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Markers of confusing


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Hello guys i'm confused here

..

    fixing1 = createMarker ( -1630.6768798828, -2246.8481445313, 30.4765625, "cylinder", 1.5, 0, 255, 0, 250 ) 
    fixing2 = createMarker ( -1635.0782470703, -2247.6643066406, 30.4765625, "cylinder", 1.5, 0, 255, 0, 250 ) 
    fixing3 = createMarker ( -1636.6318359375, -2245.0166015625, 30.4765625, "cylinder", 1.5, 0, 255, 0, 250 ) 
      
        function hitmyelement1 ( hitElement ) 
         setPedAnimation(hitElement, "ped", "BIKE_elbowR") 
        setTimer( setPedAnimation, 3000, 1, hitElement ) 
        setTimer(destroyElement,3000,1,fixing1 ) 
        setTimer(destroyElement,3000,1,fightWindow1 ) 
        end 
    addEventHandler("onMarkerHit", fixing1, hitmyelement1) 
     
        function hitmyelement2 ( hitElement ) 
         setPedAnimation(hitElement, "ped", "BIKE_elbowR") 
        setTimer( setPedAnimation, 3000, 1, hitElement ) 
        setTimer(destroyElement,3000,1,fixing2 ) 
        setTimer(destroyElement,3000,1,fightWindow2 ) 
        end 
    addEventHandler("onMarkerHit", fixing2, hitmyelement2) 
     
        function hitmyelement3 ( hitElement ) 
         setPedAnimation(hitElement, "ped", "BIKE_elbowR") 
        setTimer( setPedAnimation, 3000, 1, hitElement ) 
        setTimer(destroyElement,3000,1,fixing3 ) 
        setTimer(destroyElement,3000,1,fightWindow3 ) 
        end 
    addEventHandler("onMarkerHit", fixing2, hitmyelement3) 

i want here if i hit the first marker .. the second marker show up and when i hit the second marker the third marker show up etc.. but i can't figure it out i tried to make it .. but it only works with client side like this

client side

example

    local gate = createObject(980, 1002.599609375, -2310.19921875, 14.89999961853, 0, 0, 295.99914550781) 
    local Narkar  = createMarker(1002.5999755859, -2310.1999511719, 10.89999961853, "cylinder", 10, 255, 0, 0, 0) 
    local saro5 = createObject(17049, 872.099609375, -2367.69921875, 13.699999809265, 0, 0, 0) 
     
        function take() 
            if( getPlayerMoney( localPlayer ) >= 100000 ) then 
                takePlayerMoney (100000) 
                outputChatBox("#00ff00You bought a ticket the rocket is ready now have a nice trip.",255,255,255,true) 
                moveObject(gate, 10000, 1002.599609375, -2310.19921875, 17.799999237061) 
                guiSetVisible(GUIEditor_Window[1],false) 
                guiSetInputEnabled(false) 
                showCursor(false) 
          myblip = createBlip ( 875.91003417969, -2365.7399902344, 11.800000190735, 56 ) 
          local myarrow = createMarker(875.91003417969, -2365.7399902344, 11.800000190735, "cylinder", 3, 255, 255, 0, 255) 
          addEventHandler('onClientMarkerHit', myarrow,function(hitPlayer) 
            if (hitPlayer == localPlayer) then 
            triggerServerEvent("fademycamera", localPlayer) 
            moveObject(saro5, 30000, 872.09997558594, -2367.6999511719, 308.79998779297) 
            createExplosion ( 871.61590576172, -2367.0283203125, 15.806823730469, 2, true, 9.0, false ) 
            createExplosion ( 871.61590576172, -2367.0283203125, 15.806823730469, 2, true, 9.0, false ) 
            setCameraTarget( saro5 ) 
            setTimer(destroyElement,2000,1,myarrow ) 
            setTimer(destroyElement,2000,1,myblip ) 
            setElementInterior ( localPlayer, 1, 0.63636815547943, 35.855613708496, 1199.6011962891 ) 
             
            cont = 16 
            local text = guiCreateLabel(636,213,97,58,"",false) 
            guiLabelSetColor(text,255,255,0) 
            guiSetFont(text,"sa-gothic") 
            setTimer(function() cont = cont -1 guiSetText(text,cont) 
            setElementInterior ( localPlayer, 0, 1653.2805175781, -3289.0695800781, 793.626953125 ) 
            setWeather ( 9 ) 
            setGravity ( 0.0010 ) 
            end,1000,16) 

so it really confused me

i want like this on server side :shock::arrowup:

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