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need help with script


xdstep

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i wanna add flamethrower to my script but idk how plz help me

SCRIPT

cLP = getLocalPlayer()

screenWidth, screenHeight = guiGetScreenSize()

function cRStest()

setTimer(resourcesCheck, 10000, 1)

end

addEventHandler("onClientResourceStart", getRootElement(), cRStest)

function resourcesCheck()

if check=="done" then return

else

setRadioChannel(0)

setTimer(cbinds, 1000, 1)

textToggle=0

check="done"

end

end

function cRS()

if check=="done" then return

else

setRadioChannel(0)

setTimer(cbinds, 3333, 1)

textToggle=0

check="done"

end

end

addEventHandler("onClientPlayerSpawn", getLocalPlayer(), cRS)

function markers(player)

if isPedInVehicle(player) then

local vehicle = getPedOccupiedVehicle(player)

fixVehicle(vehicle)

end

end

addEventHandler("onClientMarkerHit", getResourceRootElement(getThisResource()), markers)

function cbinds()

local keys1 = getBoundKeys("vehicle_fire")

local keys2 = getBoundKeys("vehicle_secondary_fire")

if keys1 then

for keyName, state in pairs(keys1) do

bindKey(keyName, "down", cdoshoot)

end

bindKey("F", "down", cdoshoot)

cbindsText = "- Press F or the button you use to fire to shoot rockets!\n- You can shoot once every 3 seconds.\n- good luck and have fun!."

end

if keys2 then

for keyName, state in pairs(keys2) do

bindKey(keyName, "down", cdoshoot)

end

end

if (not keys1) and (not keys2) then

bindKey("F", "down", cdoshoot)

bindKey("lctrl", "down", cdoshoot)

bindKey("rctrl", "down", cdoshoot)

cbindsText = "- Press F or CTRL to shoot rockets!\n- You can shoot once every 3 seconds."

end

theVehicle = getPedOccupiedVehicle(cLP)

allowShoots()

bindKey("M", "down", toggleText)

outputChatBox("#FF3366Press M to show/hide instructions! :D", 255, 255, 255, true)

end

function toggleText()

if textToggle==0 then

addEventHandler("onClientRender", getRootElement(), bindsText)

textToggle=1

elseif textToggle==1 then

removeEventHandler("onClientRender", getRootElement(), bindsText)

textToggle=0

end

end

function allowShoots()

bindTrigger = 1

end

function cdoshoot()

if bindTrigger == 1 then

if not isPlayerDead(cLP) then

bindTrigger = 0

local x,y,z = getElementPosition(theVehicle)

local rX,rY,rZ = getElementRotation(theVehicle)

local x = x+4*math.cos(math.rad(rZ+90))

local y = y+4*math.sin(math.rad(rZ+90))

createProjectile(theVehicle, 19, x, y, z, 1.0, nil)

setTimer(allowShoots, 3000, 1)

end

end

end

function bindsText()

dxDrawText(cbindsText, screenWidth/15, screenHeight/2.5, screenWidth, screenHeight, tocolor(0, 149, 254, 255), 0.75, "bankgothic")

end

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