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Posted

es facil por skin lo de los autos esta arreglado vas a la wiki ponias nose que y te sale el script :) gracias por tu ayuda igual lo unico que me falta son los teams

Visita Full GameZ DayZ Mod

Server IP: mtasa://158.69.125.144:29015

Posted
hay va bien?
function teams ( sourcePlayer ) 
    local accName = getAccountName ( getPlayerAccount ( sourcePlayer ) ) 
    if isObjectInACLGroup ("user.".. accName, aclGetGroup ( "LiderUmbrella" ) ) then 
        local pname = getPlayerFromName ( sourcePlayer ) 
     if (pname) then 
        local teams = getTeamFromName ( 'Umbrella') 
        if ( teams ) then 
            setPlayerTeam ( sourcePlayer, teams ) 
           end 
        end 
    end 
end 
addCommandHandler ( "agregarUmbrella", teams ) 

Yo dije agregar, no remplazar.

San Andreas Utopia RPG (SAUR) Owner & Developer.

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Education is the most powerful weapon which you can use to change the world.

Posted

antes de seguir con el tema me dicen si esta bien esto?

local randomSpawnTable = 
    { 
        { 1086.6645507813, 1076.1888427734, 10.838157653809,}, 
        { -2086.9196777344, 173.74137878418, 35.0546875 }, 
        { -2667.5134277344, 734.33197021484, 27.953125 }, 
        { -2497.6953125, -697.30908203125, 139.3203125 }, 
        { -2333.6032714844, -1621.1364746094, 483.71069335938 }, 
        { 1862.423828125, 2624.6528320313, 13.8719085693 } 
    } 
  
function Bot () 
 local random = math.random ( #randomSpawnTable ) 
slothbot = exports["slothbot"]:spawnBot( unpack  (randomSpawnTable [ random ] ), 90, math.random (300,303), 0, 0, Boss, 38, hunting, true ) 
exports.extrahealth:setElementExtraHealth(slothbot,5000) 
end 
addEventHandler("onResourceStart",getRootElement(),Bot) 

Visita Full GameZ DayZ Mod

Server IP: mtasa://158.69.125.144:29015

Posted

Parecer estarlo, lo unico, no creo que la vida extra te funcione, ese recurso tiene algun tipo de problema.

San Andreas Utopia RPG (SAUR) Owner & Developer.

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Education is the most powerful weapon which you can use to change the world.

Posted

aparte de que el bot no spawnea por que solid yo quisiera poner posiciones y que el bot spawnee en una random como seria?

Visita Full GameZ DayZ Mod

Server IP: mtasa://158.69.125.144:29015

Posted
local randomSpawnTable = 
    { 
        { 1086.6645507813, 1076.1888427734, 10.838157653809,}, 
        { -2086.9196777344, 173.74137878418, 35.0546875 }, 
        { -2667.5134277344, 734.33197021484, 27.953125 }, 
        { -2497.6953125, -697.30908203125, 139.3203125 }, 
        { -2333.6032714844, -1621.1364746094, 483.71069335938 }, 
        { 1862.423828125, 2624.6528320313, 13.8719085693 } 
    } 
  
function Bot ( ) 
    local random = math.random ( #randomSpawnTable ) 
    local x, y, z = unpack ( randomSpawnTable [ random ] ) 
    slothbot = exports [ "slothbot" ]:spawnBot ( x, y, z, 90, math.random ( 300, 303 ), 0, 0, Boss, 38, hunting, true ) 
    exports.extrahealth:setElementExtraHealth ( slothbot, 5000 ) 
end 
addEventHandler ( "onResourceStart", resourceRoot, Bot ) 

San Andreas Utopia RPG (SAUR) Owner & Developer.

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Education is the most powerful weapon which you can use to change the world.

Posted

Solid del recurso de bloquear los autos como seria para bloquear mas de uno xD

Visita Full GameZ DayZ Mod

Server IP: mtasa://158.69.125.144:29015

Posted

Podrias crear una tabla con los vehiculos y luego checkeas si ese vehiculo tiene X element data.

San Andreas Utopia RPG (SAUR) Owner & Developer.

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Education is the most powerful weapon which you can use to change the world.

Posted

D: no me anda el extrahealth cuando pongo que el bot spawnee en las posiciones esas(random) como podria hacer que ande???

