andrex123 Posted July 19, 2012 Posted July 19, 2012 function comprararma (thePlayer) local detection = isElementWithinColShape ( thePlayer, comprararmamarker ) if detection then guiSetInputEnabled ( true) GUIEditor_Window[1] = guiCreateWindow(201,81,383,503,"Tienda de Armas",false) GUIEditor_Button[1] = guiCreateButton(18,68,339,41,"Ak-47 -- $5000",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(19,121,338,42,"M4 -- $6000",false,GUIEditor_Window[1]) GUIEditor_Button[3] = guiCreateButton(19,176,335,39,"Desert Eagle -- $3000",false,GUIEditor_Window[1]) GUIEditor_Button[4] = guiCreateButton(22,227,332,45,"Escopeta -- $4000",false,GUIEditor_Window[1]) GUIEditor_Button[5] = guiCreateButton(21,282,334,38,"Escopeta cortada -- $3500",false,GUIEditor_Window[1]) GUIEditor_Button[6] = guiCreateButton(24,332,327,33,"Escopeta de Guerra -- $6000",false,GUIEditor_Window[1]) GUIEditor_Button[7] = guiCreateButton(355,479,19,15,"X",false,GUIEditor_Window[1]) GUIEditor_Label[1] = guiCreateLabel(20,459,250,22,"Tu dinero: ",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Label[1],"default-bold-small") end end addCommandHandler ("comprar", comprararma)
Castillo Posted July 19, 2012 Posted July 19, 2012 El primer argumento de addCommandHandler client side es el comando usado, borra 'thePlayer' del nombre de la funcion, y luego remplazalo en las otras funciones con 'localPlayer'.
andrex123 Posted July 20, 2012 Author Posted July 20, 2012 Haci? function comprararma () local detection = isElementWithinColShape ( localPlayer, comprararmamarker ) if detection then guiSetInputEnabled ( true) GUIEditor_Window[1] = guiCreateWindow(201,81,383,503,"Tienda de Armas",false) GUIEditor_Button[1] = guiCreateButton(18,68,339,41,"Ak-47 -- $5000",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(19,121,338,42,"M4 -- $6000",false,GUIEditor_Window[1]) GUIEditor_Button[3] = guiCreateButton(19,176,335,39,"Desert Eagle -- $3000",false,GUIEditor_Window[1]) GUIEditor_Button[4] = guiCreateButton(22,227,332,45,"Escopeta -- $4000",false,GUIEditor_Window[1]) GUIEditor_Button[5] = guiCreateButton(21,282,334,38,"Escopeta cortada -- $3500",false,GUIEditor_Window[1]) GUIEditor_Button[6] = guiCreateButton(24,332,327,33,"Escopeta de Guerra -- $6000",false,GUIEditor_Window[1]) GUIEditor_Button[7] = guiCreateButton(355,479,19,15,"X",false,GUIEditor_Window[1]) GUIEditor_Label[1] = guiCreateLabel(20,459,250,22,"Tu dinero: ",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Label[1],"default-bold-small") end end addCommandHandler ("comprar", comprararma)
Castillo Posted July 20, 2012 Posted July 20, 2012 Entonces tenes que obtener el colshape del marker primero con: getElementColShape.
andrex123 Posted July 20, 2012 Author Posted July 20, 2012 GUIEditor_Image[1] = guiCreateStaticImage(1,314,250,184,"zombies.png",false) colmarker = getElementColShape ( amarker ) amarker = createMarker ( 222.19999694824, 1855.5999755859, 12.399999809265, "cylinder", 4, 255, 0, 0, 255) function armagui () local detection = isElementWithinColShape ( localPlayer, colmarker ) if detection then guiSetInputEnabled ( true) GUIEditor_Window[1] = guiCreateWindow(201,81,383,503,"Tienda de Armas",false) GUIEditor_Button[1] = guiCreateButton(18,68,339,41,"Ak-47 -- $5000",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(19,121,338,42,"M4 -- $6000",false,GUIEditor_Window[1]) GUIEditor_Button[3] = guiCreateButton(19,176,335,39,"Desert Eagle -- $3000",false,GUIEditor_Window[1]) GUIEditor_Button[4] = guiCreateButton(22,227,332,45,"Escopeta -- $4000",false,GUIEditor_Window[1]) GUIEditor_Button[5] = guiCreateButton(21,282,334,38,"Escopeta cortada -- $3500",false,GUIEditor_Window[1]) GUIEditor_Button[6] = guiCreateButton(24,332,327,33,"Escopeta de Guerra -- $6000",false,GUIEditor_Window[1]) GUIEditor_Button[7] = guiCreateButton(355,479,19,15,"X",false,GUIEditor_Window[1]) GUIEditor_Label[1] = guiCreateLabel(20,459,250,22,"Tu dinero: ",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Label[1],"default-bold-small") end end addCommandHandler ("comprar", armagui) ahy?
