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Level up! en dx


Plate

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addEventHandler("onClientRender",root, 
    function ( ) 
        dxDrawRectangle(625.0,135.0,53.0,48.0,tocolor(0,0,255,155),false) 
        dxDrawText( tostring ( getElementData ( localPlayer, "level" ),628.0,141.0,674.0,177.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) 
    end 
) 

Quieres poner el el text Dx el nivel???

para eso no se usa en el Server Side la funcion exportada por el level system??

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no decia eso decia que se viera la exp que te falta para subir de level

es mas hasta lo hize para que se vean los Reset en eso pero no se como hacer que se vea la exp faltante para subir level

Edited by Guest
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creo que los calcula en el momento la exp pero en el xml del script te dice esto mira

        "Test 1" experienceRequired = "20" /level> 
        "Test 2" experienceRequired = "100" /level> 
        "Test 3" experienceRequired = "150" /level> 
        "Test 4" experienceRequired = "200" /level> 
        "Test 5" experienceRequired = "2000" /level> 
        "Test 6" experienceRequired = "4000" /level> 
        "Test 7" experienceRequired = "8000" /level> 
        "Test 8" experienceRequired = "12000" /level> 
        "Test 9" experienceRequired = "16000" /level> 
        "Test 10" experienceRequired = "20000" /level> 
        "Test 11" experienceRequired = "24000" /level> 
        "Test 12" experienceRequired = "28000" /level> 
        "Test 13" experienceRequired = "32000" /level> 
        "Test 14" experienceRequired = "36000" /level> 
        "Test 15" experienceRequired = "40000" /level> 
        "Test 16" experienceRequired = "44000" /level> 
        "Test 17" experienceRequired = "48000" /level> 
        "Test 18" experienceRequired = "52000" /level> 
        "Test 19" experienceRequired = "56000" /level> 
        "Test 20" experienceRequired = "62000" /level> 
        "Test 21" experienceRequired = "68000" /level> 

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