Visita Full GameZ DayZ Mod

Server IP: mtasa://158.69.125.144:29015

Posted
--[[ 
/************************************************************** 
* 
* Script: Spot Management System 
* File: manager_server.lua 
* Version: 1.0.0 R3 
* Date: 2012-05-26 
* 
***************************************************************/ 
--]] 
  
if not getResourceFromName("zombies") then return end 
  
local RADIUS = 10 
local COUNT = 0 
local SPOT = { } 
local ZOMBIESINSPOT = { } 
  
function setRadius ( source, command, radius ) 
    if ( command == "setradius" ) then 
        if ( not radius ) then 
            return false 
        end 
        RADIUS = tonumber ( radius ) 
        outputChatBox ( "You have set spot radius to " .. RADIUS, source ) 
        playSoundFrontEnd ( source, 41 ) 
    end 
end 
addCommandHandler ( "setradius", setRadius ) 
  
function setCSPOT ( source, command, spot ) 
    if ( command == "setcurrentspot" ) then 
        if ( not spot ) then 
            return false 
        end 
        currentSpot = tonumber ( spot ) 
        outputChatBox ( "You have set current spot to spot[" .. spot .. "]", source ) 
        playSoundFrontEnd ( source, 41 ) 
    end 
end 
addCommandHandler ( "setcurrentspot", setCSPOT ) 
  
function addZombieToSpot ( source, command, spot, rot, skin, interior, dimension, level, maxhealth, boss ) 
    if ( command == "addzombie" ) then 
        if ( not spot ) then 
            return false 
        end 
        if ( not rot ) then 
            local rot = math.random ( 1, 359 ) 
        end 
        if ( not skin ) then 
            skin = 0 
        end 
        if ( not interior ) then 
            interior = 0 
        end 
        if ( not dimension ) then 
            dimension = 0 
        end 
        if ( not level ) then 
            level = 1 
        end 
        if ( not maxhealth ) then 
            maxhealth = 100 
        end 
        if ( not boss ) then 
            boss = false 
        end 
        local currentSpot = tonumber ( spot ) 
        local sx, sy, sz = getElementPosition ( SPOT [ currentSpot ] ) 
        local sortZombies = ( RADIUS / 1.2 ) 
        local zom = exports.zombies:createZombie ( sx + math.random ( -sortZombies, sortZombies ), sy + math.random ( -sortZombies, sortZombies ), sz + 10, rot, skin, interior, dimension, level, maxhealth, boss ) 
        if ( zom ) then 
            table.insert ( ZOMBIESINSPOT, zom ) 
            setElementData ( zom, "zombieSpot", SPOT [ currentSpot ] ) 
            outputChatBox ( "You have added '" .. getElementData ( zom, "name" ) .. "' to spot[" .. spot .. "]", source ) 
            playSoundFrontEnd ( source, 41 ) 
        else 
            outputChatBox ( "Failed to create spot!", source ) 
        end 
    end 
end 
addCommandHandler ( "addzombie", addZombieToSpot ) 
  
-- ADD ZOMBIE GUI 
addEvent ( "addz", true ) 
function addZgui ( isboss, skin, interior, dimension, level, maxhp, name ) 
    if ( skin and interior and dimension and level and maxhp ) then 
        local rot = math.random  ( 1, 359 ) 
        local sx,sy,sz = getElementPosition ( SPOT [ currentSpot ] ) 
        local sortZombies = ( RADIUS / 1.2 ) 
        local zom = exports.zombies:createZombie ( sx + math.random ( -sortZombies, sortZombies ),sy + math.random ( -sortZombies, sortZombies ), sz + 10, rot, skin, interior, dimension, level, maxhp, isboss ) 
        if ( zom ) then 
            table.insert ( ZOMBIESINSPOT, zom ) 
            setElementData ( zom, "zombieSpot", SPOT [ currentSpot ] ) 
            if ( name == "" ) then 
                outputChatBox ( "You have added '" .. getElementData ( zom, "name" ) .. "' to spot[" .. currentSpot .. "]", source ) 
            else 
                outputChatBox ( "You have added '" .. name .. "' to spot[" .. currentSpot .. "]", source ) 
                setElementData ( zom, "name", name ) 
            end 
        else 
            outputChatBox ( "Failed to create spot!", source ) 
        end 
    end 
end 
addEventHandler( "addz", root, addZgui ) 
  
