demojoel Posted June 3, 2012 Posted June 3, 2012 What is the "float x, float y, float z" used for in removeWorldModel?
Castillo Posted June 3, 2012 Posted June 3, 2012 From that position to the radius you set will start removing the world objects. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
demojoel Posted June 3, 2012 Author Posted June 3, 2012 Is this correct? function removeWorldModel() removeWorldModel(1260,200,615,-1509,30) -- Billboard removeWorldModel(0,200,615,-1509,30) -- Billboard end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), removeWorldModel)
Castillo Posted June 3, 2012 Posted June 3, 2012 Never call a function of your own like a native MTA function. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Castillo Posted June 3, 2012 Posted June 3, 2012 function removeWorldModel() -- [b]Here, call it something else[/b]. removeWorldModel(1260,200,615,-1509,30) -- Billboard removeWorldModel(0,200,615,-1509,30) -- Billboard end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), removeWorldModel) Read my comment. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
BorderLine Posted June 3, 2012 Posted June 3, 2012 isnt nesesary make the function just put removeWorldModel(1260,200,615,-1509,30) removeWorldModel(0,200,615,-1509,30) and give it more radious Actual Nick: [XGN]BorderLine Actual Clan: XLatino Actual Status: Staff, Mod Level 1 (BOSS)Yakuza - [vS]Yakuza - [sXE]Yakuza - [uG]Yakuza - [FTLS]Racing - [XGN]Borderline
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