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Character system


Soren

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no :P ya lo solucione -.- tenia todo bueno pero abia puesto para obtener el edit 2 y era el 4 xDD epic fail error

ahora necesitamos tu ayuda edikosh necesitamos que crees la tabla sql con el skin y que se guarde en el row

GUIEditor_Window = {} 
GUIEditor_Button = {} 
GUIEditor_Label = {} 
GUIEditor_Edit = {} 
GUIEditor_Grid = {} 
rotation = 0 
  
GUIEditor_Window[1] = guiCreateWindow(0.75,0,0.25,0.9967,"GUI IDs",true) 
guiWindowSetMovable(GUIEditor_Window[1],false) 
guiWindowSetSizable(GUIEditor_Window[1],false) 
GUIEditor_Label[1] = guiCreateLabel(25,28,113,21,"Escoge el ID ",false,GUIEditor_Window[1]) 
guiSetFont(GUIEditor_Label[1],"default-bold-small") 
GUIEditor_Grid[1] = guiCreateGridList(9,63,182,463,false,GUIEditor_Window[1]) 
guiGridListSetSelectionMode(GUIEditor_Grid[1],2) 
  
column = guiGridListAddColumn(GUIEditor_Grid[1],"ID",0.2) 
GUIEditor_Button[1] = guiCreateButton(10,532,181,37,"Empezar a Jugar",false,GUIEditor_Window[1]) 
  
GUIEditor_Window[2] = guiCreateWindow(0,0,0.245,0.4567,"GUI Seleccion",true) 
guiWindowSetMovable(GUIEditor_Window[2],false) 
guiWindowSetSizable(GUIEditor_Window[2],false) 
GUIEditor_Button[2] = guiCreateButton(23,36,57,31,"<",false,GUIEditor_Window[2]) 
GUIEditor_Button[3] = guiCreateButton(80,36,57,31,">",false,GUIEditor_Window[2]) 
GUIEditor_Label[2] = guiCreateLabel(27,78,100,22,"NameTag Color",false,GUIEditor_Window[2]) 
GUIEditor_Edit[1] = guiCreateEdit(65,98,61,23,"",false,GUIEditor_Window[2]) 
guiEditSetMaxLength(GUIEditor_Edit[1],3) 
GUIEditor_Label[3] = guiCreateLabel(52,101,9,15,"R",false,GUIEditor_Window[2]) 
guiLabelSetColor(GUIEditor_Label[3],255,0,0) 
GUIEditor_Edit[2] = guiCreateEdit(65,123,61,23,"",false,GUIEditor_Window[2]) 
guiEditSetMaxLength(GUIEditor_Edit[2],3) 
GUIEditor_Label[4] = guiCreateLabel(52,127,9,15,"G",false,GUIEditor_Window[2]) 
guiLabelSetColor(GUIEditor_Label[4],0,255,0) 
GUIEditor_Edit[3] = guiCreateEdit(65,147,61,23,"",false,GUIEditor_Window[2]) 
GUIEditor_Label[5] = guiCreateLabel(52,151,9,15,"B",false,GUIEditor_Window[2]) 
guiLabelSetColor(GUIEditor_Label[5],0,0,255) 
GUIEditor_Label[6] = guiCreateLabel(9,189,83,17,"Nombre del ID",false,GUIEditor_Window[2]) 
GUIEditor_Edit[4] = guiCreateEdit(96,186,91,23,"",false,GUIEditor_Window[2]) 
GUIEditor_Button[4] = guiCreateButton(9,230,169,28,"Crear Personaje/ID",false,GUIEditor_Window[2]) 
  
guiSetVisible(GUIEditor_Window[1],false) 
guiSetVisible(GUIEditor_Window[2],false) 
showCursor(false) 
  
addEvent("onVisible",true) 
addEventHandler("onVisible", getLocalPlayer(),  
function() 
guiSetVisible(GUIEditor_Window[1],true) 
guiSetVisible(GUIEditor_Window[2],true) 
showPlayerHudComponent ("radar",false) 
showCursor(true) 
guiSetInputMode("no_binds_when_editing") 
triggerServerEvent("onCameraMatrix", getLocalPlayer()) 
ped = createPed( 0, -1586.671875, 1351.53125, 8.2823114395142 ) 
end 
) 
  
