordinates of the orginal location of the object, 2951 = the timer of movent. else return 0 end end end end addEventHandler ( "onColShapeLeave", col, Close ) addEventHandler ( "Close", root, Close) xml: <meta> <info author="x" description="x" version="1.0" type="script" /> <script src="script.lua" /> <include resource="factions"/> </meta> EDIT: It is working. The door is open when a character with factionID 1 hits the ColShape Edited July 30, 2012 by Guest Link to comment
furruz Posted July 30, 2012 Author Share Posted July 30, 2012 ok it is working, was a little bug in mta paradise Link to comment
Castillo Posted July 30, 2012 Share Posted July 30, 2012 col = createColTube ( -871.99, 1638.93, 28.7, 10, 3 ) -- enter your cooderates here for your colshape please note 10 and 3 is to do with the size of the shape. door = createObject ( 980, -871.990234375, 1638.9345703125, 28.7, 0, 0, 212.5 ) -- enter the ID of the object followed by the coordinates -- note the rotx y and z may not be required so you just remove these. x y and z is where you would put your cordinates. function Open ( pla ) if ( getElementType ( pla ) == "player" ) then if ( not isPedOnVehicle ( pla ) ) then if exports.factions:isPlayerInFaction ( pla, 1 ) then --here you can alter the group from Admin to whatever you require in your server but remember the rest must be the same i.e change everything where it says Admin to your desired group and add the users to that group. moveObject ( door, 2200, -875.990234375, 1638.9345703125, 28.7 ) -- here is where you enter the coordinatess of the new location of the object, 2200 = the speed of the movent. end end end end addEventHandler ( "onColShapeHit", col, Open ) function Close ( pla ) if ( getElementType ( pla ) == "player" ) then if ( not isPedOnVehicle ( pla ) ) then if exports.factions:isPlayerInFaction ( pla, 1 ) then moveObject ( door, 2951, -871.990234375, 1638.9345703125, 28.7 ) -- here is where you copy the coordinates of the orginal location of the object, 2951 = the timer of movent. end end end end addEventHandler ( "onColShapeLeave", col, Close ) 1: There was no need to use addEvent. 2: "if vehicle or not vehicle then" that check was useless, see my code I added: if ( not isPedOnVehicle ( pla ) ) then 3: No need to return '0'. Link to comment
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