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.map protection


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Is there a way to prevent the client from recovering the downloaded .map files?

For example.. i created a very nice stunts map for my server.. and i dont want other people to use this map on their server.. How do i protect the .map file from clients recovering it in their downloaded resource dir?

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TXD/DFF's are quite heavy. It would be troublesome for the clients to download models on every connection. Their coordinates are still in the .map file. The clientside script replacing the objects can be compiled.

If you really want you could (i think) - delete the files after they have been applied / or on disconnect (can anyone confirm this ? I can't tell cause i haven't done that.)

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