Alexs Posted July 20, 2012 Posted July 20, 2012 al revez, lo estas consiguiendo antes de crearlo: GUIEditor_Image[1] = guiCreateStaticImage(1,314,250,184,"zombies.png",false) amarker = createMarker ( 222.19999694824, 1855.5999755859, 12.399999809265, "cylinder", 4, 255, 0, 0, 255) colmarker = getElementColShape ( amarker ) function armagui () local detection = isElementWithinColShape ( localPlayer, colmarker ) if detection then guiSetInputEnabled ( true) GUIEditor_Window[1] = guiCreateWindow(201,81,383,503,"Tienda de Armas",false) GUIEditor_Button[1] = guiCreateButton(18,68,339,41,"Ak-47 -- $5000",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(19,121,338,42,"M4 -- $6000",false,GUIEditor_Window[1]) GUIEditor_Button[3] = guiCreateButton(19,176,335,39,"Desert Eagle -- $3000",false,GUIEditor_Window[1]) GUIEditor_Button[4] = guiCreateButton(22,227,332,45,"Escopeta -- $4000",false,GUIEditor_Window[1]) GUIEditor_Button[5] = guiCreateButton(21,282,334,38,"Escopeta cortada -- $3500",false,GUIEditor_Window[1]) GUIEditor_Button[6] = guiCreateButton(24,332,327,33,"Escopeta de Guerra -- $6000",false,GUIEditor_Window[1]) GUIEditor_Button[7] = guiCreateButton(355,479,19,15,"X",false,GUIEditor_Window[1]) GUIEditor_Label[1] = guiCreateLabel(20,459,250,22,"Tu dinero: ",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Label[1],"default-bold-small") end end addCommandHandler ("comprar", armagui)
iFoReX Posted July 20, 2012 Posted July 20, 2012 o tambien... GUIEditor_Image[1] = guiCreateStaticImage(1,314,250,184,"zombies.png",false) amarker = createMarker ( 222.19999694824, 1855.5999755859, 12.399999809265, "cylinder", 4, 255, 0, 0, 255) function armagui () if isElement(amarker) then colmarker = getElementColShape ( amarker ) local detection = isElementWithinColShape ( localPlayer, colmarker ) if detection then guiSetInputEnabled ( true) GUIEditor_Window[1] = guiCreateWindow(201,81,383,503,"Tienda de Armas",false) GUIEditor_Button[1] = guiCreateButton(18,68,339,41,"Ak-47 -- $5000",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(19,121,338,42,"M4 -- $6000",false,GUIEditor_Window[1]) GUIEditor_Button[3] = guiCreateButton(19,176,335,39,"Desert Eagle -- $3000",false,GUIEditor_Window[1]) GUIEditor_Button[4] = guiCreateButton(22,227,332,45,"Escopeta -- $4000",false,GUIEditor_Window[1]) GUIEditor_Button[5] = guiCreateButton(21,282,334,38,"Escopeta cortada -- $3500",false,GUIEditor_Window[1]) GUIEditor_Button[6] = guiCreateButton(24,332,327,33,"Escopeta de Guerra -- $6000",false,GUIEditor_Window[1]) GUIEditor_Button[7] = guiCreateButton(355,479,19,15,"X",false,GUIEditor_Window[1]) GUIEditor_Label[1] = guiCreateLabel(20,459,250,22,"Tu dinero: ",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Label[1],"default-bold-small") end end end addCommandHandler ("comprar", armagui)
Alexs Posted July 20, 2012 Posted July 20, 2012 Si no lo destruye en ningun lado y se crea al iniciarse el recurso, ¿Para que comprobarlo?
Alexs Posted July 20, 2012 Posted July 20, 2012 En realidad si, el muestra el script y nosotros lo ayudamos en esos parametros, si luego lo borra es su problema
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