Sora Posted May 14, 2012 Posted May 14, 2012 hi guys i have added txd and dff files in a folder with client file & meta file and every thing okay but when i'm starting the resource the game gives me crash picture : client.lua txd = engineLoadTXD ( "sniper.txd" ) engineImportTXD ( txd, 357 ) dff = engineLoadDFF ( "sniper.dff", 357 ) engineReplaceModel ( dff, 357 ) txd = engineLoadTXD ( "ak47.txd" ) engineImportTXD ( txd, 355 ) dff = engineLoadDFF ( "ak47.dff", 355 ) engineReplaceModel ( dff, 355 ) txd = engineLoadTXD ( "bomb.txd" ) engineImportTXD ( txd, 364 ) dff = engineLoadDFF ( "bomb.dff", 364 ) engineReplaceModel ( dff, 364 ) txd = engineLoadTXD ( "clot45.txd" ) engineImportTXD ( txd, 345 ) dff = engineLoadDFF ( "clot45.dff", 345 ) engineReplaceModel ( dff, 346 ) txd = engineLoadTXD ( "desert_eagle.txd" ) engineImportTXD ( txd, 348 ) dff = engineLoadDFF ( "desert_eagle.dff", 348 ) engineReplaceModel ( dff, 348 ) txd = engineLoadTXD ( "grenade.txd" ) engineImportTXD ( txd, 342 ) dff = engineLoadDFF ( "grenade.dff", 342 ) engineReplaceModel ( dff, 342 ) txd = engineLoadTXD ( "knifecur.txd" ) engineImportTXD ( txd, 335 ) dff = engineLoadDFF ( "knifecur.dff", 335 ) engineReplaceModel ( dff, 335 ) txd = engineLoadTXD ( "m4.txd" ) engineImportTXD ( txd, 356 ) dff = engineLoadDFF ( "m4.dff", 356 ) engineReplaceModel ( dff, 356 ) txd = engineLoadTXD ( "minigun.txd" ) engineImportTXD ( txd, 362 ) dff = engineLoadDFF ( "minigun.dff", 362 ) engineReplaceModel ( dff, 362 ) txd = engineLoadTXD ( "mp5.txd" ) engineImportTXD ( txd, 353 ) dff = engineLoadDFF ( "mp5.dff", 353 ) engineReplaceModel ( dff, 353 ) txd = engineLoadTXD ( "rocket.txd" ) engineImportTXD ( txd, 359 ) dff = engineLoadDFF ( "rocket.dff", 359 ) engineReplaceModel ( dff, 359 ) txd = engineLoadTXD ( "satchel.txd" ) engineImportTXD ( txd, 363 ) dff = engineLoadDFF ( "satchel.dff", 363 ) engineReplaceModel ( dff, 363 ) txd = engineLoadTXD ( "silenced.txd" ) engineImportTXD ( txd, 347 ) dff = engineLoadDFF ( "silenced.dff", 347 ) engineReplaceModel ( dff, 587 ) txd = engineLoadTXD ( "teargas.txd" ) engineImportTXD ( txd, 343 ) dff = engineLoadDFF ( "teargas.dff", 343 ) engineReplaceModel ( dff, 343 ) txd = engineLoadTXD ( "uzi.txd" ) engineImportTXD ( txd, 352 ) dff = engineLoadDFF ( "uzi.dff", 352 ) engineReplaceModel ( dff, 352 ) txd = engineLoadTXD ( "tec9.txd" ) engineImportTXD ( txd, 372 ) dff = engineLoadDFF ( "tec9.dff", 372 ) engineReplaceModel ( dff, 372 ) meta file "SoRa" version="1.1" name="weapons" description="weapons" type="misc" />
Moderators IIYAMA Posted May 14, 2012 Moderators Posted May 14, 2012 models/mods could be damaged. You have to find out which one cause the crash. use --[[ ]] for disable the script and do it untill you know the one/two or more. --> client script. I had same problem with a mod/model that replaced tec9.
