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Vehicle Sound replacement


djaa2807

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  • MTA Team
Posted

setWorldSoundEnabled(40, false)

and then:

when the player holds W in a vehicle (bindKey) detect which vehicle he is in and detect the car speed. Then playSound it.

  • Thanks 1
Posted

That isn't, at all, the best way.

I just made that car sound creating a looped and stable car sound (one that doesn't change its pitch in the wav file) using setSoundSpeed, getting the current speed of the car.

The file must be wav, otherwise the loop will be very noticeable.

If you didn't get what kind of wav file you need, here's the one that sounds in my video.

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