iFoReX Posted April 20, 2012 Share Posted April 20, 2012 @tittle I have a problem with accounts data please say me what is bad in debugging I dont have errors cl-side GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Label = {} GUIEditor_Edit = {} GUIEditor_Window[1] = guiCreateWindow(0.3242,0.6933,0.3477,0.2316,"GUI Skins",true) GUIEditor_Label[1] = guiCreateLabel(101,28,214,18,"Aqui Pones la ID del skin que quieras",false,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[1],255,255,0) guiSetFont(GUIEditor_Label[1],"default-bold-small") GUIEditor_Edit[1] = guiCreateEdit(21,25,75,30,"",false,GUIEditor_Window[1]) GUIEditor_Button[1] = guiCreateButton(21,66,111,32,"Comprar Skin",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(196,66,111,32,"Cancelar",false,GUIEditor_Window[1]) GUIEditor_Label[2] = guiCreateLabel(17,111,323,16,"El Costo de este Skin es el siguiente : 15000 ",false,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[2],255,255,0) guiSetFont(GUIEditor_Label[2],"default-bold-small") GUIEditor_Window[2] = guiCreateWindow(0.3594,0.295,0.291,0.2167,"GUI Confirmacion de Cambio de Skin",true) guiWindowSetMovable(GUIEditor_Window[2],false) guiWindowSetSizable(GUIEditor_Window[2],false) GUIEditor_Label[3] = guiCreateLabel(39,26,207,14,"Seguro que quieres cambiar tu skin ?",false,GUIEditor_Window[2]) guiLabelSetColor(GUIEditor_Label[3],255,255,0) guiSetFont(GUIEditor_Label[3],"default-bold-small") GUIEditor_Button[3] = guiCreateButton(9,82,63,29,"Si",false,GUIEditor_Window[2]) GUIEditor_Button[4] = guiCreateButton(206,82,63,29,"No",false,GUIEditor_Window[2]) guiSetVisible( GUIEditor_Window[1], false) showCursor(false) ------------------------------------ ---TheMarker------------------------ marker = createMarker( 1654.16162, -1661.63123, 21.9, "cylinder", 2, 100, 0, 255, 100 ) createBlipAttachedTo( marker, 45 ) function warp() setElementPosition( localPlayer, 1651, -1661.63123, 21.9 ) end addCommandHandler("setpos", warp) ------------------------------------ ---TheFunctions--------------------- function markerHit ( hitPlayer ) if ( hitPlayer == localPlayer and source == marker ) then guiSetVisible ( GUIEditor_Window[1], true ) showCursor ( true ) triggerServerEvent ( "cm", getLocalPlayer() ) setElementDimension( localPlayer, 2 ) ped = createPed ( tonumber ( guiGetText ( GUIEditor_Edit[1] ) ) or 0, 1654.16162, -1661.63123, 21.9 ) -- If no skin was given, it'll create it with CJ skin. setPedSkin(ped, tonumber ( guiGetText ( GUIEditor_Edit[1] ) ) ) if ( ped ) then setElementFrozen ( ped, true ) setElementDimension( ped, 2 ) setElementAlpha( localPlayer, 0 ) end end end addEventHandler ( "onClientMarkerHit", root, markerHit ) local originalPosition = { } function botton() if source == GUIEditor_Button[2] then originalPosition = { getElementPosition ( localPlayer ) } guiSetVisible( GUIEditor_Window[1], false) guiSetVisible( GUIEditor_Window[2], false) showCursor(false) setCameraTarget( localPlayer ) setElementDimension( localPlayer, 0 ) setElementFrozen ( localPlayer, false ) setElementPosition ( localPlayer, unpack ( originalPosition ) ) setElementAlpha ( localPlayer, 255 ) elseif source == GUIEditor_Button[1] then guiSetVisible( GUIEditor_Window[1], false) guiSetVisible( GUIEditor_Window[2], true) showCursor(true) elseif source == GUIEditor_Button[4] then guiSetVisible( GUIEditor_Window[1], true ) guiSetVisible( GUIEditor_Window[2], false ) showCursor(true) elseif source == GUIEditor_Button[3] then setCameraTarget( localPlayer ) guiSetVisible( GUIEditor_Window[1], false ) guiSetVisible( GUIEditor_Window[2], false ) showCursor(false) setElementDimension( localPlayer, 0 ) setElementAlpha( localPlayer, 255 ) local money = getPlayerMoney( localPlayer ) if ( money >= 15000 ) then triggerServerEvent("qtm", getLocalPlayer() ) setElementModel( localPlayer, tonumber ( guiGetText ( GUIEditor_Edit[1] ) ) ) else