Tete omar Posted May 15, 2012 Share Posted May 15, 2012 I want to spawn player with random specific persons Just like Varsity jacket <~~ person Skater kid <~~ person Bball player <~~ person And let the console pick a one of them etc.. And spawn the player on this area 1957 , -2181 , 14 ------------------------------------------------------------------------------------------ Look at my own ------------------------------------------------------------------------------------------ local spawnpoint addEventHandler("onResourceStart", resourceRoot, function() spawnpoint = getRandomSpawnPoint() resetMapInfo() for i,player in ipairs(getElementsByType("player")) do spawn(player) end end ) function joinHandler ( ) spawnPlayer (source, 1957, -2181, 14, 180, 99, 22) fadeCamera (source, true) setCameraTarget ( source, source ) end addEventHandler ( "onPlayerJoin" , getRootElement ( ) , joinHandler ) function greetPlayer ( ) outputChatBox ( "Thanks for join" , source, 0, 159, 255 ) end addEventHandler ( "onPlayerLogin", getRootElement(), greetPlayer ) function onPlayerQuit() local playerAccount = getPlayerAccount(source) if (playerAccount) and not isGuestAccount(playerAccount) then local playerMoney = getPlayerMoney(source) local playerSkin = getElementModel(source) setAccountData(playerAccount, "money", playerMoney) setAccountData(playerAccount, "skin", playerSkin) end end addEventHandler("onPlayerQuit", getRootElement(), onPlayerQuit) function onPlayerLogin() local playerAccount = getPlayerAccount(source) if (playerAccount) and not isGuestAccount(playerAccount) then local playerMoney = tonumber(getAccountData(playerAccount, "money")) local playerSkin = tonumber(getAccountData(playerAccount, "skin")) if (playerMoney and playerSkin) then setPlayerMoney(source, playerMoney) setElementModel(source, playerSkin) end end end addEventHandler("onPlayerLogin", getRootElement(), onPlayerLogin) function spawn(player) if not isElement(player) then return end if get("spawnreset") == "onSpawn" then spawnpoint = getRandomSpawnPoint() end exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false) setElementModel(player, tonumber(getElementData(player,"tempSkin"))) fadeCamera(player, true) setCameraTarget(player, player) showChat(player, true) end function getRandomSpawnPoint () local spawnpoints = getElementsByType("spawnpoint") return spawnpoints[math.random(1,#spawnpoints)] end addEventHandler("onPlayerJoin", root, function() spawn(source) end ) addEventHandler("onPlayerQuit",root, function () if getPlayerCount() == 1 and get("spawnreset") == "onServerEmpty" then spawnpoint = getRandomSpawnPoint() end end ) addEventHandler("onPlayerWasted", root, function() setElementData(source,"tempSkin",getElementModel(source)) setTimer(spawn, 1800, 1, source) end ) But it don't work Link to comment
Stanley Sathler Posted May 15, 2012 Share Posted May 15, 2012 You can create a table with available persons: aPersons = { 111, 116, 10, 94 } --Change to ID Skins that you want And later, access the item using rand.math() setElementModel(getLocalPlayer(), math.random[#aPersons]) function joinHandler ( ) spawnPlayer (source, 1957, -2181, 14, 180, 99, 22) fadeCamera (source, true) setCameraTarget ( source, source ) end function greetPlayer ( ) aPersons = { 111, 116, 10, 94 } outputChatBox ( "Thanks for join" , source, 0, 159, 255 ) setElementModel(source, math.random[#aPersons]) end addEventHandler ( "onPlayerLogin", getRootElement(), greetPlayer ) -- Don't forget to put the rest of your original code I think it works. Link to comment
Guest Guest4401 Posted May 15, 2012 Share Posted May 15, 2012 @StanleySathler It should be aPersons[math.random(#aPersons)] and not math.random[#aPersons] #aPersons -- This will return the number 4, because the table has 4 values math.random(#aPersons) -- This will pick a random number from 1 to 4 --Assuming that randomly it picked 3, aPersons[math.random(#aPersons)] aPersons[3] -- which will be the skin ID : 10 Link to comment
Tete omar Posted May 15, 2012 Author Share Posted May 15, 2012 #aPersons -- This will return the number 4, because the table has 4 values math.random(#aPersons) -- This will pick a random number from 1 to 4 --Assuming that randomly it picked 3, aPersons[math.random(#aPersons)] aPersons[3] -- which will be the skin ID : 10 Where could i put this here ? local spawnpoint addEventHandler("onResourceStart", resourceRoot, function() spawnpoint = getRandomSpawnPoint() resetMapInfo() for i,player in ipairs(getElementsByType("player")) do spawn(player) end end ) function joinHandler ( ) spawnPlayer (source, 1957, -2181, 14, 0, 0, 0) fadeCamera (source, true) setCameraTarget ( source, source ) end function greetPlayer ( ) aPersons = { 111, 116, 10, 94 } outputChatBox ( "Thanks for join" , source, 0, 159, 255 ) setElementModel(source, aPersons[math.random(#aPersons)]) end addEventHandler ( "onPlayerLogin", getRootElement(), greetPlayer )Player ) function onPlayerQuit() local playerAccount = getPlayerAccount(source) if (playerAccount) and not isGuestAccount(playerAccount) then local playerMoney = getPlayerMoney(source) local playerSkin = getElementModel(source) setAccountData(playerAccount, "money", playerMoney) setAccountData(playerAccount, "skin", playerSkin) end end addEventHandler("onPlayerQuit", getRootElement(), onPlayerQuit) function onPlayerLogin() local playerAccount = getPlayerAccount(source) if (playerAccount) and not isGuestAccount(playerAccount) then local playerMoney = tonumber(getAccountData(playerAccount, "money")) local playerSkin = tonumber(getAccountData(playerAccount, "skin")) if (playerMoney and playerSkin) then setPlayerMoney(source, playerMoney) setElementModel(source, playerSkin) end end end addEventHandler("onPlayerLogin", getRootElement(), onPlayerLogin) function spawn(player) if not isElement(player) then return end if get("spawnreset") == "onSpawn" then spawnpoint = getRandomSpawnPoint() end exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false) setElementModel(player, tonumber(getElementData(player,"tempSkin"))) fadeCamera(player, true) setCameraTarget(player, player) showChat(player, true) end function getRandomSpawnPoint () local spawnpoints = getElementsByType("spawnpoint") return spawnpoints[math.random(1,#spawnpoints)] end addEventHandler("onPlayerJoin", root, function() spawn(source) end ) addEventHandler("onPlayerQuit",root, function () if getPlayerCount() == 1 and get("spawnreset") == "onServerEmpty" then spawnpoint = getRandomSpawnPoint() end end ) addEventHandler("onPlayerWasted", root, function() setElementData(source,"tempSkin",getElementModel(source)) setTimer(spawn, 1800, 1, source) end ) And here --Assuming that randomly it picked 3,aPersons[math.random(#aPersons)] aPersons[3] -- which will be the skin ID : 10 Who is these 3 persons ? are they specific ? Link to comment
Kenix Posted May 15, 2012 Share Posted May 15, 2012 Learn lua. https://forum.multitheftauto.com/viewtop ... 118b8f866b Link to comment
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