MrXz Posted June 1, 2012 Share Posted June 1, 2012 Hi all! Well, I was looking to do so you can create a dxDrawColorText when a map is not in nextmap, wanted to know how to do that when you put 'NEXTMAP' appears below the 'MAP' and the MAP up a bit up or else, it then appears above the 'MAP' only when i put a nextmap. and after playing, it disappears. I did this script g_NextMap = "- Not Set -" function setNextMap ( mapname ) g_NextMap = mapname end addEvent ( "setNextMap", true ) addEventHandler ( "setNextMap", getRootElement(), setNextMap ) function setNextNil ( dis ) g_NextMap = "- Not Set -" end addEvent ( "setNextNil", true ) addEventHandler ( "setNextNil", getRootElement(), setNextNil ) function hudSet () local screenWidth, screenHeight = guiGetScreenSize() if (g_NextMap) then dxDrawColorText ('#00A2FFNextmap: #FFFFFF' .. g_NextMap, 2, screenHeight - dxGetFontHeight(1.7, 'default-bold')/2, 100, 100, tocolor ( 255, 255, 255, 255 ), 1, 'default-bold', 1, 'left') else dxDrawColorText ('#00A2FFNextmap: #FFFFFFNO SET NEXTMAP', 2+1, screenHeight - dxGetFontHeight(0.0, 'default-bold')/2+1, 100+1, 100+1, tocolor ( 255, 255, 255, 255 ), 1, 'default-bold', 1, 'left') but before that I found this Please, help D: Link to comment
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