Stevenn Posted April 23, 2012 Share Posted April 23, 2012 Hello, i got a problem.. i got this code: local tMarkers = { { nX = 0, nY = 0, nZ = 10 }; { nX = 200, nY = 200, nZ = 20 }; } for _, t in pairs( tMarkers ) do lolMarkers = createMarker ( t.nX, t.nY, t.nZ ) end function myfunction () triggerClientEvent ( "myevent", source ) end addEventHandler ( "onMarkerHit", lolMarkers, myfunction) but I get bad argument at "addEventHandler ( "onMarkerHit", lolMarkers, myfunction" Link to comment
Kenix Posted April 23, 2012 Share Posted April 23, 2012 Client side local tMarkers = { { nX = 0, nY = 0, nZ = 10 }; { nX = 200, nY = 200, nZ = 20 }; } for _, t in pairs( tMarkers ) do uMarker = createMarker ( t.nX, t.nY, t.nZ ) addEventHandler( 'onClientMarkerHit', uMarker, function( uPlayer ) if uPlayer == localPlayer then -- ... end end ) end Link to comment
Puma Posted April 23, 2012 Share Posted April 23, 2012 Kenix, you're forgetting the 'propagated'-optional argument. It prevents the eventhandler to be triggered for any marker. Alternative: local tMarkers = { { nX = 0, nY = 0, nZ = 10 }; { nX = 200, nY = 200, nZ = 20 }; } function myfunction () triggerClientEvent ( "myevent", source ) end for _, t in pairs( tMarkers ) do local marker = createMarker ( t.nX, t.nY, t.nZ ) addEventHandler ( "onClientMarkerHit", marker, myfunction, false ) end Link to comment
Kenix Posted April 23, 2012 Share Posted April 23, 2012 Kenix, you're forgetting the 'propagated'-optional argument. It prevents the eventhandler to be triggered for any marker.Alternative: local tMarkers = { { nX = 0, nY = 0, nZ = 10 }; { nX = 200, nY = 200, nZ = 20 }; } function myfunction () triggerClientEvent ( "myevent", source ) end for _, t in pairs( tMarkers ) do local marker = createMarker ( t.nX, t.nY, t.nZ ) addEventHandler ( "onClientMarkerHit", marker, myfunction, false ) end Puma, It's triggered for all players. Ah .. Yes my bad local tMarkers = { { nX = 0, nY = 0, nZ = 10 }; { nX = 200, nY = 200, nZ = 20 }; } for _, t in pairs( tMarkers ) do uMarker = createMarker ( t.nX, t.nY, t.nZ ) addEventHandler( 'onClientMarkerHit', uMarker, function( uPlayer ) if uPlayer == localPlayer then -- ... end end ,false ) end Link to comment
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