A3kri Posted July 19, 2012 Posted July 19, 2012 [HELP] custom object, and roads Hello, I'm new to this community and MTA .. I've searched for my problem in the forum but with no good results 1. Apparently my server roads sometime glitches or whatever do you call it, it drops the players into the sea. or when he is on a car the car drowns and he stays on the ground and sometimes he just leave the car. 2. My other problem is, i made a custom object but now it's duplicated its one over another. and when i remove the object creation from the .map, the custom object disappears. this is my object creation code in the .map "object (lasairprt5) (1)" doublesided="false" model="4828" interior="0" dimension="0" posX="1481" posY="-2300.1999511719" posZ="12.5" rotX="0" rotY="0" rotZ="0"> this is my custom.lua addEventHandler('onClientResourceStart', resourceRoot, function() outputChatBox ( "Dawar Al-Lulu is started") local txd = engineLoadTXD('files/lasairprt5.txd',true) engineImportTXD(txd, 4828) local dff = engineLoadDFF('files/lasairprt5.dff', 0) engineReplaceModel(dff, 4828) local col = engineLoadCOL('files/lasairprt5.col') engineReplaceCOL(col, 4828) engineSetModelLODDistance(4828, 500) end ) and this is my meta.xml 3. My third problem is, in play gamemode I've set the spawn place and it's working but the spawn skin isn't working it just spawns the default cj's one "0"
HunT Posted July 19, 2012 Posted July 19, 2012 For Custom objects maybe the createObject is better. 1 - Remove the object in .map 2 - Try This : addEventHandler('onClientResourceStart', resourceRoot, function() createObject ( 4828, 1481, -2300.1999511719, 12.5, 0, 0, 0 ) outputChatBox ( "Dawar Al-Lulu is started") local txd = engineLoadTXD('files/lasairprt5.txd',true) engineImportTXD(txd, 4828) local dff = engineLoadDFF('files/lasairprt5.dff', 0) engineReplaceModel(dff, 4828) local col = engineLoadCOL('files/lasairprt5.col') engineReplaceCOL(col, 4828) engineSetModelLODDistance(4828, 500) end ) or addEventHandler('onClientResourceStart', resourceRoot, function() createObject ( 4828, 1481, -2300.1999511719, 12.5, 0, 0, 0 ) outputChatBox ( "Dawar Al-Lulu is started") setTimer ( customObject, 200, 1) end ) function customObject () local txd = engineLoadTXD('files/lasairprt5.txd',true) engineImportTXD(txd, 4828) local dff = engineLoadDFF('files/lasairprt5.dff', 0) engineReplaceModel(dff, 4828) local col = engineLoadCOL('files/lasairprt5.col') engineReplaceCOL(col, 4828) engineSetModelLODDistance(4828, 500) end
A3kri Posted July 19, 2012 Author Posted July 19, 2012 @Hunterix: first thanks for your reply and the first code just removed my custom object and spawned one underground and your second did change anything but made it the same so now I'm using your second code waiting for more solution anyways thanks
A3kri Posted July 19, 2012 Author Posted July 19, 2012 I've added removeworldobject and now it's better its just my custom object over the original las airport how do i remove the original las airport ? and any solutions for my other problems, especially the roads
ahmedfef Posted July 20, 2012 Posted July 20, 2012 Yes he stolen the files from Our servers he can't do server side because he is a bigNoop
Castillo Posted July 20, 2012 Posted July 20, 2012 Topic locked. We don't help people who steal scripts.
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