Tete omar Posted May 21, 2012 Share Posted May 21, 2012 (edited) How can i make the object only open when the player hit the marker function omg_script90() objectairportgate1 = createObject(980, 1002.599609375, -2310.19921875, 14.89999961853, 0, 0, 295.99914550781) objectairportgate1Attach1 = createObject(980, 1002.5999755859, -2310.1999511719, 19.89999961853, 0, 0, 295.99914550781) attachElements(objectairportgate1Attach1, objectairportgate1, 0.00081883260281757, 8.0878380686045e-006, 5, 0, 0, 2.5011104298756e-012) omgMoveobjectairportgate1(1) end function omgMoveobjectairportgate1(point) if point == 1 then moveObject(objectairportgate1, 5000, 1002.5999755859, -2310.1999511719, 20, 0, 0, 0) setTimer(omgMoveobjectairportgate1, 5000+7000, 1, 2) end end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), omg_script90) But the most part of the subject which i cared about is this " function omgMoveobjectairportgate1(point) if point == 1 then moveObject(objectairportgate1, 5000, 1002.5999755859, -2310.1999511719, 20, 0, 0, 0) setTimer(omgMoveobjectairportgate1, 5000+7000, 1, 2) " This is when only the gate move up And this is when only the same gate move down elseif point == 2 then moveObject(objectairportgate1, 5000, 1002.599609375, -2310.19921875, 14.89999961853, 0, 0, 0) setTimer(omgMoveobjectairportgate1, 5000+7000, 1, 1) But i don't want it with continuous movement it just go up and down Up = when the player click on button Down = when the player cross the gate Edited May 22, 2012 by Guest Link to comment
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