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[RACE]Deathlist remove


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The death list script files are: "rankingboard.lua" and "rankingboard_client.lua".

I have problem. When i remove these files gamemode race dont start.

mtascreen20120601222148.png

Please help :cry:

open race/modes/destructionderby.lua

there

find this code

function DestructionDerby:handleFinishActivePlayer(player) 
    -- Update ranking board for player being removed 
    if not self.rankingBoard then 
        self.rankingBoard = RankingBoard:create() 
        self.rankingBoard:setDirection( 'up', getActivePlayerCount() ) 
    end 
    local timePassed = self:getTimePassed() 
    self.rankingBoard:add(player, timePassed) 
    -- Do remove 
    finishActivePlayer(player) 
    -- Update ranking board if one player left 
    local activePlayers = getActivePlayers() 
    if #activePlayers == 1 then 
        self.rankingBoard:add(activePlayers[1], timePassed) 
        showMessage(getPlayerName(activePlayers[1]) .. ' is the final survivor!', 0, 255, 0) 
    end 
end 

and then comment or remove rankingboard

function DestructionDerby:handleFinishActivePlayer(player) 
    -- Update ranking board for player being removed 
    if not self.rankingBoard then 
        --self.rankingBoard = RankingBoard:create() 
        --self.rankingBoard:setDirection( 'up', getActivePlayerCount() ) 
    end 
    --local timePassed = self:getTimePassed() 
    --self.rankingBoard:add(player, timePassed) 
    -- Do remove 
    finishActivePlayer(player) 
    -- Update ranking board if one player left 
    local activePlayers = getActivePlayers() 
    if #activePlayers == 1 then 
    --  self.rankingBoard:add(activePlayers[1], timePassed) 
        showMessage(getPlayerName(activePlayers[1]) .. ' is the final survivor!', 0, 255, 0) 
    end 
end 

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The death list script files are: "rankingboard.lua" and "rankingboard_client.lua".

I have problem. When i remove these files gamemode race dont start.

mtascreen20120601222148.png

Please help :cry:

open race/modes/destructionderby.lua

there

find this code

function DestructionDerby:handleFinishActivePlayer(player) 
    -- Update ranking board for player being removed 
    if not self.rankingBoard then 
        self.rankingBoard = RankingBoard:create() 
        self.rankingBoard:setDirection( 'up', getActivePlayerCount() ) 
    end 
    local timePassed = self:getTimePassed() 
    self.rankingBoard:add(player, timePassed) 
    -- Do remove 
    finishActivePlayer(player) 
    -- Update ranking board if one player left 
    local activePlayers = getActivePlayers() 
    if #activePlayers == 1 then 
        self.rankingBoard:add(activePlayers[1], timePassed) 
        showMessage(getPlayerName(activePlayers[1]) .. ' is the final survivor!', 0, 255, 0) 
    end 
end 

and then comment or remove rankingboard

function DestructionDerby:handleFinishActivePlayer(player) 
    -- Update ranking board for player being removed 
    if not self.rankingBoard then 
        --self.rankingBoard = RankingBoard:create() 
        --self.rankingBoard:setDirection( 'up', getActivePlayerCount() ) 
    end 
    --local timePassed = self:getTimePassed() 
    --self.rankingBoard:add(player, timePassed) 
    -- Do remove 
    finishActivePlayer(player) 
    -- Update ranking board if one player left 
    local activePlayers = getActivePlayers() 
    if #activePlayers == 1 then 
    --  self.rankingBoard:add(activePlayers[1], timePassed) 
        showMessage(getPlayerName(activePlayers[1]) .. ' is the final survivor!', 0, 255, 0) 
    end 
end 

thanks it works

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