outputChatBox( " Para Comprarte este skin necesitas $15000 y tu dinero es "..money.." " ) end end end addEventHandler ( "onClientGUIClick", root, botton ) function destruir ( matchingDimension ) if ( localPlayer and source == marker ) then if isElement(ped) then destroyElement(ped) end end end addEventHandler("onClientMarkerLeave", root, destruir) guiSetVisible( GUIEditor_Window[2], false) sv-side function a() camara = setCameraMatrix( source, 1654.2763671875, -1670.05078125, 21.4375, 1654.16162, -1661.63123, 21.9 ) setElementDimension( camara, 2 ) end addEvent("cm", true) addEventHandler("cm", root, a) function e( ) local money = getPlayerMoney ( source ) if (money >= 15000) then takePlayerMoney( source, 15000 ) else outputChatBox( " tu Dinero es "..money.." y necesitas $15000 para comprarte un skin " ) end end addEvent("qtm", true) addEventHandler("qtm", getRootElement(), e) function onPlayerQuit ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) and not isGuestAccount ( playeraccount ) then -- if the player is logged in local skin = getElementModel( source ) setAccountData ( playeraccount, "skins", skin ) end end function onPlayerLogin (_, playeraccount ) -- when a player logins, retrieve his money amount from his account data and set it if ( playeraccount ) then local skins = getAccountData ( playeraccount, "skins" ) -- make sure there was actually a value saved under this key (check if playermoney is not false). -- this will for example not be the case when a player plays the gametype for the first time if ( skins ) then setElementModel ( source ) end end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) addEventHandler ( "onPlayerLogin", getRootElement ( ), onPlayerLogin) function spawn() if spawnPlayer then getAccountData ( playeraccount, "skins" ) setElementModel ( source ) end end addEventHandler("onClientPlayerWasted", getRootElement ( ), spawn) please help me Link to comment
Puma Posted April 21, 2012 Share Posted April 21, 2012 function spawn() if spawnPlayer then getAccountData ( playeraccount, "skins" ) setElementModel ( source ) end end addEventHandler("onClientPlayerWasted", getRootElement ( ), spawn) What do you want to do with it? It saves your skin when you quit and gives you the skin when you login. Your script doesn't work, because the skin isn't set when you spawn and therefore the mistake is in the last function. There's no 'onClientPlayerWasted' event serverside (all CLIENT events have CLIENT in the eventname), you should use 'onPlayerWasted'. When the player dies, you respawn him at first, then request the 'skins'-accountdata (if he has an account and if it's not a guestaccount) and if he has accountdata on 'skins', you set his skin (model) to that skin. Link to comment
iFoReX Posted April 21, 2012 Author Share Posted April 21, 2012 I want when the player spawn , he have the skin saved but I dont know how do it, please help me Link to comment
Puma Posted April 21, 2012 Share Posted April 21, 2012 function a() camara = setCameraMatrix( source, 1654.2763671875, -1670.05078125, 21.4375, 1654.16162, -1661.63123, 21.9 ) setElementDimension( camara, 2 ) end addEvent("cm", true) addEventHandler("cm", root, a) function e( ) local money = getPlayerMoney ( source ) if (money >= 15000) then takePlayerMoney( source, 15000 ) else outputChatBox( " tu Dinero es "..money.." y necesitas $15000 para comprarte un skin " ) end end addEvent("qtm", true) addEventHandler("qtm", getRootElement(), e) function playerQuits () local playeraccount = getPlayerAccount ( source ) -- get the player's account if ( playeraccount ) and not isGuestAccount ( playeraccount ) then -- if the player is logged in local skin = getElementModel( source ) -- get skin accountdata setAccountData ( playeraccount, "skins", skin ) -- save current skin to account end end addEventHandler ( "onPlayerQuit", getRootElement ( ), playerQuits ) function playerLogin ( _, playeraccount ) -- player logs in if playeraccount then -- if account that he logged into, exists local skins = getAccountData ( playeraccount, "skins" ) -- get skin accountdata if skins then -- if he has skin accountdata setElementModel ( source, skins ) -- give him the skin end end end addEventHandler ( "onPlayerLogin", getRootElement(), playerLogin ) function playerSpawns () -- called when a player spawns local account = getPlayerAccount ( source ) -- get the player's account if account and not isGuestAccount ( account ) then -- if he's logged in on an account local skin = getAccountData ( playeraccount, "skins" ) -- get skin accountdata if skin then -- if he has skin accountdata setElementModel ( source, skin ) -- give him the skin end end end addEventHandler ( "onPlayerSpawn", getRootElement(), playerSpawns ) -- when player spawns, call playerSpawns function This should do it. Saves skin when you quit, gives you the skin when you login or spawn. Link to comment
iFoReX Posted April 21, 2012 Author Share Posted April 21, 2012 doesnt work here the debugging my Resource call GUI4 Link to comment
Castillo Posted April 21, 2012 Share Posted April 21, 2012 function a ( ) camara = setCameraMatrix ( source, 1654.2763671875, -1670.05078125, 21.4375, 1654.16162, -1661.63123, 21.9 ) setElementDimension( source, 2 ) end addEvent ( "cm", true ) addEventHandler ( "cm", root, a ) function e ( ) local money = getPlayerMoney ( source ) if ( money >= 15000 ) then takePlayerMoney ( source, 15000 ) else outputChatBox ( " tu Dinero es ".. money .." y necesitas $15000 para comprarte un skin." ) end end addEvent ( "qtm", true ) addEventHandler ( "qtm", root, e ) function playerQuits ( ) local playeraccount = getPlayerAccount ( source ) -- get the player's account if ( playeraccount ) and ( not isGuestAccount ( playeraccount ) ) then -- if the player is logged in local skin = getElementModel ( source ) -- get the player skin. setAccountData ( playeraccount, "skin", skin ) -- save current skin to account end end addEventHandler ( "onPlayerQuit", root, playerQuits ) function playerLogin ( _, playeraccount ) -- player logs in if ( playeraccount ) then -- if account that he logged into, exists local skin = getAccountData ( playeraccount, "skin" ) -- get skin accountdata if ( skin ) then -- if he has skin accountdata setElementModel ( source, tonumber ( skin ) ) -- give him the skin end end end addEventHandler ( "onPlayerLogin", root, playerLogin ) function playerSpawns ( ) -- called when a player spawns local playeraccount = getPlayerAccount ( source ) -- get the player's account if ( playeraccount ) and ( not isGuestAccount ( playeraccount ) ) then -- if he's logged in on an account local skin = getAccountData ( playeraccount, "skin" ) -- get skin accountdata if ( skin ) then -- if he has skin accountdata setElementModel ( source, tonumber ( skin ) ) -- give him the skin end end end addEventHandler ( "onPlayerSpawn", root, playerSpawns ) -- when player spawns, call playerSpawns function Link to comment
iFoReX Posted April 21, 2012 Author Share Posted April 21, 2012 Doesnt work when I spawned With the system of 50P I dont spawn with the skin Link to comment
Castillo Posted April 21, 2012 Share Posted April 21, 2012 Set a timer to set the skin, e.g 2 seconds after spawn set the new skin. Link to comment
iFoReX Posted April 21, 2012 Author Share Posted April 21, 2012 I put a setTimer but Doesnt work again setTimer( playerSpawns, 2000, 1 ) Link to comment