function destroySpot ( source, command, spotToDestroy ) 
    if ( command == "destroyspot" ) then 
        if ( currentSpot ) then 
            if ( not spotToDestroy ) then 
                spotToDestroy = currentSpot 
                currentSpotElem = SPOT [ currentSpot ] 
            end 
            local currentSpotElem = SPOT [ tonumber ( spotToDestroy ) ] 
            if ( currentSpotElem and spotToDestroy ) then 
                destroyElement ( currentSpotElem ) 
                table.remove ( SPOT, spotToDestroy ) 
                COUNT = ( COUNT - 1 ) 
                outputChatBox ( "You have destroyed SPOT[" .. spotToDestroy .. "]", source ) 
                playSoundFrontEnd ( source, 41 ) 
            else 
                outputChatBox ( "SPOT[" .. spotToDestroy .. "] doesnt exist.", source ) 
                playSoundFrontEnd ( source, 41 ) 
            end 
        end 
    end 
end 
addCommandHandler ( "destroyspot", destroySpot ) 
  
function outputClick ( mouseButton, buttonState, clickedElement, worldPosX, worldPosY, worldPosZ, screenPosX, screenPosY ) 
    if ( mouseButton == "right" and buttonState == "down" ) then 
        local file = fileOpen ( "spots.lua", false ) 
        fileSetPos ( file, fileGetSize ( file ) ) 
        COUNT = ( COUNT + 1 ) 
        local written = fileWrite ( file, '\n\r\nspot[' .. COUNT .. '] = createZombieSpot(' .. worldPosX .. ", " .. worldPosY .. ", " .. worldPosZ .. ", " .. RADIUS .. " )\r\n" ) 
        if ( written ) then 
            outputChatBox ( "You have created SPOT[" .. COUNT .. "]", source ) 
            playSoundFrontEnd ( source, 41 ) 
        end 
        --SPOT [ COUNT ] = createColSphere ( worldPosX, worldPosY, worldPosZ, RADIUS ) 
        SPOT [ COUNT ], radius = exports.zombies:createZombieSpot ( worldPosX, worldPosY, worldPosZ, RADIUS ) 
        setElementData ( SPOT [ COUNT ], "radius", radius ) 
        --setElementData ( SPOT [ COUNT ], "count", COUNT ) 
        currentSpot = COUNT 
        fileFlush ( file ) 
    end 
end 
addEventHandler ( "onPlayerClick", getRootElement(), outputClick ) 
  
function markSpot ( ) 
    local spot = SPOT 
    local currentspot = currentSpot 
    local zombiesinspot = ZOMBIESINSPOT 
    triggerClientEvent ( "markSpotC", root, spot, currentspot, zombiesinspot ) 
end 
setTimer ( markSpot, 50, 0 ) 
  
--DESTROYS CREATED ZOMBIES BY SPOT MANAGER 
function Zomb_delete ( ped ) 
    if isElement ( ped ) then 
        if ( getElementData ( ped, "zombie") == true ) then 
            for theKey, thePed in ipairs ( ZOMBIESINSPOT ) do 
                if ( ped == thePed ) then 
                    table.remove ( ZOMBIESINSPOT, theKey ) 
                    break 
                end 
            end 
            destroyElement ( ped ) 
        end 
    end 
end 
  
addEventHandler ( "onResourceStop", resourceRoot, 
    function ( ) 
        for k,zombie in ipairs ( ZOMBIESINSPOT ) do 
            --table.remove( ZOMBIESINSPOT, k ) 
            Zomb_delete ( zombie ) 
        end 
    end 
) 

Le agregue unos "if" para saber si el zombie fue creado o no.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

eso me dice cuando lo inicio

que puedo hacer con eso del bot para que me funcione el extrahealth

Visita Full GameZ DayZ Mod

Server IP: mtasa://158.69.125.144:29015

Posted

Copialo de nuevo, ya arregle el error.

