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Ayudaaaaaa


Plate

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hay va bien?
function teams ( sourcePlayer ) 
    local accName = getAccountName ( getPlayerAccount ( sourcePlayer ) ) 
    if isObjectInACLGroup ("user.".. accName, aclGetGroup ( "LiderUmbrella" ) ) then 
        local pname = getPlayerFromName ( sourcePlayer ) 
     if (pname) then 
        local teams = getTeamFromName ( 'Umbrella') 
        if ( teams ) then 
            setPlayerTeam ( sourcePlayer, teams ) 
           end 
        end 
    end 
end 
addCommandHandler ( "agregarUmbrella", teams ) 

Yo dije agregar, no remplazar.

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antes de seguir con el tema me dicen si esta bien esto?

local randomSpawnTable = 
    { 
        { 1086.6645507813, 1076.1888427734, 10.838157653809,}, 
        { -2086.9196777344, 173.74137878418, 35.0546875 }, 
        { -2667.5134277344, 734.33197021484, 27.953125 }, 
        { -2497.6953125, -697.30908203125, 139.3203125 }, 
        { -2333.6032714844, -1621.1364746094, 483.71069335938 }, 
        { 1862.423828125, 2624.6528320313, 13.8719085693 } 
    } 
  
function Bot () 
 local random = math.random ( #randomSpawnTable ) 
slothbot = exports["slothbot"]:spawnBot( unpack  (randomSpawnTable [ random ] ), 90, math.random (300,303), 0, 0, Boss, 38, hunting, true ) 
exports.extrahealth:setElementExtraHealth(slothbot,5000) 
end 
addEventHandler("onResourceStart",getRootElement(),Bot) 

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local randomSpawnTable = 
    { 
        { 1086.6645507813, 1076.1888427734, 10.838157653809,}, 
        { -2086.9196777344, 173.74137878418, 35.0546875 }, 
        { -2667.5134277344, 734.33197021484, 27.953125 }, 
        { -2497.6953125, -697.30908203125, 139.3203125 }, 
        { -2333.6032714844, -1621.1364746094, 483.71069335938 }, 
        { 1862.423828125, 2624.6528320313, 13.8719085693 } 
    } 
  
function Bot ( ) 
    local random = math.random ( #randomSpawnTable ) 
    local x, y, z = unpack ( randomSpawnTable [ random ] ) 
    slothbot = exports [ "slothbot" ]:spawnBot ( x, y, z, 90, math.random ( 300, 303 ), 0, 0, Boss, 38, hunting, true ) 
    exports.extrahealth:setElementExtraHealth ( slothbot, 5000 ) 
end 
addEventHandler ( "onResourceStart", resourceRoot, Bot ) 

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--[[ 
/************************************************************** 
* 
* Script: Spot Management System 
* File: manager_server.lua 
* Version: 1.0.0 R3 
* Date: 2012-05-26 
* 
***************************************************************/ 
--]] 
  
if not getResourceFromName("zombies") then return end 
  
local RADIUS = 10 
local COUNT = 0 
local SPOT = { } 
local ZOMBIESINSPOT = { } 
  
function setRadius ( source, command, radius ) 
    if ( command == "setradius" ) then 
        if ( not radius ) then 
            return false 
        end 
        RADIUS = tonumber ( radius ) 
        outputChatBox ( "You have set spot radius to " .. RADIUS, source ) 
        playSoundFrontEnd ( source, 41 ) 
    end 
end 
addCommandHandler ( "setradius", setRadius ) 
  
function setCSPOT ( source, command, spot ) 
    if ( command == "setcurrentspot" ) then 
        if ( not spot ) then 
            return false 
        end 
        currentSpot = tonumber ( spot ) 
        outputChatBox ( "You have set current spot to spot[" .. spot .. "]", source ) 
        playSoundFrontEnd ( source, 41 ) 
    end 
end 
addCommandHandler ( "setcurrentspot", setCSPOT ) 
  
function addZombieToSpot ( source, command, spot, rot, skin, interior, dimension, level, maxhealth, boss ) 
    if ( command == "addzombie" ) then 
        if ( not spot ) then 
            return false 
        end 
        if ( not rot ) then 
            local rot = math.random ( 1, 359 ) 
        end 
        if ( not skin ) then 
            skin = 0 
        end 
        if ( not interior ) then 
            interior = 0 
        end 
        if ( not dimension ) then 
            dimension = 0 
        end 
        if ( not level ) then 
            level = 1 
        end 
        if ( not maxhealth ) then 
            maxhealth = 100 
        end 
        if ( not boss ) then 
            boss = false 
        end 
        local currentSpot = tonumber ( spot ) 
        local sx, sy, sz = getElementPosition ( SPOT [ currentSpot ] ) 
        local sortZombies = ( RADIUS / 1.2 ) 
        local zom = exports.zombies:createZombie ( sx + math.random ( -sortZombies, sortZombies ), sy + math.random ( -sortZombies, sortZombies ), sz + 10, rot, skin, interior, dimension, level, maxhealth, boss ) 
        if ( zom ) then 
            table.insert ( ZOMBIESINSPOT, zom ) 
            setElementData ( zom, "zombieSpot", SPOT [ currentSpot ] ) 
            outputChatBox ( "You have added '" .. getElementData ( zom, "name" ) .. "' to spot[" .. spot .. "]", source ) 
            playSoundFrontEnd ( source, 41 ) 
        else 
            outputChatBox ( "Failed to create spot!", source ) 
        end 
    end 
end 
addCommandHandler ( "addzombie", addZombieToSpot ) 
  
