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wait_spawns_t = { 
interior = 0, -- lobby interior 
--      // X            // Y            // Z 
{1667.3879394531 , 1012.9367675781 , 10.83}, 
{1667.5665283203 , 1001.6175537109 , 10.83}, 
{1648.1226806641 , 1003.4670410156 , 10.83}, 
{1684.2501220703 , 1000.0300292969 , 10.83}, 
{1689.2589111328 , 1023.6409912109 , 10.83}, 
{1693.7132568359 , 1046.7037353516 , 10.83}, 
{1645.2553710938 , 1063.5327148438 , 10.83}, 
{1692.1771240234 , 976.01989746094 , 10.83}, 
{1650.0111083984 , 978.82543945313 , 10.83}, 
{1628.0297851563 , 996.23614501953 , 10.83}, 
{1665.5238037109 , 1076.6662597656 , 10.83}, 
} 
  

بس ممكن شرح هذي لاهنت

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تقدر تحط أكثر من أحداثيات و تقدر تحط أحداثيات وحدة فقط

مثلاً

wait_spawns_t = { 
interior = 0, -- lobby interior 
--      // X            // Y            // Z 
{1667.3879394531 , 1012.9367675781 , 10.83}, 
} 

بس كذا بعد القيم بتلقى كل اللاعبين فوق بعض ...

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