Stevenn Posted June 21, 2012 Share Posted June 21, 2012 i tried to make a staff tag script but it doesn't work.. function staffTag() local maxrange = 123 scx,scy = getScreenFromWorldPosition (x,y,z) local x, y, z = getElementPosition ( localPlayer ) local camX,camY,camZ = getCameraMatrix() if scx and scy and getDistanceBetweenPoints3D(camX,camY,camZ,x,y,z+5) <= maxrange then dxDrawText("Staff",x, y, z,tocolor(255,255,255,255),1.0,"bankgothic","left","top",false,false,false) end end addEventHandler ( "onClientRender", root, staffTag ) what is wrong? Link to comment
Guest Guest4401 Posted June 21, 2012 Share Posted June 21, 2012 scx,scy = getScreenFromWorldPosition (x,y,z) local x, y, z = getElementPosition ( localPlayer ) You are trying to get screen position before getting the player's position. If you didn't define x,y,z anywhere else, then these will be nil and give you an error. Link to comment
DiSaMe Posted June 21, 2012 Share Posted June 21, 2012 I'd rather like to know, what is right? You use x, y and z before getting the position of player, so you're passing nil values to getScreenFromWorldPosition. You also use those variables in dxDrawText, but they're coordinates in GTA world, and dxDrawText needs on-screen coordinates. Link to comment
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