-- ADD ZOMBIE GUI 
addEvent ( "addz", true ) 
function addZgui ( isboss, skin, interior, dimension, level, maxhp, name ) 
    if ( skin and interior and dimension and level and maxhp ) then 
        local rot = math.random  ( 1, 359 ) 
        local sx,sy,sz = getElementPosition ( SPOT [ currentSpot ] ) 
        local sortZombies = ( RADIUS / 1.2 ) 
        local zom = exports.zombies:createZombie ( sx + math.random ( -sortZombies, sortZombies ),sy + math.random ( -sortZombies, sortZombies ), sz + 10, rot, skin, interior, dimension, level, maxhp, isboss ) 
        if ( zom ) then 
            table.insert ( ZOMBIESINSPOT, zom ) 
            setElementData ( zom, "zombieSpot", SPOT [ currentSpot ] ) 
            if ( name == "" ) then 
                outputChatBox ( "You have added '" .. getElementData ( zom, "name" ) .. "' to spot[" .. currentSpot .. "]", source ) 
            else 
                outputChatBox ( "You have added '" .. name .. "' to spot[" .. currentSpot .. "]", source ) 
                setElementData ( zom, "name", name ) 
            end 
        else 
            outputChatBox ( "Failed to create spot!", source ) 
        end 
    end 
end 
addEventHandler( "addz", root, addZgui ) 
  
function destroySpot ( source, command, spotToDestroy ) 
    if ( command == "destroyspot" ) then 
        if ( currentSpot ) then 
            if ( not spotToDestroy ) then 
                spotToDestroy = currentSpot 
                currentSpotElem = SPOT [ currentSpot ] 
            end 
            local currentSpotElem = SPOT [ tonumber ( spotToDestroy ) ] 
            if ( currentSpotElem and spotToDestroy ) then 
                destroyElement ( currentSpotElem ) 
                table.remove ( SPOT, spotToDestroy ) 
                COUNT = ( COUNT - 1 ) 
                outputChatBox ( "You have destroyed SPOT[" .. spotToDestroy .. "]", source ) 
                playSoundFrontEnd ( source, 41 ) 
            else 
                outputChatBox ( "SPOT[" .. spotToDestroy .. "] doesnt exist.", source ) 
                playSoundFrontEnd ( source, 41 ) 
            end 
        end 
    end 
end 
addCommandHandler ( "destroyspot", destroySpot ) 
  
function outputClick ( mouseButton, buttonState, clickedElement, worldPosX, worldPosY, worldPosZ, screenPosX, screenPosY ) 
    if ( mouseButton == "right" and buttonState == "down" ) then 
        local file = fileOpen ( "spots.lua", false ) 
        fileSetPos ( file, fileGetSize ( file ) ) 
        COUNT = ( COUNT + 1 ) 
        local written = fileWrite ( file, '\n\r\nspot[' .. COUNT .. '] = createZombieSpot(' .. worldPosX .. ", " .. worldPosY .. ", " .. worldPosZ .. ", " .. RADIUS .. " )\r\n" ) 
        if ( written ) then 
            outputChatBox ( "You have created SPOT[" .. COUNT .. "]", source ) 
            playSoundFrontEnd ( source, 41 ) 
        end 
        --SPOT [ COUNT ] = createColSphere ( worldPosX, worldPosY, worldPosZ, RADIUS ) 
        SPOT [ COUNT ], radius = exports.zombies:createZombieSpot ( worldPosX, worldPosY, worldPosZ, RADIUS ) 
        setElementData ( SPOT [ COUNT ], "radius", radius ) 
        --setElementData ( SPOT [ COUNT ], "count", COUNT ) 
        currentSpot = COUNT 
        fileFlush ( file ) 
    end 
end 
addEventHandler ( "onPlayerClick", getRootElement(), outputClick ) 
  
function markSpot ( ) 
    local spot = SPOT 
    local currentspot = currentSpot 
    local zombiesinspot = ZOMBIESINSPOT 
    triggerClientEvent ( "markSpotC", root, spot, currentspot, zombiesinspot ) 
end 
setTimer ( markSpot, 50, 0 ) 
  
