yMassai Posted June 5, 2012 Author Share Posted June 5, 2012 This function? addEventHandler('onClientGUIClick', root, function() local who = getPlayerName(localPlayer) if ( who) then guiSetText(editWanted1, who) end end) Link to comment
yMassai Posted June 5, 2012 Author Share Posted June 5, 2012 local Toyota = getElementData(source,'Level') addEventHandler('onClientGUIClick', root, function() if (source == buttonAlterar) then guiSetText(editWanted2, Toyota) setPlayerWantedLevel ( thePlayer, 'Level' ) end end) This? Link to comment
Guest Guest4401 Posted June 5, 2012 Share Posted June 5, 2012 setPlayerWantedLevel is only serverside function. You can't use it clientside. You must trigger it with triggerServerEvent. Link to comment
yMassai Posted June 5, 2012 Author Share Posted June 5, 2012 sorry for the lack of attention and now? local Toyota = getElementData(source,'Level') addEventHandler('onClientGUIClick', root, function() if (source == buttonAlterar) then guiSetText(editWanted2, Toyota) setPlayerWantedLevel ( thePlayer, 'Level' ) triggerServerEvent("onClientNumber", localPlayer, "setLevel") end end) Link to comment
Castillo Posted June 5, 2012 Share Posted June 5, 2012 You're still using setPlayerWantedLevel. Also, the second function argument is a number, not a string. Link to comment
X-SHADOW Posted June 6, 2012 Share Posted June 6, 2012 ---ClientSide local Toyota = getElementData(localPlayer,'Level') addEventHandler('onClientGUIClick', root, function() if (source == buttonAlterar) then guiSetText(editWanted2, Toyota) triggerServerEvent('onStupidStar',localPlayer) end end) ---serverSide addEvent('onStupidStar', true) addEventHandler('onStupidStar', root, function(player) setPlayerWantedLevel( player, 1) outputChatBox('Wanted Level Has Been Set to 1 !',player,255,255,0) end) Link to comment
yMassai Posted June 10, 2012 Author Share Posted June 10, 2012 Client GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Label = {} function CriarJanela() local root = getRootElement() wantedJanela = guiCreateWindow(80,80,250,250,"",false) guiWindowSetSizable(wantedJanela,false) --labels labelJanela = guiCreateLabel(20,20,250,60,"Janela de Alteração de Wanted Stats",false,wantedJanela) labelNome = guiCreateLabel(10,55,250,60,"Nome do Jogador :",false,wantedJanela) labelWanted = guiCreateLabel(30,90,250,60,"Wanted Level :",false,wantedJanela) --edit editWanted1 = guiCreateEdit(120,50,120,25,"",false,wantedJanela) editWanted2 = guiCreateEdit(160,85,80,25,"",false,wantedJanela) --Memo memoEdit = guiCreateMemo(10,120,230,80,"Identifique o jogador e selecione o nivel de procurado para a alteração, os niveis podem ser de 0-6 .",false,wantedJanela) --Button buttonAlterar = guiCreateButton(0,210,120,30,"Alterar Nivel",false,wantedJanela) buttonFechar = guiCreateButton(130,210,120,30,"Fechar",false,wantedJanela) guiSetVisible ( wantedJanela, false ) showCursor ( false ) end addEventHandler( "onClientResourceStart", getRootElement( ), CriarJanela) addEventHandler('onClientGUIClick', root, function () if ( source == buttonFechar) then guiSetVisible ( wantedJanela, false ) showCursor ( false ) end end) addEventHandler('onClientGUIClick', root, function () if ( source == buttonAlterar) then guiSetVisible ( JanelaSec, true ) showCursor ( true ) end end) function Visible () guiSetVisible ( wantedJanela, true ) showCursor(true) end addCommandHandler ( "wantedstats", Visible ) local Toyota = getElementData(source,'Level') addEventHandler('onClientGUIClick', root, function() if (source == buttonAlterar) then guiSetText(editWanted2, Toyota) end end) Secundário anelaSec = guiCreateWindow(200,150,200,120,"",false) MemoSec = guiCreateLabel(10,20,200,200," Você deseja relamnete \nalterar onivel de procurado deste \njogador?",false,JanelaSec) ButtonSec1 = guiCreateButton(0,80,90,100,"Confirmar",false,JanelaSec) ButtonSec2 = guiCreateButton(100,80,90,100,"Cancelar",false,JanelaSec) guiWindowSetSizable(JanelaSec,false) guiSetVisible(JanelaSec,false) addEventHandler('onClientGUIClick', root, function () if ( source == ButtonSec2) then guiSetVisible ( JanelaSec, false ) end end) addEventHandler('onClientGUIClick', root, function() if (source == ButtonSec1) then local who = getPlayerName(localPlayer) if ( who) then guiSetText(editWanted1, who) end end) local Toyota = getElementData(localPlayer,'Level') addEventHandler('onClientGUIClick', root, function() if (source == ButtonSec1) then guiSetText(editWanted2, Toyota) triggerServerEvent('onStupidStar',localPlayer) end end) Server addEvent('onStupidStar', true) addEventHandler('onStupidStar', root, function(player) setPlayerWantedLevel( player, 1) outputChatBox('Wanted Level Has Been Set to 1 !',player,255,255,0) end) How im doing? do a error. Link to comment
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