Castillo Posted April 21, 2012 Share Posted April 21, 2012 No, you didn't get me right, I mean set a timer at setElementModel. function a ( ) camara = setCameraMatrix ( source, 1654.2763671875, -1670.05078125, 21.4375, 1654.16162, -1661.63123, 21.9 ) setElementDimension( source, 2 ) end addEvent ( "cm", true ) addEventHandler ( "cm", root, a ) function e ( ) local money = getPlayerMoney ( source ) if ( money >= 15000 ) then takePlayerMoney ( source, 15000 ) else outputChatBox ( " tu Dinero es ".. money .." y necesitas $15000 para comprarte un skin." ) end end addEvent ( "qtm", true ) addEventHandler ( "qtm", root, e ) function playerQuits ( ) local playeraccount = getPlayerAccount ( source ) -- get the player's account if ( playeraccount ) and ( not isGuestAccount ( playeraccount ) ) then -- if the player is logged in local skin = getElementModel ( source ) -- get the player skin. setAccountData ( playeraccount, "skin", skin ) -- save current skin to account end end addEventHandler ( "onPlayerQuit", root, playerQuits ) function playerLogin ( _, playeraccount ) -- player logs in if ( playeraccount ) then -- if account that he logged into, exists local skin = getAccountData ( playeraccount, "skin" ) -- get skin accountdata if ( skin ) then -- if he has skin accountdata setElementModel ( source, tonumber ( skin ) ) -- give him the skin end end end addEventHandler ( "onPlayerLogin", root, playerLogin ) function playerSpawns ( ) -- called when a player spawns local playeraccount = getPlayerAccount ( source ) -- get the player's account if ( playeraccount ) and ( not isGuestAccount ( playeraccount ) ) then -- if he's logged in on an account local skin = getAccountData ( playeraccount, "skin" ) -- get skin accountdata if ( skin ) then -- if he has skin accountdata setTimer ( setElementModel, 2000, 1, source, tonumber ( skin ) ) -- give him the skin end end end addEventHandler ( "onPlayerSpawn", root, playerSpawns ) -- when player spawns, call playerSpawns function Link to comment
iFoReX Posted April 21, 2012 Author Share Posted April 21, 2012 again doesnt work , I buy the script , but when I spawn I have the other skin here the code please help me sv-side function a ( ) camara = setCameraMatrix ( source, 1654.2763671875, -1670.05078125, 21.4375, 1654.16162, -1661.63123, 21.9 ) setElementDimension( source, 2 ) end addEvent ( "cm", true ) addEventHandler ( "cm", root, a ) function e ( ) local money = getPlayerMoney ( source ) if ( money >= 15000 ) then takePlayerMoney ( source, 15000 ) else outputChatBox ( " tu Dinero es ".. money .." y necesitas $15000 para comprarte un skin." ) end end addEvent ( "qtm", true ) addEventHandler ( "qtm", root, e ) function playerQuits ( ) local playeraccount = getPlayerAccount ( source ) -- get the player's account if ( playeraccount ) and ( not isGuestAccount ( playeraccount ) ) then -- if the player is logged in local skin = getElementModel ( source ) -- get the player skin. setAccountData ( playeraccount, "skin", skin ) -- save current skin to account end end addEventHandler ( "onPlayerQuit", root, playerQuits ) function playerLogin ( _, playeraccount ) -- player logs in if ( playeraccount ) then -- if account that he logged into, exists local skin = getAccountData ( playeraccount, "skin" ) -- get skin accountdata if ( skin ) then -- if he has skin accountdata setElementModel ( source, tonumber ( skin ) ) -- give him the skin end end end addEventHandler ( "onPlayerLogin", root, playerLogin ) function playerSpawns ( ) -- called when a player spawns local playeraccount = getPlayerAccount ( source ) -- get the player's account if ( playeraccount ) and ( not isGuestAccount ( playeraccount ) ) then -- if he's logged in on an account local skin = getAccountData ( playeraccount, "skin" ) -- get skin accountdata if ( skin ) then -- if he has skin accountdata setTimer ( setElementModel, 2000, 1, source, tonumber ( skin ) ) -- give him the skin end end end addEventHandler ( "onPlayerSpawn", root, playerSpawns ) -- when player spawns, call playerSpawns function cl-side GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Label = {} GUIEditor_Edit = {} originalPosition = { } rotation = 0 GUIEditor_Window[1] = guiCreateWindow(0.3242,0.6933,0.3477,0.2316,"GUI