yanvr Posted April 19, 2012 Share Posted April 19, 2012 hello I need to teach me a little with the dxscoreboards i'm working with a experience system labels and i want to add some columns in the DXSCOREBOARD: experience and level. The problem is that the exp resource works when player when a player dies. I can't work with zombies. Can anybody help? Serverside exports.dxscoreboard:scoreboardAddColumn("ExP") exports.dxscoreboard:scoreboardAddColumn("Level") exports.dxscoreboard:scoreboardAddColumn("Wanted") local levels = {[30] = 1, [55] = 2, [75] = 3, [85] = 4, [95] = 5, [120] = 6, [150] = 7, [230] = 8, [350] = 9, [500] = 10} function win(ammo, killer, weapon, bodypart) if (killer and killer ~= source) then local H = getElementData(killer, "ExP") local S = getElementData(killer, "Level") local killer1 = getPlayerName(killer) local noob = getPlayerName(source) setElementData(killer, "ExP", tonumber(H)+1) if levels[tonumber(H)] then setElementData(killer, "Level", "Lvl ".. tostring(levels[tonumber(H)]) .." !") triggerClientEvent ( killer, "playSound", killer ) end outputChatBox(killer1 .. "Killed " .. noob .. " and gained +1 Exp", getRootElement(), 255, 255, 0, false) end end addEventHandler( "onPlayerWasted", getRootElement(), win) function onLogin (_,account) setElementData(source, "Level", getAccountData(account, "lvl") or "Level 0 !") setElementData(source, "ExP", getAccountData(account, "exp") or "Exp 0 !") end addEventHandler ("onPlayerLogin", root, onLogin) function saveData(thePlayer, theAccount) if (theAccount and not isGuestAccount(theAccount)) then setAccountData (theAccount, "lvl", getElementData(thePlayer, "Level")) setAccountData (theAccount, "exp", getElementData(thePlayer, "ExP")) end end addEventHandler ("onPlayerQuit", root, function () saveData(source, getPlayerAccount(source)) end) addEventHandler ("onPlayerLogout", root, function (prev) saveData(source, prev) end) function getwan() local players = getElementsByType ( "player" ) for theKey,thePlayer in ipairs(players) do local wanted = getPlayerWantedLevel(thePlayer) local zero = "" local one = "*" local two = "**" local three = "***" local four = "****" local five = "*****" local six = "******" if wanted == 0 then setElementData ( thePlayer, "Wanted", zero ) else if wanted == 1 then setElementData ( thePlayer, "Wanted", one ) else if wanted == 2 then setElementData ( thePlayer, "Wanted", two ) else if wanted == 3 then setElementData ( thePlayer, "Wanted", three ) else if wanted == 4 then setElementData ( thePlayer, "Wanted", four ) else if wanted == 5 then setElementData ( thePlayer, "Wanted", five ) else if wanted == 6 then setElementData ( thePlayer, "Wanted", six ) end end end end end end end end end setTimer(getwan,100,0) addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), getwan ) Clientside function levelup () local Exp = getElementData(localPlayer,"ExP") local Level = getElementData(localPlayer,"Level") if isElement(expLabel) then destroyElement(expLabel) end expLabel = guiCreateLabel(0.600,0.10,0.1708,0.0963,"New exp: ??\nExperience: ".. tostring(Exp) .."\nLevel: ".. tostring(Level),true) guiLabelSetColor(expLabel,0,255,0) guiLabelSetVerticalAlign(expLabel,"top") guiLabelSetHorizontalAlign(expLabel,"left",false) guiSetFont(expLabel,"clear-normal") setTimer ( levelup, 2000, 1) end setTimer ( levelup, 2000, 1) Link to comment
Castillo Posted April 19, 2012 Share Posted April 19, 2012 Moved to "Scripting" section. ---------------------------------- function win ( killer ) if ( killer and getElementType ( killer ) == "player" ) then local H = tonumber ( getElementData ( killer, "ExP" ) ) or 0 local S = getElementData ( killer, "Level" ) setElementData ( killer, "ExP", H + 1 ) if ( levels [ H ] ) then setElementData ( killer, "Level", "Lvl ".. tostring ( levels [ H ] ) .." !" ) triggerClientEvent ( killer, "playSound", killer ) end end end addEvent ( "onZombieWasted", true ) addEventHandler ( "onZombieWasted", getRootElement(), win ) Link to comment
Kenix Posted April 19, 2012 Share Posted April 19, 2012 yanvr Use [xml][/xml] tags in next time. Link to comment
X-SHADOW Posted April 20, 2012 Share Posted April 20, 2012 Hey That's My Code ! why did you steal it ! wtf noob. Link to comment
Absence2 Posted April 20, 2012 Share Posted April 20, 2012 once you post it here, it's basically open for everyone, unless you FORCE the people who helped you to delete theirs and aswell as you delete yours. (posts containing scripts) Link to comment
X-SHADOW Posted April 20, 2012 Share Posted April 20, 2012 so i Tired make it and he take it just like that tha'ts not fair ! Link to comment
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