Tete omar Posted May 16, 2012 Share Posted May 16, 2012 function createMarker createMarker == "1007.3994140625" posY="2302.7998046875" posZ="12.10000038147" type="cylinder" .../> end local MarkerHit ( hitPlayer, matchingDimension ) outputChatBox ( getPlayerName(hitPlayer) .. " entered a marker" ) end addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerHit ) function myfirstwindow() local siwdth,sheight=guiGetScreenSize local width, height = 400,400 local x = (swidth /2 ) - ( width/2) local y = (sheight/2) - (height /2) window1 = guiCreateWindow(x,y,width,height,"Go to the moon",false) guiWindowSetMoveable(window1,false) guiWindowSetSizeable(window1,false) window1button= guiCreatebutton(137,380,158,37,"Buy ticket",false,window1) if --i want you help me here " when player buy ticket then takePlayerMoney and open the gate window1label= guiCreateLabel(10,25,380,359,[[Welcome to the moon trip. the moon trip is wonderful trip full of mystery stuff and nice gravitation. if you like to trip pay 50,000$ nice trip.]], false , window1) guiLabelSetHorizontalAlign (window1label , "center",true) addEventHandler("onClientGUIClick",window1button,window1buttonresponse,false) end function window1buttonresponse(button,state) addEventHandler("onClientGUIClick",window1button, function (button,state) if button =="left" and state =="up" then guiSetVisible(window1,false) showCursor(false) outputChatBox("Good bye") end) end i want when the player hit the marker then gui window show up and when he " buy ticket " then takePlayerMoney and open the gate Marker position x= 1007.3994140625 y=-2302.7998046875 z=12.10000038147 Gate position x=1002.599609375 y=-2310.19921875 z=14.89999961853 gate rotation x=0 y=0 z=295.99914550781 I hope script has no mistakes Link to comment
Guest Guest4401 Posted May 16, 2012 Share Posted May 16, 2012 function createmarker createMarker == "1007.3994140625" posY="2302.7998046875" posZ="12.10000038147" type="cylinder" .../> end is that LUA? Link to comment
Tete omar Posted May 16, 2012 Author Share Posted May 16, 2012 (edited) function createMarker "1007.3994140625" posY="2302.7998046875" posZ="12.10000038147" type="cylinder" .../> end How about it ? Edited May 16, 2012 by Guest Link to comment
Kenix Posted May 16, 2012 Share Posted May 16, 2012 Learn LUA! I gave you links.. Why you not read? Link to comment
Tete omar Posted May 16, 2012 Author Share Posted May 16, 2012 (edited) Learn LUA!I gave you links.. Why you not read? I can't understand or i need you learn me correctly email removed I joined the links i don't understand any thing sorry Edited March 20, 2016 by Guest Link to comment
Stanley Sathler Posted May 16, 2012 Share Posted May 16, 2012 You made this script? It does not exist: function createMarker createMarker == "1007.3994140625" posY="2302.7998046875" posZ="12.10000038147" type="cylinder" .../> end createMarker() is a function, you must use it like the rest. The correct is: function createMarker() --This function can not be called "createMarker". Use another name. createMarker(arg1, arg2, arg3 ...) end If you made that script, you'll understand what I'm saying. Otherwise, you must learn Lua first. Link to comment
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