Tete omar Posted June 28, 2012 Share Posted June 28, 2012 client side guiCreateStaticImage( 210,10,90,70, "weapon/bullet.png",false,tab2) SuperBullet = guiCreateButton(210,80,90,30,"$3000 \nSuperBullet",false,tab2) ------------------------------------------------------------------------ function xxx(button, state, absoluteX, absoluteY) if ( source == SuperBullet ) then triggerServerEvent("SuperBullet",getLocalPlayer()) end addEventHandler ("onClientGUIClick", getRootElement(), xxx) ------------------------------------------------------------------------- addEvent("sumolet",true) function sumolet (weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement ) if ( weapon == 24) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 23) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 22) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 31) then triggerServerEvent ("shonet" ,localPlayer, hitX, hitY, hitZ ) end if ( weapon == 30) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 32) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 29) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 28) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 33) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 34) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end if ( weapon == 25) then triggerServerEvent ("shonet" ,getLocalPlayer(), hitX, hitY, hitZ ) end end addEventHandler ("onClientPlayerWeaponFire",localPlayer, sumolet) addEventHandler("sumolet",getRootElement(),sumolet) server side addEvent("SuperBullet",true) function SuperBullet() local playerMoney = getPlayerMoney(source) if playerMoney >= 3000 then takePlayerMoney (source,3000) local name = getPlayerName(source) outputChatBox("* [#000011 " .. name .. "#ff0000 ]#0099ff Has Bought#ff0000 [#000011 SuperBullet#ff0000 ]",getRootElement(),255,0,0,true) triggerClientEvent ("sumolet" ,getRootElement()) elseif playerMoney <= 3000 then outputChatBox("* you Don't have enough Money !",source,255,0,0,true) end end addEventHandler("SuperBullet",getRootElement(),SuperBullet) ------------------------------------------------------------------------------ addEvent("shonet", true) addEventHandler("shonet", getRootElement(), function(l_6_0, l_6_1, l_6_2) createExplosion(l_6_0, l_6_1, l_6_2, 11, source, true, false, true) end ) this is a part of a full shop but when i start the resource, the SuperBullet start not when the button clicked Link to comment
Castillo Posted June 28, 2012 Share Posted June 28, 2012 We don't help with stolen scripts. You may wonder how do I know that, well, simple, the arguments are fu** up when you decompile a script. l_6_0, l_6_1, l_6_2 Link to comment
Tete omar Posted June 28, 2012 Author Share Posted June 28, 2012 We don't help with stolen scripts. You may wonder how do I know that, well, simple, the arguments are fu** up when you decompile a script.l_6_0, l_6_1, l_6_2 ok how about createExplosion(hitX, hitY, hitZ, 11, source, true, false, true) to be not a stolen script .. addEvent("shonet", true) addEventHandler("shonet", getRootElement(), function(hitX, hitY, hitZ) createExplosion(hitX, hitY, hitZ, 11, source, true, false, true) end ) Link to comment
Castillo Posted June 28, 2012 Share Posted June 28, 2012 Are you kidding me? the script is stolen, it won't be yours because you rename an argument. Topic locked. Link to comment
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