Sora Posted May 14, 2012 Author Posted May 14, 2012 i make it in a different files client.lua clinet1.lua client2.lua with a timer for client1 and client2 client : txd1 = engineLoadTXD ( "sniper.txd" ) engineImportTXD ( txd1, 357 ) dff1 = engineLoadDFF ( "sniper.dff", 357 ) engineReplaceModel ( dff1, 357 ) txd2 = engineLoadTXD ( "ak47.txd" ) engineImportTXD ( txd2, 355 ) dff2 = engineLoadDFF ( "ak47.dff", 355 ) engineReplaceModel ( dff2, 355 ) txd3 = engineLoadTXD ( "bomb.txd" ) engineImportTXD ( txd3, 364 ) dff3 = engineLoadDFF ( "bomb.dff", 364 ) engineReplaceModel ( dff3, 364 ) txd4 = engineLoadTXD ( "clot45.txd" ) engineImportTXD ( txd4, 345 ) dff4 = engineLoadDFF ( "clot45.dff", 345 ) engineReplaceModel ( dff4, 346 ) txd5 = engineLoadTXD ( "desert_eagle.txd" ) engineImportTXD ( txd5, 348 ) dff5 = engineLoadDFF ( "desert_eagle.dff", 348 ) engineReplaceModel ( dff5, 348 ) client1: setTimer(function() txd6 = engineLoadTXD ( "grenade.txd" ) engineImportTXD ( txd6, 342 ) dff6 = engineLoadDFF ( "grenade.dff", 342 ) engineReplaceModel ( dff6, 342 ) txd7 = engineLoadTXD ( "knifecur.txd" ) engineImportTXD ( txd7, 335 ) dff7 = engineLoadDFF ( "knifecur.dff", 335 ) engineReplaceModel ( dff7, 335 ) txd8 = engineLoadTXD ( "m4.txd" ) engineImportTXD ( txd8, 356 ) dff8 = engineLoadDFF ( "m4.dff", 356 ) engineReplaceModel ( dff8, 356 ) txd9 = engineLoadTXD ( "minigun.txd" ) engineImportTXD ( txd9, 362 ) dff9 = engineLoadDFF ( "minigun.dff", 362 ) engineReplaceModel ( dff9, 362 ) txd10 = engineLoadTXD ( "mp5.txd" ) engineImportTXD ( txd10, 353 ) dff10 = engineLoadDFF ( "mp5.dff", 353 ) engineReplaceModel ( dff10, 353 ) end,10000,1) client2: setTimer(function() txd11 = engineLoadTXD ( "rocket.txd" ) engineImportTXD ( txd11, 359 ) dff11 = engineLoadDFF ( "rocket.dff", 359 ) engineReplaceModel ( dff11, 359 ) txd12 = engineLoadTXD ( "satchel.txd" ) engineImportTXD ( txd12, 363 ) dff12 = engineLoadDFF ( "satchel.dff", 363 ) engineReplaceModel ( dff12, 363 ) txd13 = engineLoadTXD ( "silenced.txd" ) engineImportTXD ( txd13, 347 ) dff13 = engineLoadDFF ( "silenced.dff", 347 ) engineReplaceModel ( dff13, 587 ) txd14 = engineLoadTXD ( "teargas.txd" ) engineImportTXD ( txd14, 343 ) dff14 = engineLoadDFF ( "teargas.dff", 343 ) engineReplaceModel ( dff14, 343 ) txd15 = engineLoadTXD ( "uzi.txd" ) engineImportTXD ( txd15, 352 ) dff15 = engineLoadDFF ( "uzi.dff", 352 ) engineReplaceModel ( dff15, 352 ) txd16 = engineLoadTXD ( "tec9.txd" ) engineImportTXD ( txd16, 372 ) dff16 = engineLoadDFF ( "tec9.dff", 372 ) engineReplaceModel ( dff16, 372 ) end,14000,1) but still gives me crash
Kenix Posted May 14, 2012 Posted May 14, 2012 (edited) Check returned value all functions. Also, try replace other model. Edited May 14, 2012 by Guest
Sora Posted May 14, 2012 Author Posted May 14, 2012 it will works if i leave the first client , maybe i should make other scripts for other models?
Moderators IIYAMA Posted May 14, 2012 Moderators Posted May 14, 2012 It is not the script! I already told you what the problem is.
Sora Posted May 14, 2012 Author Posted May 14, 2012 yes thank you for helping me the problem was this model : txd16 = engineLoadTXD ( "tec9.txd" ) engineImportTXD ( txd16, 372 ) dff16 = engineLoadDFF ( "tec9.dff", 372 ) engineReplaceModel ( dff16, 372 )
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