addEventHandler("onClientGUIClick", root,  
function() 
if source == GUIEditor_Button[1] then 
guiSetVisible(GUIEditor_Window[1],false) 
guiSetVisible(GUIEditor_Window[2],false) 
showCursor(false) 
setElementPosition( localPlayer, 2580.7265625, 2328.77734375, 17.822208404541) 
destroyElement(ped) 
setCameraTarget( localPlayer ) 
setPlayerNametagColor ( localPlayer, tonumber ( guiGetText ( GUIEditor_Edit[1] ) ), tonumber ( guiGetText ( GUIEditor_Edit[2] ) ), tonumber ( guiGetText ( GUIEditor_Edit[3] ) ) ) 
end 
end 
) 
  
function rotateTempPed ( ) 
    if isElement ( ped ) then 
        rotation = rotation + 1 
        if ( rotation > 359 ) then 
            rotation = 0 
        end 
  
        setPedRotation ( ped, rotation ) 
    end 
end 
addEventHandler("onClientRender", root, rotateTempPed) 
  
  
  
numero = 0 
  
function on_pushButton_2_clicked(button,state) 
    if (button == "left" and state == "up") then 
    if(numero == 1) then return end 
    numero = numero - 1 
    setElementModel(ped,numero) 
    
    end 
end 
addEventHandler("onClientGUIClick", GUIEditor_Button[2], on_pushButton_2_clicked) 
  
function on_pushButton_3_clicked(button,state) 
    if (button == "left" and state == "up") then 
    if (numero == 200) then return end 
    numero = numero + 1 
    setElementModel(ped,numero) 
    end 
end 
addEventHandler("onClientGUIClick", GUIEditor_Button[3], on_pushButton_3_clicked) 
  
addEventHandler("onClientGUIClick", root,  
function() 
if source == GUIEditor_Button[4] then 
guiSetVisible(GUIEditor_Window[2],false) 
local row = guiGridListAddRow ( GUIEditor_Grid[1] ) 
guiGridListSetItemText(GUIEditor_Grid[1], row, column, (guiGetText(GUIEditor_Edit[4])), false, false) 
end 
end 
) 

addEventHandler("onPlayerLogin", getRootElement(),  
function() 
triggerClientEvent(source,"onVisible",source) 
end 
) 
  
addEvent("onCameraMatrix", true) 
addEventHandler("onCameraMatrix", getRootElement(),  
function() 
setCameraMatrix( source, -1570.66796875, 1358.087890625, 11.218300819397, -1586.671875, 1351.53125, 8.2823114395142 ) 
end 
) 

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Entonces :

  
function resourceStart() 
  
executeSQLQuery("CREATE TABLE IF NOT EXISTS personajes (ID STRING,Skin NUMBER,r NUMBER,g NUMBER,b NUMBER)") 
  
end 
addEventHandler("onResourceStart",root,resourceStart) 
  

Ahora vos hace el triggerServerEvent con los datos del skin

Edited by Guest
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Liisto nose si sirva soy malo triggeando estas cosas :/

cl-side

GUIEditor_Window = {} 
GUIEditor_Button = {} 
GUIEditor_Label = {} 
GUIEditor_Edit = {} 
GUIEditor_Grid = {} 
rotation = 0 
  
GUIEditor_Window[1] = guiCreateWindow(0.75,0,0.25,0.9967,"GUI IDs",true) 
guiWindowSetMovable(GUIEditor_Window[1],false) 
guiWindowSetSizable(GUIEditor_Window[1],false) 
GUIEditor_Label[1] = guiCreateLabel(25,28,113,21,"Escoge el ID ",false,GUIEditor_Window[1]) 
guiSetFont(GUIEditor_Label[1],"default-bold-small") 
GUIEditor_Grid[1] = guiCreateGridList(9,63,182,463,false,GUIEditor_Window[1]) 
guiGridListSetSelectionMode(GUIEditor_Grid[1],2) 
  
column = guiGridListAddColumn(GUIEditor_Grid[1],"ID",0.2) 
GUIEditor_Button[1] = guiCreateButton(10,532,181,37,"Empezar a Jugar",false,GUIEditor_Window[1]) 
  
