Joe_ Posted July 26, 2012 Share Posted July 26, 2012 Hey guys. So I have a script that loads the drift akina map textures, models and collision files. The script works fine, and other people can see the map, but I can't. I can only see one of the objects that were replaced. I've tried to delete all the files in my MTA downloads folder (where all the resources from servers you have visited goes) but it still doesn't work. I am also hosting the server on my computer. Anyway, I can't think of any logical reason why this wouldn't work for me. Here's the code and meta.xml, can anyone help please? onClientResourceStart: txd = engineLoadTXD ( "akina.txd" ) engineImportTXD ( txd, 3914 ) engineImportTXD ( txd, 3911 ) engineImportTXD ( txd, 3905 ) engineImportTXD ( txd, 3907 ) engineImportTXD ( txd, 3906 ) col = engineLoadCOL ( "akina1.col" ) col1 = engineLoadCOL ( "akina2.col" ) col2 = engineLoadCOL ( "akina3.col" ) col3 = engineLoadCOL ( "akina4.col" ) col4 = engineLoadCOL ( "akina5.col" ) dff = engineLoadDFF ( "akina1.dff", 0 ) dff1 = engineLoadDFF ( "akina2.dff", 0 ) dff2 = engineLoadDFF ( "akina3.dff", 0 ) dff3 = engineLoadDFF ( "akina4.dff", 0 ) dff4 = engineLoadDFF ( "akina5.dff", 0 ) engineReplaceCOL ( col, 3914 ) engineReplaceCOL ( col1, 3911 ) engineReplaceCOL ( col2, 3905 ) engineReplaceCOL ( col3, 3907 ) engineReplaceCOL ( col4, 3906 ) engineReplaceModel ( dff, 3914 ) engineReplaceModel ( dff1, 3911 ) engineReplaceModel ( dff2, 3905 ) engineReplaceModel ( dff3, 3907 ) engineReplaceModel ( dff4, 3906 ) engineSetModelLODDistance(3914, 2000) engineSetModelLODDistance(3911, 2000) engineSetModelLODDistance(3905, 2000) engineSetModelLODDistance(3907, 2000) engineSetModelLODDistance(3906, 2000) And the meta.xml: <meta> <script src="akina.lua" type="client"/> <file src="akina.txd"/> <file src="akina1.col"/> <file src="akina1.dff"/> <file src="akina2.col"/> <file src="akina2.dff"/> <file src="akina3.col"/> <file src="akina3.dff"/> <file src="akina4.col"/> <file src="akina4.dff"/> <file src="akina5.col"/> <file src="akina5.dff"/> </meta> Thanks. Link to comment
Scripting Moderators Sarrum Posted July 26, 2012 Scripting Moderators Share Posted July 26, 2012 viewtopic.php?f=91&t=45704 Link to comment
Joe_ Posted July 26, 2012 Author Share Posted July 26, 2012 I tried all suggestions in that thread and none of them worked. I even tried getting the original .IPL, converting it to LUA code, and using createObject in the script. But all I see is the original objects (default GTA SA objects), as if the objects were never updated with the new models and textures. I do get a warning though.. "model id should not be 0 these days". Thanks. Link to comment
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