DivX Posted June 3, 2012 Share Posted June 3, 2012 because the synchronization of weapons is not ideal, I propose three functions: 1. cancelShootAnimation ( player ), 2. createShoot( creator, weapon id, startX,startY,startZ, targetX,targetY,targetZ, bool animation ) 3. and function to disable weapon sync with animations. Then we can a create perfect weap synchro on server. Link to comment
Arran Posted June 13, 2012 Share Posted June 13, 2012 Or just get the newest client and server nightly and enable bullet sync http://bugs.mtasa.com/view.php?id=6084 Link to comment
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