AlbertWesker Posted May 3, 2012 Share Posted May 3, 2012 -- Advanced Anti Zombie Script Created By volk-rus ( Kenix ) version 1.0.4 -- colShape x coordinate, y coordinate, radius -- RadarArea x coordinate, y coordinate ,size 1, size 2, color: red,green,blue,alpha. ---- you need to change the fact that less then that now there is an example local savePlaces = { {328, 2059, 92, 1783}, {91, 1789, 395, 2087} } -- more colshapes local radarAreaPlaces = { {328, 2059, 10,10,0,30,255,150}, {91, 1789, 300,300,0,30,255,150} } -- more radar areas From the top of this code i can see guide sort of lines, theses "-- colShape x coordinate, y coordinate, radius " but the "Radius" part is the part im having problems with this will be simple to all you people but i am a newb that is starting to understand scripting if someone could copy the Coords of the Colshape and the radar area and then tell me how i could find the radius i would most certainly be greatful! but first ill tell you what i have tried, the radius at the moment is an X and Y Coord and it doesn't seem to work, all the Zombies die literly miles from Area 69 and i dont want them too, i only want them to die in area 69, when they enter it or when they spawn they will die!, the other ways in the very begining was that i was guessing the radius and you know your self, it went wrong! so please if you could help me that will be great! in the mean time ill work on a challenge to try and make my own custom script :3 Link to comment
Castillo Posted May 4, 2012 Share Posted May 4, 2012 Radius = The radius of the colshape (spheres, tubes and circles only). You must create the colshape on a part of the Area 69 and start setting the radius from there. Link to comment
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