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Spawn System (script echo por Elmota) ¿Error?


~Zeus~

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Hola a todos, mi gran compañero Elmota tiene el siguiente error con el SetElementData.*Es un Spawn System

cl-side

BSpawn = {} 
Info = {} 
rotation = 0 
skinsSO = {161} 
  
BSpawn[1] = guiCreateButton(0.7945,0.0883,0.0852,0.03,"Special Ops",true) 
guiSetAlpha(BSpawn[1],0) 
BSpawn[2] = guiCreateButton(0.7945,0.165,0.0852,0.03,"Soldado",true) 
guiSetAlpha(BSpawn[2],0) 
BSpawn[3] = guiCreateButton(0.7945,0.2033,0.0852,0.03,"Policia",true) 
guiSetAlpha(BSpawn[3],0) 
BSpawn[4] = guiCreateButton(0.7945,0.24,0.0852,0.03,"SWAT",true) 
guiSetAlpha(BSpawn[4],0) 
BSpawn[5] = guiCreateButton(0.7945,0.2817,0.0852,0.03,"FBI",true) 
guiSetAlpha(BSpawn[5],0) 
BSpawn[6] = guiCreateButton(0.7945,0.3167,0.1008,0.0267,"SuperVivientes",true) 
guiSetAlpha(BSpawn[6],0) 
BSpawn[7] = guiCreateButton(0.8383,0.835,0.0344,0.0533,"<",true) 
guiSetAlpha(BSpawn[7],0) 
BSpawn[8] = guiCreateButton(0.9242,0.835,0.0344,0.0533,">",true) 
guiSetAlpha(BSpawn[8],0) 
BSpawn[9] = guiCreateButton(0.8531,0.9033,0.0938,0.05,"SPAWN",true) 
guiSetAlpha(BSpawn[9],0) 
Info[1] = guiCreateMemo(0.8008,0.4483,0.1922,0.2033,"",true) 
guiMemoSetReadOnly(Info[1],true) 
  
Info[2] = guiCreateEdit(0.8789,0.8433,0.0375,0.0383,"",true) 
guiEditSetReadOnly(Info[2],true) 
  
guiSetVisible(BSpawn[1],false) 
guiSetVisible(BSpawn[2],false) 
guiSetVisible(BSpawn[3],false) 
guiSetVisible(BSpawn[4],false) 
guiSetVisible(BSpawn[5],false) 
guiSetVisible(BSpawn[6],false) 
guiSetVisible(BSpawn[7],false) 
guiSetVisible(BSpawn[8],false) 
guiSetVisible(BSpawn[9],false) 
guiSetVisible(Info[1],false) 
guiSetVisible(Info[2],false) 
  
function sGUI() 
        dxDrawText("Spawn!",1093.0,542.0,1212.0,572.0,tocolor(0,0,0,255),1.0,"bankgothic","left","top",false,false,true) 
        dxDrawText(">",1191.0,505.0,1240.0,537.0,tocolor(0,0,0,255),1.0,"bankgothic","left","top",false,false,true) 
        dxDrawText("<",1082.0,503.0,1113.0,529.0,tocolor(0,0,0,255),1.0,"bankgothic","left","top",false,false,true) 
        dxDrawText("Skins",1103.0,420.0,1194.0,447.0,tocolor(0,0,0,255),1.0,"bankgothic","left","top",false,false,true) 
        dxDrawRectangle(1007.0,414.0,272.0,185.0,tocolor(255,255,255,255),false) 
        dxDrawText("INFORMACION",1029.0,225.0,1265.0,263.0,tocolor(0,0,0,255),1.0,"bankgothic","left","top",false,false,true) 
        dxDrawRectangle(1007.0,219.0,272.0,190.0,tocolor(255,255,255,255),false) 
        dxDrawText("-SuperVivientes",1017.0,189.0,1086.0,206.0,tocolor(0,0,0,255),0.5,"bankgothic","left","top",false,false,true) 
        dxDrawText("-FBI",1017.0,168.0,1086.0,185.0,tocolor(0,0,0,255),0.5,"bankgothic","left","top",false,false,true) 
        dxDrawText("-SWAT",1017.0,145.0,1086.0,162.0,tocolor(0,0,0,255),0.5,"bankgothic","left","top",false,false,true) 
        dxDrawText("-Policia",1017.0,122.0,1086.0,139.0,tocolor(0,0,0,255),0.5,"bankgothic","left","top",false,false,true) 
        dxDrawText("-Soldado",1015.0,100.0,1091.0,115.0,tocolor(0,0,0,255),0.5,"bankgothic","left","top",false,false,true) 
        dxDrawText("Teams Publicos :",1016.0,77.0,1149.0,97.0,tocolor(0,0,0,255),0.5,"bankgothic","left","top",false,false,true) 
        dxDrawText("-Special Ops",1011.0,54.0,1090.0,66.0,tocolor(0,0,0,255),0.5,"bankgothic","left","top",false,false,true) 
        dxDrawText("Teams Privados :",1013.0,30.0,1129.0,51.0,tocolor(0,0,0,255),0.5,"bankgothic","left","top",false,false,true) 
        dxDrawText("Clases :",1012.0,6.0,1262.0,30.0,tocolor(0,0,0,255),0.5,"bankgothic","left","top",false,false,true) 
        dxDrawRectangle(1007.0,0.0,272.0,215.0,tocolor(255,255,255,255),false) 
end 
  