--DESTROYS CREATED ZOMBIES BY SPOT MANAGER 
function Zomb_delete ( ped ) 
    if isElement ( ped ) then 
        if ( getElementData ( ped, "zombie") == true ) then 
            for theKey, thePed in ipairs ( ZOMBIESINSPOT ) do 
                if ( ped == thePed ) then 
                    table.remove ( ZOMBIESINSPOT, theKey ) 
                    break 
                end 
            end 
            destroyElement ( ped ) 
        end 
    end 
end 
  
addEventHandler ( "onResourceStop", resourceRoot, 
    function ( ) 
        for k,zombie in ipairs ( ZOMBIESINSPOT ) do 
            --table.remove( ZOMBIESINSPOT, k ) 
            Zomb_delete ( zombie ) 
        end 
    end 
) 

Le agregue unos "if" para saber si el zombie fue creado o no.

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Genial solid muchas gracias por corregir el recurso ahora simplemente me falta usar

getElementData, setElementData 

para que den experiencia por que esos zombies tienen level y segun su level son zombies rojos verdes o amarillos xD

lo de los teams seria haci mira

function teams ( sourcePlayer, playerName ) 
    local accName = getAccountName ( getPlayerAccount ( sourcePlayer ) ) 
    if isObjectInACLGroup ("user.".. accName, aclGetGroup ( "LiderUmbrella" ) ) then 
        local pname = getPlayerFromName ( sourcePlayer, teams ) 
     if (pname) then 
        local teams = getTeamFromName ( 'Umbrella') 
        if ( teams ) then 
            setPlayerTeam(sourcePlayer, teams) 
           end 
        end 
    end 
end 
addCommandHandler ( "agregarUmbrella", teams ) 

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function teams ( thePlayer, playerName ) 
    local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) --Consigue el Nombre de una cuenta y la cuenta del Player 
        local pname = getPlayerFromName ( playerName ) --Consigue al user 
        local teams = getTeamFromName ( 'Umbrella') --Consigue el Team Por su nombre 
    if isObjectInACLGroup ("user.".. accName, aclGetGroup ( "LiderUmbrella" ) ) and (pname) and ( teams )) then --Si el player esta en "LiderUmbrella" , el player que busco existe y el team existe entonces: 
            setPlayerTeam(playerName, teams) --Se pone al user en el team "Umbrella" 
           end 
        end 
addCommandHandler ( "agregarumbrella", teams ) 

Quiza haya algun error.

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Si hay pero gracias igual esto me dice cuando lo inicio

SCRIPT ERROR : team/teams.lua:5:"then" expected near ")" 
WARNING loading script failed : team/ teams.lua  

deja lo arregle no no anda los saca pero no los agrega

Edited by Guest
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seria el de agregar (este)

function teams ( thePlayer, playerName ) 
    local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) 
        local pname = getPlayerFromName ( playerName ) 
        local teams = getTeamFromName ( 'Umbrella') 
    if isObjectInACLGroup ("user.".. accName, aclGetGroup ( "LiderUmbrella" ) ) and (pname) and ( teams ) then  
            setPlayerTeam(playerName, teams) 
           end 
        end 
addCommandHandler ( "agregarumbrella", teams ) 

no funciona pero haci (para sacar) si

function teams ( thePlayer, playerName ) 
    local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) 
        local pname = getPlayerFromName ( playerName ) 
        local teams = getTeamFromName ( 'Umbrella') 
    if isObjectInACLGroup ("user.".. accName, aclGetGroup ( "LiderUmbrella" ) ) and (pname) and ( teams ) then  
            setPlayerTeam(playerName, nil) 
           end 
        end 
addCommandHandler ( "quitarumbrella", teams ) 

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function teamsa ( thePlayer, playerName ) 
    local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) 
        local pname = getPlayerFromName ( playerName ) 
        local teams = getTeamFromName ( 'Umbrella') 
    if isObjectInACLGroup ("user.".. accName, aclGetGroup ( "LiderUmbrella" ) ) and (pname) and ( teams ) then  
            setPlayerTeam(playerName, teams) 
           end 
        end 
addCommandHandler ( "quitarumbrella", teamsa ) 

Si sacar funciona, intenta asi

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no , no funciona u.u

no tendria que ser mas haci mira

function teamsa ( thePlayer, playerName ) 
    local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) 
        local pname = getPlayerFromName ( playerName ) 
        local teams = getTeamFromName ( 'Umbrella') 
    if isObjectInACLGroup ("user.".. accName, aclGetGroup ( "LiderUmbrella" ) ) and (pname) and ( teams ) then 
            setPlayerTeam(playerName, teams, pname) 
           end 
        end 
addCommandHandler ( "quitarumbrella", teamsa ) 

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