Lloyd Logan Posted July 17, 2012 Share Posted July 17, 2012 Right Guys, i tried to create a resource to set a players hp, could you tell me whats wrong, lol the console says it could even find the resource, here is the serverside function setElementHealth ( sourcePlayer, command, targetPlayerName) --look up the player whos health has to be set local targetPlayer = getPlayerFromName ( targetPlayerName ) --if there is a player with such name subtract tonumber from their health, if targetPlayer then setElementHealth ( getElementID, getElementHealth, - ( tonumber(setElementHealth) ) --check if the players health returned "false" if (setElementHealth == false) then -- if so, output a message to the chatbox, but only to this player. outputChatBox ("Failed to set players hp." ,thePlayer) end end addCommandHandler("sethp", setElementHealth) here is the meta "llsd" type="script" name="hpslap" description="set hp" /> Could you correct me in with any errors thanks lloyd Link to comment
Castillo Posted July 17, 2012 Share Posted July 17, 2012 1: This should be at the "Scripting" section. 2: Never call a function like a MTA native one, unless you want to replace it with your own. 3: setElementHealth ( getElementID, getElementHealth, - ( tonumber(setElementHealth) ) That makes no sense, instead of getElementID it should be targetPlayer. Also, this makes no sense: tonumber(setElementHealth) 4: if (setElementHealth == false) then You should define: setElementHealth ( getElementID, getElementHealth, - ( tonumber(setElementHealth) ) in order to check later if it was successfully set. 5: I recommend you to learn the basics of Lua. Link to comment
Callum Posted July 18, 2012 Share Posted July 18, 2012 function setHealth(source,_,targetPlayerName,newHealth) if not newHealth then return end local targetPlayer = getPlayerFromName(targetPlayerName) or return local healthSet = setElementHealth(targetPlayer,tonumber(newHealth)) or outputChatBox ("Failed to set players hp.",source) end addCommandHandler("sethp",setHealth) 4: if (setElementHealth == false) then You can simply use if not var then Link to comment
Lloyd Logan Posted July 18, 2012 Author Share Posted July 18, 2012 function setHealth(source,_,targetPlayerName,newHealth) if not newHealth then return end local targetPlayer = getPlayerFromName(targetPlayerName) or return local healthSet = setElementHealth(targetPlayer,tonumber(newHealth)) or outputChatBox ("Failed to set players hp.",source) end addCommandHandler("sethp",setHealth) 4: if (setElementHealth == false) then You can simply use if not var then Thanks Alot Link to comment
rolling11 Posted July 18, 2012 Share Posted July 18, 2012 4: if (setElementHealth == false) then You can simply use if not var then I don't understand how "If not var then" is more simple, it just depends on person how he wants to use it....both good Link to comment
Callum Posted July 18, 2012 Share Posted July 18, 2012 4: if (setElementHealth == false) then You can simply use if not var then I don't understand how "If not var then" is more simple, it just depends on person how he wants to use it....both good I find the == false quite ugly, like using 'if (var == true) then' when you can just use 'if var then'. Link to comment
rolling11 Posted July 18, 2012 Share Posted July 18, 2012 4: if (setElementHealth == false) then You can simply use if not var then I don't understand how "If not var then" is more simple, it just depends on person how he wants to use it....both good I find the == false quite ugly, like using 'if (var == true) then' when you can just use 'if var then'. same thing...., what a shame many lazy people around these days Link to comment
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