DivX Posted June 3, 2012 Posted June 3, 2012 because the synchronization of weapons is not ideal, I propose three functions: 1. cancelShootAnimation ( player ), 2. createShoot( creator, weapon id, startX,startY,startZ, targetX,targetY,targetZ, bool animation ) 3. and function to disable weapon sync with animations. Then we can a create perfect weap synchro on server.
Arran Posted June 13, 2012 Posted June 13, 2012 Or just get the newest client and server nightly and enable bullet sync http://bugs.mtasa.com/view.php?id=6084
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