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QUESTION: Car Mod Maker


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Ye, here:

function mod()  -- clientside 
  txd = engineLoadTXD("name.txd", 425 ) -- name.txd = txd file, 425 = car id 
  engineImportTXD(dff, 425) 
  dff = engineLoadDFF("name.dff", 425 ) -- name.dff = dff file, 425 = car id 
  engineReplaceModel(dff, 425) 
end 
addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), mod) 

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  • MTA Team

You misinterpreted my post, what I said, in baby language, was if he wanted to know how to CREATED DFF AND TXD then go to gtanet.com. If he wanted to know HOW to add to the server, he can ask here how to.

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local tVehicles = 
{ 
    { txd = 'data/infernus.txd', txdID = 411, dff = 'data/infernus.dff', dffID = 411 }; 
    { txd = 'data/elegy.txd', txdID = 562, dff = 'data/elegy.dff', dffID = 562 }; 
} 
  
addEventHandler ( 'onClientResourceStart', resourceRoot,  
    function ( ) 
        for _, vehicle in pairs ( tVehicles ) do 
            engineReplaceModel  (  
                                    engineLoadDFF ( vehicle.dff, vehicle.dffID ), 
                                    vehicle.dffID 
                                ); 
            engineImportTXD     ( 
                                    engineLoadTXD ( vehicle.txd, vehicle.txdID ), 
                                    vehicle.txdID 
                                ); 
        end 
    end 
) 

To add more vehicles to the table do:

{ txd = 'pathToTheTXD', txdID = idOfTheTxdFile, dff = 'pathToTheDFF', dffID = idOfTheDffFile }; 

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