Monty Posted May 19, 2012 Share Posted May 19, 2012 hi i made this script but don't work... what's wrong?? client-side: local marker = createMarker( 1037.8309326172, -1029.5063476563, 31.1015625, "Cylinder", 1.5, 255, 153, 0, 150) --- marker createMarker ( float x, float y, float z, [string theType, float size, int r, int g, int b, int a] ) GUIEditor_Button = {} GUIEditor_Memo = {} GUIEditor_Label = {} function guiMyCwindow(w,h,t) local x,y = guiGetScreenSize() return guiCreateWindow((x-w)/2,(y-h)/2,w,h,t,false) end windowjob = guiMyCwindow(301,250,"mechanic job") guiSetVisible(windowjob, false) GUIEditor_Button[1] = guiCreateButton(22,200,108,35,"Take job",false,windowjob) GUIEditor_Label[1] = guiCreateLabel(193,-103,5,5,"",false,windowjob) GUIEditor_Button[2] = guiCreateButton(179,200,110,36,"Cancel",false,windowjob) GUIEditor_Memo[1] = guiCreateMemo(19,33,273,100,"To take mechanic job, press Take job.\n\nIf you don't want to, press Cancel.",false,windowjob) guiEditSetReadOnly(GUIEditor_Memo[1],true) function mecjob(hitElement) if getElementType(hitElement) == "player" then if not guiGetVisible(windowjob) then guiSetVisible(windowjob, true) showCursor(true) end end end addEventHandler("onClientMarkerHit", marker, mecjob) function mecjobleave(leaveElement) if getElementType(leaveElement) == "player" then if guiGetVisible(windowjob) then guiSetVisible(windowjob, false) showCursor(false) end end end addEventHandler("onClientMarkerLeave", marker, mecjobleave) function joinTeam() triggerServerEvent("setMec",localPlayer) guiSetVisible(windowjob, false) showCursor(false) end addEventHandler("onClientGUIClick", GUIEditor_Button[1] , joinTeam, false) function removemecWindow() guiSetVisible(windowjob, false) showCursor(false) end addEventHandler("onClientGUIClick", GUIEditor_Button[2] , removemecWindow, false) addEventHandler("onClientPlayerDamage", localVehicle, function(attacker, weapon, bodypart, loss) team = getPlayerTeam(attacker) if (attacker and getElementType(attacker) == "player" and weapon == 42 and team and getTeamName(team) == "Mechanic") then cancelEvent() -- Cancels the damage cause by the spray if (not isTimer(pause)) then if (health < 99) then triggerServerEvent("mechanic:repair", localVehicle, attacker) -- Calls the Server Event pause = setTimer(function() end, 1000, 1) -- Makes a timer for the function so it won't fully heal in the first time end end end end server-side: createBlip ( 1036.1654052734, -1027.8570556641, 32.1015625, 27 ) function createMechanicTeam () mecTeam = createTeam ("Mechanic", 255, 153, 0) end addEventHandler ("onResourceStart", resourceRoot, createMechanicTeam) function joinMec() setPlayerTeam(source,mecTeam) setElementModel(source, 50) giveWeapon ( source, 42, 999 ) setElementData( source, "Occupation", "Mechanic", true ) outputChatBox("You are now Mechanic.",source,0,255,0) end addEvent("setMec", true) addEventHandler("setMec", root, joinMec ) addEvent("mechanic:repair", true) addEventHandler("mechanic:repair", root, function (mechanic) if (getElementHealth(localVehicle) < 100) then local Heal = getElementHealth(localVehicle) + 10 -- New health setElementHealth(localVehicle, Heal) if (Heal > 100) then setElementHealth(localVehicle, 1000) end givePlayerMoney(mechanic, 1000) -- Gives 100$ to the medic each time the function is executed end end Link to comment
Stanley Sathler Posted May 19, 2012 Share Posted May 19, 2012 The "localVehicle" variable was declared? Link to comment
Monty Posted May 19, 2012 Author Share Posted May 19, 2012 sorry for twice postin... my error... no i didn't declare the variable... i don't how to do that... can help? Link to comment
Stanley Sathler Posted May 19, 2012 Share Posted May 19, 2012 Insert it in client-side script: local localVehicle = getPedOccupiedVehicle(localPlayer) This function returns the vehicle that player is in. P.S: I don't know if you do it, the script will works. But you must do it for the variable be declared. Do it and come back to say the result. Link to comment
TAPL Posted February 24, 2014 Share Posted February 24, 2014 What have event onClientPlayerDamage to do with vehicle. This is medic code, it's never going to work with vehicle. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now