Xiodrade Posted June 16, 2012 Share Posted June 16, 2012 I've been wondering this for a while. Why is it there no argument to see the cause of the damage for a vehicle, only the loss? Stopping vehicle DM on RPG/RP servers would be a lot easier if we could see the cause of the damage. That way we can add checks like if the cause of damage is a player/weapon or an object. Link to comment
Castillo Posted June 16, 2012 Share Posted June 16, 2012 The new event handler: onClientVehicleCollision could help to achive what you need maybe. Link to comment
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