  
function visibleDX() 
addEventHandler("onClientRender",root,sGUI) 
guiSetVisible(BSpawn[1],true) 
guiSetVisible(BSpawn[2],true) 
guiSetVisible(BSpawn[3],true) 
guiSetVisible(BSpawn[4],true) 
guiSetVisible(BSpawn[5],true) 
guiSetVisible(BSpawn[6],true) 
guiSetVisible(BSpawn[7],true) 
guiSetVisible(BSpawn[8],true) 
guiSetVisible(BSpawn[9],true) 
guiSetVisible(Info[1],true) 
guiSetVisible(Info[2],true) 
showCursor(true) 
ped = createPed(0, 209.05439758301, 1928.8393554688, 23.2421875) 
setElementModel(ped, getElementData(localPlayer,"skinsSO")) 
end 
addEvent("onVisibleSGui", true) 
addEventHandler("onVisibleSGui", root, visibleDX) 
addEventHandler("onClientPlayerWasted", root, visibleDX) 
  
addEventHandler("onClientGUIClick", root,  
function() 
if source == BSpawn[1] then 
guiSetText(Info[1],"Grupo t�ctico encargado de terminar con la infecion.") 
elseif source == BSpawn[2] then 
guiSetText(Info[1]," Son las tropas encargadas de recuperar la Tierra debido al horrible ataque de los mutantes.") 
elseif source == BSpawn[3] then 
guiSetText(Info[1]," Las ultimas patrullas de San Andreas reunen sus fuerzas para acabar con las bestias.") 
elseif source == BSpawn[4] then 
guiSetText(Info[1],"Armados hasta los dientes, estan dispuestos a sobrevivir.") 
elseif source == BSpawn[5] then 
guiSetText(Info[1],"No se sabe que andan buscando, pero investigan la causa de la infeccion.") 
elseif source == BSpawn[6] then 
guiSetText(Info[1],"Son las ultimas personas que escaparon de la tragedia.") 
elseif source == BSpawn[9] then 
guiSetVisible(BSpawn[1],false) 
guiSetVisible(BSpawn[2],false) 
guiSetVisible(BSpawn[3],false) 
guiSetVisible(BSpawn[4],false) 
guiSetVisible(BSpawn[5],false) 
guiSetVisible(BSpawn[6],false) 
guiSetVisible(BSpawn[7],false) 
guiSetVisible(BSpawn[8],false) 
guiSetVisible(BSpawn[9],false) 
guiSetVisible(Info[1],false) 
guiSetVisible(Info[2],false) 
showCursor(false) 
removeEventHandler("onClientRender", root, sGUI) 
setCameraTarget(localPlayer) 
destroyElement(ped) 
end 
end 
) 
  
function rotarPed ( ) 
    if isElement ( ped ) then 
        rotation = rotation + 1 
        if ( rotation > 359 ) then 
            rotation = 0 
        end 
  
        setPedRotation ( ped, rotation ) 
    end 
end 
addEventHandler ( "onClientRender", root, rotarPed ) 
  
addEventHandler("onClientResourceStart",resourceRoot, 
function() 
setElementData(localPlayer, "SkinsSO", skinsSO) 
end 
) 

sv-side

   triggerClientEvent(source, "onVisibleSGui", root) 
    setCameraMatrix(source,209.12147521973, 1916.9410400391, 26.543338775635,209.05439758301, 1928.8393554688, 23.2421875) 
end) 
  
addEventHandler("onPlayerWasted", getRootElement(),  
function() 
setCameraMatrix(source,209.12147521973, 1916.9410400391, 209.05439758301, 1928.8393554688, 23.2421875) 
end 
) 
  
addEventHandler("onClientResourceStart", getRootElement(), 
function() 
specialOps = createTeam("specialOps", 255,255,0) 
end 
) 

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