Monty Posted May 19, 2012 Posted May 19, 2012 hi i made this script but don't work... what's wrong?? client-side: local marker = createMarker( 1037.8309326172, -1029.5063476563, 31.1015625, "Cylinder", 1.5, 255, 153, 0, 150) --- marker createMarker ( float x, float y, float z, [string theType, float size, int r, int g, int b, int a] ) GUIEditor_Button = {} GUIEditor_Memo = {} GUIEditor_Label = {} function guiMyCwindow(w,h,t) local x,y = guiGetScreenSize() return guiCreateWindow((x-w)/2,(y-h)/2,w,h,t,false) end windowjob = guiMyCwindow(301,250,"mechanic job") guiSetVisible(windowjob, false) GUIEditor_Button[1] = guiCreateButton(22,200,108,35,"Take job",false,windowjob) GUIEditor_Label[1] = guiCreateLabel(193,-103,5,5,"",false,windowjob) GUIEditor_Button[2] = guiCreateButton(179,200,110,36,"Cancel",false,windowjob) GUIEditor_Memo[1] = guiCreateMemo(19,33,273,100,"To take mechanic job, press Take job.\n\nIf you don't want to, press Cancel.",false,windowjob) guiEditSetReadOnly(GUIEditor_Memo[1],true) function mecjob(hitElement) if getElementType(hitElement) == "player" then if not guiGetVisible(windowjob) then guiSetVisible(windowjob, true) showCursor(true) end end end addEventHandler("onClientMarkerHit", marker, mecjob) function mecjobleave(leaveElement) if getElementType(leaveElement) == "player" then if guiGetVisible(windowjob) then guiSetVisible(windowjob, false) showCursor(false) end end end addEventHandler("onClientMarkerLeave", marker, mecjobleave) function joinTeam() triggerServerEvent("setMec",localPlayer) guiSetVisible(windowjob, false) showCursor(false) end addEventHandler("onClientGUIClick", GUIEditor_Button[1] , joinTeam, false) function removemecWindow() guiSetVisible(windowjob, false) showCursor(false) end addEventHandler("onClientGUIClick", GUIEditor_Button[2] , removemecWindow, false) addEventHandler("onClientPlayerDamage", localVehicle, function(attacker, weapon, bodypart, loss) team = getPlayerTeam(attacker) if (attacker and getElementType(attacker) == "player" and weapon == 42 and team and getTeamName(team) == "Mechanic") then cancelEvent() -- Cancels the damage cause by the spray if (not isTimer(pause)) then if (health < 99) then triggerServerEvent("mechanic:repair", localVehicle, attacker) -- Calls the Server Event pause = setTimer(function() end, 1000, 1) -- Makes a timer for the function so it won't fully heal in the first time end end end end server-side: createBlip ( 1036.1654052734, -1027.8570556641, 32.1015625, 27 ) function createMechanicTeam () mecTeam = createTeam ("Mechanic", 255, 153, 0) end addEventHandler ("onResourceStart", resourceRoot, createMechanicTeam) function joinMec() setPlayerTeam(source,mecTeam) setElementModel(source, 50) giveWeapon ( source, 42, 999 ) setElementData( source, "Occupation", "Mechanic", true ) outputChatBox("You are now Mechanic.",source,0,255,0) end addEvent("setMec", true) addEventHandler("setMec", root, joinMec ) addEvent("mechanic:repair", true) addEventHandler("mechanic:repair", root, function (mechanic) if (getElementHealth(localVehicle) < 100) then local Heal = getElementHealth(localVehicle) + 10 -- New health setElementHealth(localVehicle, Heal) if (Heal > 100) then setElementHealth(localVehicle, 1000) end givePlayerMoney(mechanic, 1000) -- Gives 100$ to the medic each time the function is executed end end
Stanley Sathler Posted May 19, 2012 Posted May 19, 2012 You made two same topics. It was an accident, I think, but be careful with this.
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