Arsilex Posted July 6, 2012 Share Posted July 6, 2012 Hola miren tengo este script addCommandHandler( "setvehiclefaction", function( player, commandName, other, faction ) local faction = tonumber( faction ) if other and faction and ( faction == 0 or exports.factions:getFactionName( faction ) ) then local other, name = exports.players:getFromName( player, other ) if other then local vehicle = getPedOccupiedVehicle( other ) if vehicle then local data = vehicles[ vehicle ] if data then if data.vehicleID > 0 then if data.characterID <= 0 then if exports.sql:query_free( "UPDATE vehicles SET characterID = " .. -faction .. " WHERE vehicleID = " .. data.vehicleID ) then data.characterID = -faction outputChatBox( name .. "'s " .. getVehicleName( vehicle ) .. " does now belong to " .. ( faction == 0 and "no faction" or exports.factions:getFactionName( faction ) ) .. ".", player, 0, 255, 153 ) else outputChatBox( "MySQL Query failed.", player, 255, 0, 0 ) end else outputChatBox( "This is no civilian/faction vehicle.", player, 255, 0, 0 ) end end else outputChatBox( "Vehicle Error.", player, 255, 0, 0 ) end else outputChatBox( name .. " isn't driving a vehicle.", player, 255, 0, 0 ) end end else outputChatBox( "Syntax: /" .. commandName .. " [player] [faction or 0 for no faction]", player, 255, 255, 255 ) end end, true ) y lo que yo quiero es que se guarde no el ID de la faccion si no que de el palayer osea y pongo /darapapeles estando en el coche los papele del coche se cambien de mi nombre al nombre de el PJ que tendira que modificar alli? SS::S Link to comment
Recommended Posts