Para lo del extrahealth, te dije que no iva a funcionar, algo no funciona en ese recurso.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

Genial solid muchas gracias por corregir el recurso ahora simplemente me falta usar

getElementData, setElementData 

para que den experiencia por que esos zombies tienen level y segun su level son zombies rojos verdes o amarillos xD

lo de los teams seria haci mira

function teams ( sourcePlayer, playerName ) 
    local accName = getAccountName ( getPlayerAccount ( sourcePlayer ) ) 
    if isObjectInACLGroup ("user.".. accName, aclGetGroup ( "LiderUmbrella" ) ) then 
        local pname = getPlayerFromName ( sourcePlayer, teams ) 
     if (pname) then 
        local teams = getTeamFromName ( 'Umbrella') 
        if ( teams ) then 
            setPlayerTeam(sourcePlayer, teams) 
           end 
        end 
    end 
end 
addCommandHandler ( "agregarUmbrella", teams ) 

Visita Full GameZ DayZ Mod

Server IP: mtasa://158.69.125.144:29015

Posted
function teams ( thePlayer, playerName ) 
    local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) --Consigue el Nombre de una cuenta y la cuenta del Player 
        local pname = getPlayerFromName ( playerName ) --Consigue al user 
        local teams = getTeamFromName ( 'Umbrella') --Consigue el Team Por su nombre 
    if isObjectInACLGroup ("user.".. accName, aclGetGroup ( "LiderUmbrella" ) ) and (pname) and ( teams )) then --Si el player esta en "LiderUmbrella" , el player que busco existe y el team existe entonces: 
            setPlayerTeam(playerName, teams) --Se pone al user en el team "Umbrella" 
           end 
        end 
addCommandHandler ( "agregarumbrella", teams ) 

Quiza haya algun error.

Developer @ MYVAL

Posted (edited)

Si hay pero gracias igual esto me dice cuando lo inicio

SCRIPT ERROR : team/teams.lua:5:"then" expected near ")" 
WARNING loading script failed : team/ teams.lua  

deja lo arregle no no anda los saca pero no los agrega

Edited by Guest

Visita Full GameZ DayZ Mod

Server IP: mtasa://158.69.125.144:29015

Posted

seria el de agregar (este)

function teams ( thePlayer, playerName ) 
    local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) 
        local pname = getPlayerFromName ( playerName ) 
        local teams = getTeamFromName ( 'Umbrella') 
    if isObjectInACLGroup ("user.".. accName, aclGetGroup ( "LiderUmbrella" ) ) and (pname) and ( teams ) then  
            setPlayerTeam(playerName, teams) 
           end 
        end 
addCommandHandler ( "agregarumbrella", teams ) 

no funciona pero haci (para sacar) si

function teams ( thePlayer, playerName ) 
    local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) 
        local pname = getPlayerFromName ( playerName ) 
        local teams = getTeamFromName ( 'Umbrella') 
    if isObjectInACLGroup ("user.".. accName, aclGetGroup ( "LiderUmbrella" ) ) and (pname) and ( teams ) then  
            setPlayerTeam(playerName, nil) 
           end 
        end 
addCommandHandler ( "quitarumbrella", teams ) 

Visita Full GameZ DayZ Mod

Server IP: mtasa://158.69.125.144:29015

Posted
function teamsa ( thePlayer, playerName ) 
    local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) 
        local pname = getPlayerFromName ( playerName ) 
        local teams = getTeamFromName ( 'Umbrella') 
    if isObjectInACLGroup ("user.".. accName, aclGetGroup ( "LiderUmbrella" ) ) and (pname) and ( teams ) then  
            setPlayerTeam(playerName, teams) 
           end 
        end 
addCommandHandler ( "quitarumbrella", teamsa ) 

Si sacar funciona, intenta asi

Developer @ MYVAL

Posted

no , no funciona u.u

no tendria que ser mas haci mira

function teamsa ( thePlayer, playerName ) 
    local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) 
        local pname = getPlayerFromName ( playerName ) 
        local teams = getTeamFromName ( 'Umbrella') 
    if isObjectInACLGroup ("user.".. accName, aclGetGroup ( "LiderUmbrella" ) ) and (pname) and ( teams ) then 
            setPlayerTeam(playerName, teams, pname) 
           end 
        end 
addCommandHandler ( "quitarumbrella", teamsa ) 

Visita Full GameZ DayZ Mod

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