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.map protection


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Posted

Is there a way to prevent the client from recovering the downloaded .map files?

For example.. i created a very nice stunts map for my server.. and i dont want other people to use this map on their server.. How do i protect the .map file from clients recovering it in their downloaded resource dir?

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Posted

They aren't.

San Andreas Utopia RPG (SAUR) Owner & Developer.

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Education is the most powerful weapon which you can use to change the world.

Posted

As far as I know, all map files are downloaded into the client's RAM, and aren't physically stored anywhere on their HDD.

Retired

Posted

Oh thanks a lot for your replies.. I think i was drunk when i posted :P

I made a confusion between native .map files and txd/dff based map files.. :lol:

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Posted

TXD/DFF's are quite heavy. It would be troublesome for the clients to download models on every connection. Their coordinates are still in the .map file. The clientside script replacing the objects can be compiled.

If you really want you could (i think) - delete the files after they have been applied / or on disconnect (can anyone confirm this ? I can't tell cause i haven't done that.)

I make shaders .. mainly. My community resources

I'll do some custom stuff, I'm open for cooperation.

  • MTA Team
Posted

its possible, but unethical.

it is still possible to get the map from the memory, right?

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