GUIEditor_Window[2] = guiCreateWindow(0,0,0.245,0.4567,"GUI Seleccion",true) 
guiWindowSetMovable(GUIEditor_Window[2],false) 
guiWindowSetSizable(GUIEditor_Window[2],false) 
GUIEditor_Button[2] = guiCreateButton(23,36,57,31,"<",false,GUIEditor_Window[2]) 
GUIEditor_Button[3] = guiCreateButton(80,36,57,31,">",false,GUIEditor_Window[2]) 
GUIEditor_Label[2] = guiCreateLabel(27,78,100,22,"NameTag Color",false,GUIEditor_Window[2]) 
GUIEditor_Edit[1] = guiCreateEdit(65,98,61,23,"",false,GUIEditor_Window[2]) 
guiEditSetMaxLength(GUIEditor_Edit[1],3) 
GUIEditor_Label[3] = guiCreateLabel(52,101,9,15,"R",false,GUIEditor_Window[2]) 
guiLabelSetColor(GUIEditor_Label[3],255,0,0) 
GUIEditor_Edit[2] = guiCreateEdit(65,123,61,23,"",false,GUIEditor_Window[2]) 
guiEditSetMaxLength(GUIEditor_Edit[2],3) 
GUIEditor_Label[4] = guiCreateLabel(52,127,9,15,"G",false,GUIEditor_Window[2]) 
guiLabelSetColor(GUIEditor_Label[4],0,255,0) 
GUIEditor_Edit[3] = guiCreateEdit(65,147,61,23,"",false,GUIEditor_Window[2]) 
GUIEditor_Label[5] = guiCreateLabel(52,151,9,15,"B",false,GUIEditor_Window[2]) 
guiLabelSetColor(GUIEditor_Label[5],0,0,255) 
GUIEditor_Label[6] = guiCreateLabel(9,189,83,17,"Nombre del ID",false,GUIEditor_Window[2]) 
GUIEditor_Edit[4] = guiCreateEdit(96,186,91,23,"",false,GUIEditor_Window[2]) 
GUIEditor_Button[4] = guiCreateButton(9,230,169,28,"Crear Personaje/ID",false,GUIEditor_Window[2]) 
  
guiSetVisible(GUIEditor_Window[1],false) 
guiSetVisible(GUIEditor_Window[2],false) 
showCursor(false) 
  
addEvent("onVisible",true) 
addEventHandler("onVisible", getLocalPlayer(),  
function() 
guiSetVisible(GUIEditor_Window[1],true) 
guiSetVisible(GUIEditor_Window[2],true) 
showPlayerHudComponent ("radar",false) 
showCursor(true) 
guiSetInputMode("no_binds_when_editing") 
triggerServerEvent("onCameraMatrix", getLocalPlayer()) 
ped = createPed( 0, -1586.671875, 1351.53125, 8.2823114395142 ) 
end 
) 
  
addEventHandler("onClientGUIClick", root,  
function() 
if source == GUIEditor_Button[1] then 
guiSetVisible(GUIEditor_Window[1],false) 
guiSetVisible(GUIEditor_Window[2],false) 
showCursor(false) 
setElementPosition( localPlayer, 2580.7265625, 2328.77734375, 17.822208404541) 
destroyElement(ped) 
setCameraTarget( localPlayer ) 
setPlayerNametagColor ( localPlayer, tonumber ( guiGetText ( GUIEditor_Edit[1] ) ), tonumber ( guiGetText ( GUIEditor_Edit[2] ) ), tonumber ( guiGetText ( GUIEditor_Edit[3] ) ) ) 
showPlayerHudComponent ("radar",true) 
end 
end 
) 
  
function rotateTempPed ( ) 
    if isElement ( ped ) then 
        rotation = rotation + 1 
        if ( rotation > 359 ) then 
            rotation = 0 
        end 
  
        setPedRotation ( ped, rotation ) 
    end 
end 
addEventHandler("onClientRender", root, rotateTempPed) 
  
  
  
numero = 0 
  
function on_pushButton_2_clicked(button,state) 
    if (button == "left" and state == "up") then 
    if(numero == 1) then return end 
    numero = numero - 1 
    setElementModel(ped,numero) 
    
    end 
end 
addEventHandler("onClientGUIClick", GUIEditor_Button[2], on_pushButton_2_clicked) 
  
function on_pushButton_3_clicked(button,state) 
    if (button == "left" and state == "up") then 
    if (numero == 200) then return end 
    numero = numero + 1 
    setElementModel(ped,numero) 
    end 
end 
addEventHandler("onClientGUIClick", GUIEditor_Button[3], on_pushButton_3_clicked) 
  
addEventHandler("onClientGUIClick", root,  
function() 
if source == GUIEditor_Button[4] then 
guiSetVisible(GUIEditor_Window[2],false) 
local row = guiGridListAddRow ( GUIEditor_Grid[1] ) 
guiGridListSetItemText(GUIEditor_Grid[1], row, column, (guiGetText(GUIEditor_Edit[4])), false, false) 
end 
end 
) 
  
addEvent("onClientGetModel", true) 
addEventHandler("onClientGetModel", getLocalPlayer(),  
function() 
getElementModel(ped) 
end 
) 

