Monty Posted June 5, 2012 Posted June 5, 2012 hi... this script should respawn player at the hospital... but everytime my skin get set to CJ... is it possible to set the model as the one before the dead? addEventHandler( "onPlayerWasted", getRootElement( ), function() setTimer( spawnPlayer, 4000, 1, source, 1177.5682373047, -1323.2587890625, 14.077121734619 ) outputChatBox ( getPlayerName ( source ).." died and was transported at All Saints Hospital.") end )
Axel Posted June 5, 2012 Posted June 5, 2012 addEventHandler( "onPlayerWasted", getRootElement( ), function() setTimer( spawnPlayer, 4000, 1, source, 1177.5682373047, -1323.2587890625, 14.077121734619,0, getElementModel(source) ) outputChatBox ( getPlayerName ( source ).." died and was transported at All Saints Hospital.") end ) https://wiki.multitheftauto.com/wiki/SpawnPlayer
Stanley Sathler Posted June 5, 2012 Posted June 5, 2012 Yes, you can use getElementModel() and setElementData() for store the skin to a player. And, later respawn, use getElementData() and setElementModel().
BinSlayer1 Posted June 5, 2012 Posted June 5, 2012 Monty: just use Axel's code. I know it can be confusing when more people give different solutions to the same (easy) problem
Stanley Sathler Posted June 5, 2012 Posted June 5, 2012 I not saw "getElementModel()" in Axel code. My mistake.
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