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como eliminar un Pickup al ser usado


JuanM27

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hola que tal, estoy haciendo un script que al morir se cree un pickup

pero cuando lo agarro, a los "30 segundos Aprox" (no lo conte), el pickup vuelve a aparecer.

como puedo hacer para que una ves que lo usen no vuelva a aparecer.

dejo el code aver si me pueden ayudar.

function createArma(player) 
   local x, y, z = getElementPosition(player); 
   local x1, y1, x2, y2; 
   x1 = (x-2)+(math.random()*4); 
   y1 = (y-2)+(math.random()*4); 
   x2 = (x-2)+(math.random()*4); 
   y2 = (y-2)+(math.random()*4); 
    local weapon = getPedWeapon ( player ) 
    local ammo = getPedTotalAmmo ( player ) 
   ammo = math.floor(ammo/10); 
 takeWeapon ( player, weapon, ammo ) 
   setElementData("Munision", ammo) 
   setElementData("Armas", weapon) 
 local Pick = createPickup(x2, y2, z, 2, weapon) 
end 
  
function ArmaPickupHit(player) 
   local Municion = getElementData(source, "Munision"); 
   local Arma = getElementData(source, "Armas"); 
   if Arma then 
     giveWeapon ( player, Arma, Municion ) 
      destroyElement(Pick); 
   end 
end 
  
  
function playerDied(ammo, attacker, weapon, bodypart) 
   createArma(source); 
end 
  
addEventHandler("onPickupUse", getRootElement(), ArmaPickupHit); 
addEventHandler("onPlayerWasted", getRootElement(), playerDied); 

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listo lo solucione leyendo la wiki

function ArmaPickupHit(player) 
   --local Municion = getElementData(source, "Munision"); 
   --local Arma = getElementData(source, "Armas"); 
  -- if Arma then 
  if getPickupType ( source ) ~= 2 then return end   -- if the pickup is no weapon, stop 
    local ammo = getPickupAmmo ( source )              -- get the amount of ammo 
    local weapon = getPickupWeapon ( source )          -- get the weapon of the pickup 
     giveWeapon ( player, weapon, ammo ) 
      destroyElement(source); 
  -- end 
end 

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