sv-side

addEventHandler("onPlayerLogin", getRootElement(),  
function() 
triggerClientEvent(source,"onVisible",source) 
end 
) 
  
addEvent("onCameraMatrix", true) 
addEventHandler("onCameraMatrix", getRootElement(),  
function() 
setCameraMatrix( source, -1570.66796875, 1358.087890625, 11.218300819397, -1586.671875, 1351.53125, 8.2823114395142 ) 
end 
) 
  
function resourceStart() 
triggerClientEvent("onClientGetModel", ped) 
  
executeSQLQuery("CREATE TABLE IF NOT EXISTS personajes (ID STRING,SkinUno NUMBER,SkinDos NUMBER,SkinTres NUMBER)") 
  
end 
addEventHandler("onResourceStart",root,resourceStart) 

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??

addEvent("onClientGetModel", true) 
addEventHandler("onClientGetModel", getLocalPlayer(), 
function() 
getModel = getElementModel(ped) 
end 
) 

addEventHandler("onPlayerLogin", getRootElement(), 
function() 
triggerClientEvent(source,"onVisible",source) 
end 
) 
  
addEvent("onCameraMatrix", true) 
addEventHandler("onCameraMatrix", getRootElement(), 
function() 
setCameraMatrix( source, -1570.66796875, 1358.087890625, 11.218300819397, -1586.671875, 1351.53125, 8.2823114395142 ) 
end 
) 
  
function resourceStart() 
triggerClientEvent("onClientGetModel", getModel) 
  
executeSQLQuery("CREATE TABLE IF NOT EXISTS personajes (ID STRING,SkinUno NUMBER,SkinDos NUMBER,SkinTres NUMBER)") 
  
end 
addEventHandler("onResourceStart",root,resourceStart) 

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No, haces cosas porque si chabon...es como queres mandar fruta para que lo haga pero bueno lo conseguiste :

  
function elBotonQueInicia() 
local getModel = getElementModel(ped) 
triggerServerEvent("guardandoDatos",localPlayer) 
end 
) 
  

Y LISTO POR HOY

Si queres experimentar, tenes que hacer que se inserte una fila de SQL

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addEventHandler("onPlayerLogin", getRootElement(), 
function() 
triggerClientEvent(source,"onVisible",source) 
end 
) 
  
addEvent("onCameraMatrix", true) 
addEventHandler("onCameraMatrix", getRootElement(), 
function() 
setCameraMatrix( source, -1570.66796875, 1358.087890625, 11.218300819397, -1586.671875, 1351.53125, 8.2823114395142 ) 
end 
) 
  
function resourceStart() 
triggerClientEvent("onClientGetModel", getModel) 
  
executeSQLQuery("CREATE TABLE IF NOT EXISTS personajes (ID STRING,SkinUno NUMBER,SkinDos NUMBER,SkinTres NUMBER)") 
end 
addEvent("guardandoDatos", true) 
addEventHandler("onResourceStart",root,resourceStart) 
addEventHandler("guardandoDatos",root,resourceStart) 

? no entiendo ni pito de SQL :/

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Estoy cansado hoy ...te digo el sistema

Vos creas una tabla con los datos del accountName (ID) , skin (SkinPed), numeroDelPersonaje(eso me olvide de ponerlo)

entonces , ponele que el chabon tenga que elegir el PJ al que spawnear...tonces :

Entonces pones :

SELECT * FROM personajes WHERE ID = '"..accountName.."' AND numeroDelPersonaje = '"..elNumeroPJ.."'")

El numero PJ seria que PJ eligio , osea el primero, segundo o tercero..

Y de ahi sacas una tabla que devuelve los datos.

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Ok la ultima preguntita porq ai 3 variables SkinUno SkinDos SkinTres ?

addEventHandler("onPlayerLogin", getRootElement(), 
function() 
triggerClientEvent(source,"onVisible",source) 
end 
) 
  
addEvent("onCameraMatrix", true) 
addEventHandler("onCameraMatrix", getRootElement(), 
function() 
setCameraMatrix( source, -1570.66796875, 1358.087890625, 11.218300819397, -1586.671875, 1351.53125, 8.2823114395142 ) 
end 
) 
  
function resourceStart() 
triggerClientEvent("onClientGetModel", getModel) 
  
executeSQLQuery("CREATE TABLE IF NOT EXISTS personajes (ID STRING,SkinUno NUMBER,SkinDos NUMBER,SkinTres NUMBER)") 
end 
addEvent("guardandoDatos", true) 
addEventHandler("onResourceStart",root,resourceStart) 
addEventHandler("guardandoDatos",root,resourceStart) 

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