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mec script error


Monty

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hi i made this script but don't work... :( what's wrong??

client-side:

local marker = createMarker( 1037.8309326172, -1029.5063476563, 31.1015625, "Cylinder", 1.5, 255, 153, 0, 150) 
--- marker createMarker ( float x, float y, float z, [string theType, float size, int r, int g, int b, int a] ) 
  
GUIEditor_Button = {} 
GUIEditor_Memo = {} 
GUIEditor_Label = {} 
  
function guiMyCwindow(w,h,t) 
  local x,y = guiGetScreenSize()  
  return guiCreateWindow((x-w)/2,(y-h)/2,w,h,t,false) 
end 
  
windowjob = guiMyCwindow(301,250,"mechanic job") 
guiSetVisible(windowjob, false) 
GUIEditor_Button[1] = guiCreateButton(22,200,108,35,"Take job",false,windowjob) 
GUIEditor_Label[1] = guiCreateLabel(193,-103,5,5,"",false,windowjob) 
GUIEditor_Button[2] = guiCreateButton(179,200,110,36,"Cancel",false,windowjob) 
GUIEditor_Memo[1] = guiCreateMemo(19,33,273,100,"To take mechanic job, press Take job.\n\nIf you don't want to, press Cancel.",false,windowjob) 
 guiEditSetReadOnly(GUIEditor_Memo[1],true) 
  
function mecjob(hitElement) 
     if getElementType(hitElement) == "player" then 
          if not guiGetVisible(windowjob) then 
               guiSetVisible(windowjob, true) 
               showCursor(true) 
          end 
     end 
end 
addEventHandler("onClientMarkerHit", marker, mecjob) 
  
function mecjobleave(leaveElement) 
     if getElementType(leaveElement) == "player" then 
          if guiGetVisible(windowjob) then 
               guiSetVisible(windowjob, false) 
               showCursor(false) 
          end 
     end 
end 
addEventHandler("onClientMarkerLeave", marker, mecjobleave) 
  
function joinTeam() 
     triggerServerEvent("setMec",localPlayer) 
     guiSetVisible(windowjob, false) 
     showCursor(false) 
end 
addEventHandler("onClientGUIClick", GUIEditor_Button[1] , joinTeam, false) 
  
function removemecWindow() 
     guiSetVisible(windowjob, false) 
     showCursor(false) 
end 
addEventHandler("onClientGUIClick", GUIEditor_Button[2] , removemecWindow, false) 
  
addEventHandler("onClientPlayerDamage", localVehicle, 
function(attacker, weapon, bodypart, loss) 
team = getPlayerTeam(attacker) 
    if (attacker and getElementType(attacker) == "player" and weapon == 42 and team and getTeamName(team) == "Mechanic") then 
        cancelEvent() -- Cancels the damage cause by the spray 
       if (not isTimer(pause)) then  
  
           if (health < 99) then 
            triggerServerEvent("mechanic:repair", localVehicle, attacker) -- Calls the Server Event 
            pause = setTimer(function() end, 1000, 1) -- Makes a timer for the function so it won't fully heal in the first time 
            end 
        end 
   end 
end 

server-side:

createBlip ( 1036.1654052734, -1027.8570556641, 32.1015625, 27 ) 
  
function createMechanicTeam () 
    mecTeam = createTeam ("Mechanic", 255, 153, 0) 
end 
addEventHandler ("onResourceStart", resourceRoot, createMechanicTeam) 
  
function joinMec() 
     setPlayerTeam(source,mecTeam) 
     setElementModel(source, 50) 
      giveWeapon ( source, 42, 999 ) 
     setElementData( source, "Occupation", "Mechanic", true ) 
     outputChatBox("You are now Mechanic.",source,0,255,0) 
end 
addEvent("setMec", true) 
addEventHandler("setMec", root, joinMec ) 
 addEvent("mechanic:repair", true) 
 addEventHandler("mechanic:repair", root, 
 function (mechanic) 
    if (getElementHealth(localVehicle) < 100) then 
        local Heal = getElementHealth(localVehicle) + 10 -- New health 
        setElementHealth(localVehicle, Heal)  
       if (Heal > 100) then 
             setElementHealth(localVehicle, 1000) 
        end 
        givePlayerMoney(mechanic, 1000) -- Gives 100$ to the medic each time the function is executed 
    end 
end 
  

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