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Points problem


Dex

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I have a problem with pointsystem.

what happens is that when a player enters the server, the player wins. And the player in the first place, not it wins the points and the money.

*this script is not made ​​by me, I just want to help me solve the problem

- server.lua

function checkWinAndIfWinGiveWinCash () 
  local rank = getAliveCount() 
  local allAlivePlayers = getAlivePlayers() 
  local player = allAlivePlayers[1] 
  local playeracc = getPlayerAccount(player) 
  local playerCount = getPlayerCount() 
  local pointsToWin = playerCount *37 
  local cashToWin = playerCount *187 
  local money = getPlayerMoney(player) 
  local woncash = money + cashToWin 
if not isGuestAccount(playeracc) then 
  if (rank == 1) then 
    savePlayerData (player,"points",loadPlayerData(player,"points") + pointsToWin) 
    setPlayerMoney(player, woncash) 
    outputChatBox ("#ff0000* #ffffff" .. getPlayerName(player) .." #ffffffis wins #ff0000" .. tostring(pointsToWin) .." #ffffffpoints and #ff0000" .. tostring(cashToWin) .. "$",getRootElement(),255,0,0,true)   
    end 
end 
 if isGuestAccount(playeracc) then 
   if (rank == 1) then 
outputChatBox ("#ffaa00* #ffffff"..getPlayerName(player)..clor.." #ff000should log in to earn money and points",getRootElement(),255,0,0,true)  
   end 
 end 
end 
addEventHandler ("onPlayerWasted",getRootElement(),checkWinAndIfWinGiveWinCash) 

addEventHandler ("onPlayerRaceWasted",getRootElement(), 
function() 
  killPed (source) 
  setElementHealth (source,0) 
  if (isPedInVehicle(source)) then 
    blowVehicle (getPedOccupiedVehicle(source)) 
  end 
end) 
  
function findPlayerByName (playerPart) 
  for i,v in ipairs (getElementsByType ("player")) do 
    if (string.find(getPlayerName(v),playerPart)) then 
      return v 
    end 
  end 
end 
  
function getDeadCount () 
  deadAmount = 0 
  for i,v in ipairs (getDeadPlayers()) do 
    deadAmount = deadAmount +1 
  end 
  return deadAmount 
end 
  
function getSpawnedCount () 
  spawnedAmount = 0 
  for i,v in ipairs (getAlivePlayers()) do 
    if (isPedInVehicle (v)) then 
      spawnedAmount = spawnedAmount +1 
    end 
  end 
  return spawnedAmount 
end 
  
function getAliveCount () 
  aliveAmount = 0 
  for i,v in ipairs (getAlivePlayers()) do 
    aliveAmount = aliveAmount +1 
  end 
  return aliveAmount 
end 

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