Scripting Posted April 16, 2012 Posted April 16, 2012 Pls fix that Code don t work!! client-side: name1 = guiCreateLabel(50,10,410,20,"",false,tab) function join () function join () triggerServerEvent ( 'load', source) end addEventHandler("onClientPlayerJoin", getRootElement(), join) server-side: addEvent("load",true) addEventHandler( "load",root, function() loadxml = xmlLoadFile("score.xml") if loadxml then score1 = xmlFindChild(file,"flos1",0) find1 = xmlNodeGetValue(score1) triggerClientEvent ( 'loadClient', source,find1 ) end end ) client-side: addEvent("loadClient",true) addEventHandler("loadClient",root, function(find1) place = tonumber(find1) guiSetText(name1,place) end )
Sparrow Posted April 16, 2012 Posted April 16, 2012 client name1 = guiCreateLabel(50,10,410,20,"",false,tab) function join () triggerServerEvent ( source, 'load', source) end addEventHandler("onClientPlayerJoin", getRootElement(), join) server addEvent("load",true) addEventHandler( "load",root, function() loadxml = xmlLoadFile("score.xml") if loadxml then score1 = xmlFindChild(loadxml ,"flos1",0) find1 = xmlNodeGetValue(score1) triggerClientEvent ( source, 'loadClient', find1 ) end end )
drk Posted April 16, 2012 Posted April 16, 2012 You should tabulate the code. Client-side: addEvent ( 'loadAtClient', true ); local name = guiCreateLabel ( 50, 10, 410, 20, '', false, tab ); addEventHandler ( 'onClientPlayerJoin', root, function ( ) triggerServerEvent ( source, 'loadData', source ); end ) addEventHandler ( 'loadAtClient', root, function ( nData ) if ( not nData ) then return; end guiSetText ( name, tonumber ( nData ) ); end ) Server-side: addEvent ( 'loadData', true ); addEventHandler ( 'loadData', root, function ( ) local fData = xmlLoadFile ( 'score.xml' ); if ( fData ) then local fNode = xmlFindChild ( fData, 'flos1', 0 ); local fValue = xmlNodeGetValue ( fNode ); triggerClientEvent ( source, 'loadAtClient', source, fValue ); end end )
Castillo Posted April 16, 2012 Posted April 16, 2012 This script should load data when the player joins and send it to the client side? if so, then you must use onClientResourceStart because onClientPlayerJoin is triggered for everyone but the player who joined.
Scripting Posted April 17, 2012 Author Posted April 17, 2012 Yea Solidsnake14 thx verry much for help!
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