FSXTim Posted May 2, 2012 Posted May 2, 2012 Hello, I'm having some problems with this script. Console: ...lua:10: Bad argument @ getPedOccupiedVehicle function destroy10 ( player ) removeEventHandler( "onMarkerHit", Marker10, destroy10 ) destroyElement( Marker10 ) checkVehicle () Marker2 = createMarker ( 1728.5, -6244.6000976563, 149.30000610352, "cylinder", 2.5, 150, 10, 10, 125 ) addEventHandler( "onMarkerHit", Marker2, destroy2 ) end function checkVehicle () local vehicle = getPedOccupiedVehicle ( player ) local id = math.random( 400, 611 ) if id == 430 or id == 435 or id == 450 or id == 591 or id == 606 or id == 607 or id == 610 or id == 584 or id == 608 then setElementModel ( vehicle, 480 ) if id == 611 or id == 592 or id == 577 or id == 511 or id == 512 or id == 553 or id == 593 or id == 519 or id == 460 or id == 513 then setElementModel ( vehicle, 517 ) if id == 548 or id == 417 or id == 563 or id == 477 or id == 478 or id == 472 or id == 473 or id == 493 or id == 595 or id == 484 then setElementModel ( vehicle, 600 ) if id == 453 or id == 552 or id == 446 or id == 454 or id == 539 or id == 538 or id == 537 or id == 590 or id == 569 or id == 570 then setElementModel ( vehicle, 547 ) if id == 449 or id == 441 or id == 464 or id == 594 or id == 501 or id == 564 or id == 465 then setElementModel ( vehicle, 567 ) end end end end end end Can anybody help me?
Castillo Posted May 2, 2012 Posted May 2, 2012 You forgot to define and pass the "player" argument. function destroy10 ( player ) removeEventHandler ( "onMarkerHit", Marker10, destroy10 ) destroyElement ( Marker10 ) checkVehicle ( player ) Marker2 = createMarker ( 1728.5, -6244.6000976563, 149.30000610352, "cylinder", 2.5, 150, 10, 10, 125 ) addEventHandler ( "onMarkerHit", Marker2, destroy2 ) end function checkVehicle ( player ) local vehicle = getPedOccupiedVehicle ( player ) local id = math.random( 400, 611 ) if id == 430 or id == 435 or id == 450 or id == 591 or id == 606 or id == 607 or id == 610 or id == 584 or id == 608 then setElementModel ( vehicle, 480 ) if id == 611 or id == 592 or id == 577 or id == 511 or id == 512 or id == 553 or id == 593 or id == 519 or id == 460 or id == 513 then setElementModel ( vehicle, 517 ) if id == 548 or id == 417 or id == 563 or id == 477 or id == 478 or id == 472 or id == 473 or id == 493 or id == 595 or id == 484 then setElementModel ( vehicle, 600 ) if id == 453 or id == 552 or id == 446 or id == 454 or id == 539 or id == 538 or id == 537 or id == 590 or id == 569 or id == 570 then setElementModel ( vehicle, 547 ) if id == 449 or id == 441 or id == 464 or id == 594 or id == 501 or id == 564 or id == 465 then setElementModel ( vehicle, 567 ) end end end end end end
Smart. Posted May 2, 2012 Posted May 2, 2012 I would suggest looking into tables as all those or id == is a mindfuck
FSXTim Posted May 2, 2012 Author Posted May 2, 2012 Is that correct? It's still not working! function destroy10 ( player ) removeEventHandler( "onMarkerHit", Marker10, destroy10 ) destroyElement( Marker10 ) checkVehicle ( player ) Marker2 = createMarker ( 1728.5, -6244.6000976563, 149.30000610352, "cylinder", 2.5, 150, 10, 10, 125 ) addEventHandler( "onMarkerHit", Marker2, destroy2 ) end function checkVehicle ( player ) local vehicle = getPedOccupiedVehicle ( player ) local id = math.random( 400, 611 ) if id == 430 or id == 435 or id == 450 or id == 591 or id == 606 or id == 607 or id == 610 or id == 584 or id == 608 then setElementModel ( vehicle, 480 ) if id == 611 or id == 592 or id == 577 or id == 511 or id == 512 or id == 553 or id == 593 or id == 519 or id == 460 or id == 513 then setElementModel ( vehicle, 517 ) if id == 548 or id == 417 or id == 563 or id == 477 or id == 478 or id == 472 or id == 473 or id == 493 or id == 595 or id == 484 then setElementModel ( vehicle, 600 ) if id == 453 or id == 552 or id == 446 or id == 454 or id == 539 or id == 538 or id == 537 or id == 590 or id == 569 or id == 570 then setElementModel ( vehicle, 547 ) if id == 449 or id == 441 or id == 464 or id == 594 or id == 501 or id == 564 or id == 465 then setElementModel ( vehicle, 567 ) end end end end end end
TAPL Posted May 2, 2012 Posted May 2, 2012 Is that correct? It's still not working! function destroy10 ( player ) removeEventHandler( "onMarkerHit", Marker10, destroy10 ) destroyElement( Marker10 ) checkVehicle ( player ) Marker2 = createMarker ( 1728.5, -6244.6000976563, 149.30000610352, "cylinder", 2.5, 150, 10, 10, 125 ) addEventHandler( "onMarkerHit", Marker2, destroy2 ) end function checkVehicle ( player ) local vehicle = getPedOccupiedVehicle ( player ) local id = math.random( 400, 611 ) if id == 430 or id == 435 or id == 450 or id == 591 or id == 606 or id == 607 or id == 610 or id == 584 or id == 608 then setElementModel ( vehicle, 480 ) if id == 611 or id == 592 or id == 577 or id == 511 or id == 512 or id == 553 or id == 593 or id == 519 or id == 460 or id == 513 then setElementModel ( vehicle, 517 ) if id == 548 or id == 417 or id == 563 or id == 477 or id == 478 or id == 472 or id == 473 or id == 493 or id == 595 or id == 484 then setElementModel ( vehicle, 600 ) if id == 453 or id == 552 or id == 446 or id == 454 or id == 539 or id == 538 or id == 537 or id == 590 or id == 569 or id == 570 then setElementModel ( vehicle, 547 ) if id == 449 or id == 441 or id == 464 or id == 594 or id == 501 or id == 564 or id == 465 then setElementModel ( vehicle, 567 ) end end end end end end your code seems a mess i means this function destroy10 ( player ) removeEventHandler( "onMarkerHit", Marker10, destroy10 ) destroyElement( Marker10 ) checkVehicle ( player ) Marker2 = createMarker ( 1728.5, -6244.6000976563, 149.30000610352, "cylinder", 2.5, 150, 10, 10, 125 ) addEventHandler( "onMarkerHit", Marker2, destroy2 ) end where is Marker10 and function destroy2 ?! also for function checkVehicle you should use elseif -_-"
FSXTim Posted May 2, 2012 Author Posted May 2, 2012 This is only a part of the script. Marker10 and destroy2 are in the other part. I will do it now with elseif and tell you about it later.
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