Skins",true) GUIEditor_Label[1] = guiCreateLabel(101,28,214,18,"Aqui Pones la ID del skin que quieras",false,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[1],255,255,0) guiSetFont(GUIEditor_Label[1],"default-bold-small") GUIEditor_Edit[1] = guiCreateEdit(21,25,75,30,"",false,GUIEditor_Window[1]) GUIEditor_Button[1] = guiCreateButton(21,66,111,32,"Comprar Skin",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(196,66,111,32,"Cancelar",false,GUIEditor_Window[1]) GUIEditor_Label[2] = guiCreateLabel(17,111,323,16,"El Costo de este Skin es el siguiente : 15000 ",false,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[2],255,255,0) guiSetFont(GUIEditor_Label[2],"default-bold-small") GUIEditor_Window[2] = guiCreateWindow(0.3594,0.295,0.291,0.2167,"GUI Confirmacion de Cambio de Skin",true) guiWindowSetMovable(GUIEditor_Window[2],false) guiWindowSetSizable(GUIEditor_Window[2],false) guiSetVisible( GUIEditor_Window[2], false) GUIEditor_Label[3] = guiCreateLabel(39,26,207,14,"Seguro que quieres cambiar tu skin ?",false,GUIEditor_Window[2]) guiLabelSetColor(GUIEditor_Label[3],255,255,0) guiSetFont(GUIEditor_Label[3],"default-bold-small") GUIEditor_Button[3] = guiCreateButton(9,82,63,29,"Si",false,GUIEditor_Window[2]) GUIEditor_Button[4] = guiCreateButton(206,82,63,29,"No",false,GUIEditor_Window[2]) guiSetVisible( GUIEditor_Window[1], false) showCursor(false) guiSetInputMode("no_binds_when_editing") ------------------------------------ ---TheMarker------------------------ marker = createMarker ( 1654.16162, -1661.63123, 21.6, "cylinder", 2, 100, 0, 255, 100 ) createBlipAttachedTo ( marker, 45 ) function warp ( ) setElementPosition ( localPlayer, 1651, -1661.63123, 21.9 ) end addCommandHandler ( "setpos", warp ) ------------------------------------ ---TheFunctions--------------------- function markerHit ( hitPlayer ) if ( hitPlayer == localPlayer and source == marker ) then guiSetVisible ( GUIEditor_Window[1], true ) showCursor ( true ) removeEventHandler ( "onClientRender", root, rotateTempPed ) triggerServerEvent ( "cm", getLocalPlayer() ) setElementDimension( localPlayer, 2 ) ped = createPed ( tonumber ( guiGetText ( GUIEditor_Edit[1] ) ) or 0, 1654.16162, -1661.63123, 21.9 ) -- If no skin was given, it'll create it with CJ skin. if ( ped ) then addEventHandler ( "onClientRender", root, rotateTempPed ) setElementFrozen ( ped, true ) setElementDimension( ped, 2 ) setElementAlpha( localPlayer, 0 ) end end end addEventHandler ( "onClientMarkerHit", root, markerHit ) function botton ( ) if source == GUIEditor_Button[2] then originalPosition = { getElementPosition ( localPlayer ) } guiSetVisible( GUIEditor_Window[1], false) guiSetVisible( GUIEditor_Window[2], false) showCursor(false) setCameraTarget( localPlayer ) setElementDimension( localPlayer, 0 ) setElementFrozen ( localPlayer, false ) setElementPosition ( localPlayer, unpack ( originalPosition ) ) setElementAlpha ( localPlayer, 255 ) elseif source == GUIEditor_Button[1] then guiSetVisible( GUIEditor_Window[1], false) guiSetVisible( GUIEditor_Window[2], true) showCursor(true) elseif source == GUIEditor_Button[4] then guiSetVisible( GUIEditor_Window[1], true ) guiSetVisible( GUIEditor_Window[2], false ) showCursor(true) elseif source == GUIEditor_Button[3] then setCameraTarget( localPlayer ) guiSetVisible( GUIEditor_Window[1], false ) guiSetVisible( GUIEditor_Window[2], false ) showCursor(false) setElementDimension( localPlayer, 0 ) setElementAlpha( localPlayer, 255 ) local money = getPlayerMoney( localPlayer ) if ( money >= 15000 ) then triggerServerEvent("qtm", getLocalPlayer() ) setElementModel( localPlayer, tonumber ( guiGetText ( GUIEditor_Edit[1] ) ) ) else outputChatBox( " Para Comprarte este skin necesitas $15000 y tu dinero es ".. money .." " ) end end end addEventHandler ( "onClientGUIClick", root, botton ) addEventHandler ( "onClientGUIChanged", GUIEditor_Edit[1], function ( ) local skin = guiGetText ( source ) if ( isElement ( ped ) ) then setElementModel ( ped, tonumber ( skin ) or 0 ) end end ) function destruir ( matchingDimension ) if ( localPlayer and source == marker ) then if isElement ( ped ) then destroyElement ( ped ) removeEventHandler ( "onClientRender", root, rotateTempPed ) end end end addEventHandler ( "onClientMarkerLeave", root, destruir ) function rotateTempPed ( ) if isElement ( ped ) then -- If the ped exists rotation = rotation + 1 -- Increase the variable "rotation" by 1. if ( rotation > 359 ) then -- If the rotation is higher to 359 rotation = 0 -- Set the rotation back to 0. end setPedRotation ( ped, rotation ) -- Set the ped rotation to variable "rotation". end end Link to comment
Absence2 Posted April 21, 2012 Share Posted April 21, 2012 do you want to get your skin when you die or what? Link to comment
iFoReX Posted April 21, 2012 Author Share Posted April 21, 2012 Now I have It Problem When I Put in GUIEditor_Edit[1] I have it problem in debugging and console here the lua function a ( ) camara = setCameraMatrix ( source, 1654.2763671875, -1670.05078125, 21.4375, 1654.16162, -1661.63123, 21.9 ) setElementDimension( source, 2 ) end addEvent ( "cm", true ) addEventHandler ( "cm", root, a ) function e ( ) local money = getPlayerMoney ( source ) if ( money >= 15000 ) then takePlayerMoney ( source, 15000 ) local Skins = xmlCreateFile("skins.xml","Propietarios") local propietarios = xmlCreateChild(Skins, "owners") local success = xmlNodeSetValue ( propietarios, "..trosting ( guiGetText ( GUIEditor_Edit[1] ) ).. " ) xmlSaveFile( Skins ) SkinsXML = xmlLoadFile("skins.xml") local child = xmlFindChild(SkinsXML, "Skin", 0) xmlNodeSetAttribute(child, "ID", ( trosting ( guiGetText ( GUIEditor_Edit[1] ) ) ) ) else outputChatBox ( " tu Dinero es ".. money .." y necesitas $15000 para comprarte un skin." ) end end addEvent ( "qtm", true ) addEventHandler ( "qtm", root, e ) function playerQuits ( ) local playeraccount = getPlayerAccount ( source ) -- get the player's account if ( playeraccount ) and ( not isGuestAccount ( playeraccount ) ) then -- if the player is logged in local skin = getElementModel ( source ) -- get the player skin. setAccountData ( playeraccount, "skin", skin ) -- save current skin to account end end addEventHandler ( "onPlayerQuit", root, playerQuits ) function playerLogin ( _, playeraccount ) -- player logs in if ( playeraccount ) then -- if account that he logged into, exists local skin = getAccountData ( playeraccount, "skin" ) -- get skin accountdata if ( skin ) then -- if he has skin accountdata setElementModel ( source, tonumber ( skin ) ) -- give him the skin end end end addEventHandler ( "onPlayerLogin", root, playerLogin ) function playerSpawns ( ) -- called when a player spawns local playeraccount = getPlayerAccount ( source ) -- get the player's account if ( playeraccount ) and ( not isGuestAccount ( playeraccount ) ) then -- if he's logged in on an account local skin = getAccountData ( playeraccount, "skin" ) -- get skin accountdata if ( skin ) then -- if he has skin accountdata setTimer ( setElementModel, 2000, 1, source, tonumber ( skin ) ) -- give him the skin end end end addEventHandler ( "onPlayerSpawn", root, playerSpawns ) -- when player spawns, call playerSpawns function Here the console and debugging error [2012-04-22 09:23:23] ERROR: GUI4\xDD_sv.lua:18: attempt to index global 'GUIEditor_Edit' (a nil value) Link to comment
Castillo Posted April 21, 2012 Share Posted April 21, 2012 You're using client side tables, functions on a server side script. Link to comment
iFoReX Posted April 21, 2012 Author Share Posted April 21, 2012 Ok Solid now... I appear with other skin doesnt with Im bought is the skin 106 Link to comment
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