hassan.k.s.a Posted July 10, 2012 Share Posted July 10, 2012 (edited) &* Edited March 25, 2013 by Guest Link to comment
top sniper Posted July 10, 2012 Share Posted July 10, 2012 client addEventHandler ("onClientGUIClick", getRootElement(), function() if ( source == speed ) then triggerServerEvent("setPlayerSpeed",getLocalPlayer ( )) setGameSpeed ( 10 ) end end ) server addEvent("setPlayerSpeed",true) addEventHandler("setPlayerSpeed",root, function() if getPlayerMoney (source) >= 2000 then takePlayerMoney(source, 2000) outputChatBox(getPlayerName(source).." #ffff00Has Bought #00ffff[speed]",root,255,0,0,true) else outputChatBox("#00cc00You don't have #ff0000$2000 #00cc00to buy #ffff00[speed]",source,255,0,0,true) end end) Link to comment
X-SHADOW Posted July 10, 2012 Share Posted July 10, 2012 This is Better Code and orgnized .. --ClientSide addEventHandler('onClientGUIClick' ,root, function() if ( source == speed ) then triggerServerEvent('setPlayerSpeed', localPlayer) setGameSpeed( 10) end end ) -ServerSide addEvent("setPlayerSpeed",true) addEventHandler("setPlayerSpeed",root, function() if (getPlayerMoney (source) >= 2000) then takePlayerMoney(source, 2000) outputChatBox(getPlayerName(source).." #ffff00Has Bought #00ffff[speed]",root,255,0,0,true) else outputChatBox("#00cc00You don't have #ff0000$2000 #00cc00to buy #ffff00[speed]",source,255,0,0,true) end end) Link to comment
hassan.k.s.a Posted July 10, 2012 Author Share Posted July 10, 2012 (edited) &* Edited March 25, 2013 by Guest Link to comment
hassan.k.s.a Posted July 10, 2012 Author Share Posted July 10, 2012 (edited) * Edited March 25, 2013 by Guest Link to comment
top sniper Posted July 11, 2012 Share Posted July 11, 2012 طيب ذا الكود كمان فيه مشكله--cilent side-- function xxx(button, state, absoluteX, absoluteY) if ( source == SuperBullet ) then triggerServerEvent("SuperBullet",getLocalPlayer()) end addEventHandler ("onClientGUIClick", getRootElement(), xxx) ------------------------------------------------------------------------- addEvent("sumolet",true) function sumolet (weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement ) if ( weapon == 24) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 23) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 22) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 31) then triggerServerEvent ("shonet" ,localPlayer, hitX, hitY, hitZ ) end if ( weapon == 30) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 32) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 29) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 28) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 33) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 34) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 25) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end end addEventHandler ("onClientPlayerWeaponFire",localPlayer, sumolet) addEventHandler("sumolet",getRootElement(),sumolet) --server side-- addEvent("SuperBullet",true) function SuperBullet() local playerMoney = getPlayerMoney(source) if playerMoney >= 3000 then takePlayerMoney (source,3000) local name = getPlayerName(source) outputChatBox("* [#000011 " .. name .. "#ff0000 ]#0099ff Has Bought#ff0000 [#000011 SuperBullet#ff0000 ]",getRootElement(),255,0,0,true) triggerClientEvent ("sumolet" ,getRootElement()) elseif playerMoney <= 3000 then outputChatBox("* you Don't have enough Money !",source,255,0,0,true) end end addEventHandler("SuperBullet",getRootElement(),SuperBullet) ------------------------------------------------------------------------------ addEvent("shonet", true) addEventHandler("shonet", getRootElement(), function(l_6_0, l_6_1, l_6_2) createExplosion(l_6_0, l_6_1, l_6_2, 11, source, true, false, true) end ) وشكرا *__& كودك هريسة واحلى ما فيه انة مفكوك l_6_0, ه1 Link to comment
hassan.k.s.a Posted July 11, 2012 Author Share Posted July 11, 2012 (edited) * Edited March 25, 2013 by Guest Link to comment
top sniper Posted July 11, 2012 Share Posted July 11, 2012 ههههههههههههههههههههههطيب جيب من عندك كود *___^ اذا ماعليك آمر انا تعبت ماقدرت تكفى كلنت function sumolet1 (weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement ) if ( weapon == 24) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 23) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 22) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 31) then triggerServerEvent ("shonet" ,localPlayer, hitX, hitY, hitZ ) end if ( weapon == 30) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 32) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 29) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 28) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 33) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 34) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 25) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end end addEvent("sumolet",true) function sumolet () addEventHandler ("onClientPlayerWeaponFire",getLocalPlayer(), sumolet1) end addEventHandler("sumolet",getRootElement(),sumolet) server addEvent("shonet", true) addEventHandler("shonet", getRootElement(), function(hitX, hitY, hitZ) createExplosion(hitX, hitY, hitZ,4, source) end ) طبعا انا خليت النوع 4 والى هو انفجار سيارة تقدر تعدل الرقم وهذي الاررقام والانفجارات الى تسويها 0: Grenade 1: Molotov 2: Rocket 3: Rocket Weak 4: Car 5: Car Quick 6: Boat 7: Heli 8: Mine 9: Object 10: Tank Grenade 11: Small 12: Tiny Link to comment
hassan.k.s.a Posted July 11, 2012 Author Share Posted July 11, 2012 (edited) * Edited March 25, 2013 by Guest Link to comment
hassan.k.s.a Posted July 11, 2012 Author Share Posted July 11, 2012 (edited) * Edited March 25, 2013 by Guest Link to comment
top sniper Posted July 12, 2012 Share Posted July 12, 2012 وياريت تضيف السعر معه ولو ماتبي خلاص جيب الكود لحاله لاكن شوف لي حل حطيت بدل 4 حطيت 2 *__^ addEvent("SuperBullet",true) function SuperBullet() local playerMoney = getPlayerMoney(source) if playerMoney >= 3000 then takePlayerMoney (source,3000) local name = getPlayerName(source) outputChatBox("* [#000011 " .. name .. "#ff0000 ]#0099ff Has Bought#ff0000 [#000011 SuperBullet#ff0000 ]",getRootElement(),255,0,0,true) triggerClientEvent ("sumolet" ,getRootElement()) else outputChatBox("* you Don't have enough Money !",source,255,0,0,true) end end addEventHandler("SuperBullet",getRootElement(),SuperBullet) Link to comment
top sniper Posted July 12, 2012 Share Posted July 12, 2012 وياريت تضيف السعر معه ولو ماتبي خلاص جيب الكود لحاله لاكن شوف لي حل حطيت بدل 4 حطيت 2 *__^ addEvent("SuperBullet",true) function SuperBullet() local playerMoney = getPlayerMoney(source) if playerMoney >= 3000 then takePlayerMoney (source,3000) local name = getPlayerName(source) outputChatBox("* [#000011 " .. name .. "#ff0000 ]#0099ff Has Bought#ff0000 [#000011 SuperBullet#ff0000 ]",getRootElement(),255,0,0,true) triggerClientEvent ("sumolet" ,getRootElement()) else outputChatBox("* you Don't have enough Money !",source,255,0,0,true) end end addEventHandler("SuperBullet",getRootElement(),SuperBullet) Link to comment
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