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createObject() - Client-side or server-side?


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Guys, let's suppose: I'm creating a RPG. In my RPG I'll create many objects like food tents (hot-dogs, ice-cream), chairs and tables, trees, etc. Just to "complete" the map, creating squares, gardens, etc. Maybe I also wanna create some markers, for example, to create a car shop (everybody will can see and enter in marker).

What is most recommended: create using client-sided or server-sided?

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of course, you can create objects on the client-side, but then all will depends on client sync, for example, one player will destroy chair and will be able to walk on the surface where chair stayed. in that case other players will watch as this guy walks through their chairs.

offtop:

what time objects need to be respawned if they are set in the map editor?

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When you have very much objects, is it not posible for creating an object with a client script, at all posisions eagle? (not vehicle's/peds)

The server is streaming objects form .map to our pc's, why can't we use objects on client side?

Client side scripts can be stolen, but it will reduce lagg. Or does it not?

About destroy able objects, you also have that problem on server side

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It is not funny to laugh about my scripts.

and whe are talking about scripting maps on client side. Not about just scripts.

Who need my scripts? Well stealth gta.ru should need my scripts, but they don't get them. xD

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