xTravax Posted July 25, 2012 Share Posted July 25, 2012 i have problem with infernuspanel when i add and edit everything in meta and lua file it dont want to start infernus panel NOTE this is original meta and lua without adding anything <meta> <info author='Skill.eXe' version='1' name='Infernuspanel' description='Infernuspanel ;-)' type='script' /> <script src='panel_c.lua' type='client' /> <file src="infimod1/infernus.txd" /> <file src="infimod1/infernus.dff" /> <file src="infimod2/infernus.txd" /> <file src="infimod2/infernus.dff" /> <file src="infimod3/infernus.txd" /> <file src="infimod3/infernus.dff" /> <file src="infimod4/infernus.txd" /> <file src="infimod4/infernus.dff" /> <file src="infimod5/infernus.txd" /> <file src="infimod5/infernus.dff" /> </meta> heres script --[[ |-------------------------------------------| |------------ by Skill.eXe -----------------| |-------------------------------------------| |-------------------------------------------| |--Change the Name of the Infernus-mod´s----| |-------------------------------------------| |-------------------------------------------| |----------------SETTINGS-------------------| |-------------------------------------------| --]] infernusmod1 = "Infernus 1" infernusmod2 = "Striped Infernus" infernusmod3 = "Infernus 3" infernusmod4 = "Chuckles Infernus" infernusmod5 = "Classic Infernus" --[[ |-------------------------------------------------------------------------------------------------------------------| |------------------Change the infernus.dff and infernus.txd to change the mod---------------------------------------| |------------------Just Change the words in the " ", to change the Text of the Buttons------------------------------| |-------------------------------------------------------------------------------------------------------------------| |-------------------------------------------------------------------------------------------------------------------| --]] InfernusGui = {} InfernusGui["window"] = guiCreateWindow(518,92,328,520,"",false) InfernusGui["btnclose"] = guiCreateButton(291,26,28,28,"X",false,InfernusGui["window"]) addEventHandler ( "onClientGUIClick", InfernusGui["btnclose"], function ( btn, state ) if state == "up" then guiSetVisible(InfernusGui["window"], false) showCursor(false) end end, false ) InfernusGui["btn1"] = guiCreateButton(63,77,212,44,""..infernusmod1.."",false,InfernusGui["window"]) addEventHandler ( "onClientGUIClick", InfernusGui["btn1"], function (btn, state) if state == "up" then outputChatBox(""..infernusmod1.." loaded", 0, 255, 0) InfiTexture = engineLoadTXD ( "infimod1/infernus.txd" ) engineImportTXD ( InfiTexture, 411 ) InfiModel = engineLoadDFF ( "infimod1/infernus.dff", 411 ) engineReplaceModel ( InfiModel, 411 ) guiSetVisible(InfernusGui["window"], false) showCursor(false) end end, false ) InfernusGui["btn2"] = guiCreateButton(63,144,212,44,""..infernusmod2.."",false,InfernusGui["window"]) addEventHandler ( "onClientGUIClick", InfernusGui["btn2"], function (btn, state) if state == "up" then outputChatBox(""..infernusmod2.." loaded", 0, 255, 0) InfiTexture = engineLoadTXD ( "infimod2/infernus.txd" ) engineImportTXD ( InfiTexture, 411 ) InfiModel = engineLoadDFF ( "infimod2/infernus.dff", 411 ) engineReplaceModel ( InfiModel, 411 ) guiSetVisible(InfernusGui["window"], false) showCursor(false) end end, false ) InfernusGui["btn3"] = guiCreateButton(63,210,212,44,""..infernusmod3.."",false,InfernusGui["window"]) addEventHandler ( "onClientGUIClick", InfernusGui["btn3"], function (btn, state) if state == "up" then outputChatBox(""..infernusmod3.." loaded", 0, 255, 0) InfiTexture = engineLoadTXD ( "infimod3/infernus.txd" ) engineImportTXD ( InfiTexture, 411 ) InfiModel = engineLoadDFF ( "infimod3/infernus.dff", 411 ) engineReplaceModel ( InfiModel, 411 ) guiSetVisible(InfernusGui["window"], false) showCursor(false) end end, false ) InfernusGui["btn4"] = guiCreateButton(63,272,212,44,""..infernusmod4.."",false,InfernusGui["window"]) addEventHandler ( "onClientGUIClick", InfernusGui["btn4"], function (btn, state) if state == "up" then outputChatBox(""..infernusmod4.." loaded", 0, 255, 0) InfiTexture = engineLoadTXD ( "infimod4/infernus.txd" ) engineImportTXD ( InfiTexture, 411 ) InfiModel = engineLoadDFF ( "infimod4/infernus.dff", 411 ) engineReplaceModel ( InfiModel, 411 ) guiSetVisible(InfernusGui["window"], false) showCursor(false) end end, false ) InfernusGui["btn5"] = guiCreateButton(63,334,212,44,""..infernusmod5.."",false,InfernusGui["window"]) addEventHandler ( "onClientGUIClick", InfernusGui["btn5"], function (btn, state) if state == "up" then outputChatBox(""..infernusmod5.." loaded", 0, 255, 0) InfiTexture = engineLoadTXD ( "Standartinfi/infernus.txd" ) engineImportTXD ( InfiTexture, 411 ) InfiModel = engineLoadDFF ( "Standartinfi/infernus.dff", 411 ) engineReplaceModel ( InfiModel, 411 ) guiSetVisible(InfernusGui["window"], false) showCursor(false) end end, false ) guiSetVisible(InfernusGui["window"], false) function show_window () local IsWindowVisible = guiGetVisible(InfernusGui["window"]) if (IsWindowVisible == true) then guiSetVisible(InfernusGui["window"], false) showCursor(false) end if (IsWindowVisible == false) then guiSetVisible(InfernusGui["window"], true) showCursor(true) end end bindKey("i", "down", show_window) i actually edited everything position and everything but still it crashes Link to comment
R.y.c.k Posted July 25, 2012 Share Posted July 25, 2012 <meta> <info author='Skill.eXe' version='1' name='Infernuspanel' description='Infernuspanel ;-)' type='script' /> <script src='panel_c.lua' type='client' /> <file src="infimod1/infernus.txd" /> <file src="infimod1/infernus.dff" /> <file src="infimod2/infernus.txd" /> <file src="infimod2/infernus.dff" /> <file src="infimod3/infernus.txd" /> <file src="infimod3/infernus.dff" /> <file src="infimod4/infernus.txd" /> <file src="infimod4/infernus.dff" /> <file src="infimod5/infernus.txd" /> <file src="infimod5/infernus.dff" /> </meta> and script engineImportTXD ( InfiTexture, 411 ) InfiModel = engineLoadDFF ( "Standartinfi/infernus.dff", 411 ) You see ? new meta Try this <meta> <info author='Skill.eXe' version='1' name='Infernuspanel' description='Infernuspanel ;-)' type='script' /> <script src='panel_c.lua' type='client' /> <file src="infimod1/infernus.txd" /> <file src="infimod1/infernus.dff" /> <file src="infimod2/infernus.txd" /> <file src="infimod2/infernus.dff" /> <file src="infimod3/infernus.txd" /> <file src="infimod3/infernus.dff" /> <file src="infimod4/infernus.txd" /> <file src="infimod4/infernus.dff" /> <file src="Standartinfi/infernus.txd" /> <file src="Standartinfi/infernus.dff" /> </meta> Link to comment
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