meh Posted April 16, 2012 Author Posted April 16, 2012 Which script is that? could you post it? sure. it's DrakeN's script: local tVehicles = -- what draken was saying is, its alot easier to find and edit it now, the code looks more organized too. { [ 598 ] = true; [ 596 ] = true; [ 597 ] = true; [ 411 ] = true; [ 599 ] = true; } -- Simple Police-Lights by MuLTi! p_lights = {} p_timer = {} p_lvar = {} p_pvar = {} p_lvar2 = {} p_lvar3 = {} p_lvar4 = {} function toggleLights(thePlayer, cmd, level) local level = tonumber(level) if not(level) then outputChatBox("#FF0000 Please select a level![1-2]", thePlayer, 255, 255, 255, true) return end if(level < 1) or (level > 2) then outputChatBox("#FF0000 Please select a level between 1-2!", thePlayer, 255, 255, 255, true) return end local veh = getPedOccupiedVehicle(thePlayer) local id = getElementModel(veh) if ( tVehicles [ getPedOccupiedVehicle ( thePlayer ) ] ) then if(level == 1) then if(p_lights[veh] == 0) or(p_lights[veh] == nil) then p_pvar[veh] = 1 p_lights[veh] = 1 outputChatBox("#FFFFFFYour Police-lights has been #00FF00enabled.", thePlayer, 0, 200, 100, true) setVehicleOverrideLights ( veh, 2 ) p_timer[veh] = setTimer( function() if(p_lvar[veh] == 0) or (p_lvar[veh] == nil) then p_lvar[veh] = 1 setVehicleLightState ( veh, 1, 0) setVehicleLightState ( veh, 2, 0) setVehicleLightState ( veh, 0, 1) setVehicleLightState ( veh, 3, 1) setVehicleHeadLightColor(veh, 0, 0, 255) else setVehicleLightState ( veh, 3, 0) setVehicleLightState ( veh, 0, 0) setVehicleLightState ( veh, 1, 1) setVehicleLightState ( veh, 2, 1) setVehicleHeadLightColor(veh, 255, 0, 0) p_lvar[veh] = 0 end end, 500, 0) else p_lights[veh] = 0 outputChatBox("#FFFFFFYour Police-lights has been #00FF00disabled.", thePlayer, 0, 200, 100, true) killTimer(p_timer[veh]) setVehicleLightState ( veh, 0, 0) setVehicleLightState ( veh, 1, 0) setVehicleLightState ( veh, 2, 0) setVehicleLightState ( veh, 3, 0) setVehicleHeadLightColor(veh, 255, 255, 255) setVehicleOverrideLights ( veh, 1 ) end elseif(level == 2) then if(p_lights[veh] == 0) or(p_lights[veh] == nil) then p_lights[veh] = 1 outputChatBox("#FFFFFFYour Police-lights has been #00FF00enabled.", thePlayer, 0, 200, 100, true) setVehicleOverrideLights ( veh, 2 ) p_timer[veh] = setTimer( function() if(p_lvar3[veh] == 4) then setTimer(function() p_lvar3[veh] = 0 end, 1000, 1) setTimer( function() if(p_lvar4[veh] == 1)then p_lvar4[veh] = 0 -- 0 = vorne links 1 = vorne rechts 2 = hinten links 3 = hinten rechts setVehicleLightState ( veh, 1, 0) setVehicleLightState ( veh, 2, 0) setVehicleLightState ( veh, 0, 1) setVehicleLightState ( veh, 3, 1) setVehicleHeadLightColor(veh, 77, 77, 255) else setVehicleLightState ( veh, 3, 0) ш setVehicleLightState ( veh, 0, 0) setVehicleLightState ( veh, 1, 1) setVehicleLightState ( veh, 2, 1) setVehicleHeadLightColor(veh, 255, 77, 77) p_lvar4[veh] = 1 end end, 50, 5) return end if(p_lvar2[veh] == 0) or (p_lvar2[veh] == nil) then p_lvar2[veh] = 1 -- 0 = vorne links 1 = vorne rechts 2 = hinten links 3 = hinten rechts setVehicleLightState ( veh, 1, 0) setVehicleLightState ( veh, 2, 0) setVehicleLightState ( veh, 0, 1) setVehicleLightState ( veh, 3, 1) setVehicleHeadLightColor(veh, 0, 0, 255) else setVehicleLightState ( veh, 3, 0) setVehicleLightState ( veh, 0, 0) setVehicleLightState ( veh, 1, 1) setVehicleLightState ( veh, 2, 1) setVehicleHeadLightColor(veh, 255, 0, 0) p_lvar2[veh] = 0 end if(p_lvar3[veh] == nil) then p_lvar3[veh] = 0 end p_lvar3[veh] = (p_lvar3[veh]+1) end, 500, 0) else p_lights[veh] = 0 outputChatBox("#FFFFFFYour Police-lights has been #00FF00disabled.", thePlayer, 0, 200, 100, true) killTimer(p_timer[veh]) setVehicleLightState ( veh, 0, 0) setVehicleLightState ( veh, 1, 0) setVehicleLightState ( veh, 2, 0) setVehicleLightState ( veh, 3, 0) setVehicleHeadLightColor(veh, 255, 255, 255) setVehicleOverrideLights ( veh, 1 ) end end end end addCommandHandler("lights", toggleLights) addEventHandler ( "onVehicleExplode", getRootElement(), function() if(p_lights[source] == 1) then killTimer(p_timer[source]) end end ) addEventHandler ( "onVehicleRespawn", getRootElement(), function() if(p_lights[source] == 1) then killTimer(p_timer[source]) end end ) addEventHandler("onElementDestroy", getRootElement(), function () if getElementType(source) == "vehicle" then if(p_lights[source] == 1) then killTimer(p_timer[source]) end end end)
Smart. Posted April 16, 2012 Posted April 16, 2012 Tested and working perfectly.. local tVehicles = { [ 598 ] = true; [ 596 ] = true; [ 597 ] = true; [ 411 ] = true; [ 599 ] = true; } p_lights = {} p_timer = {} p_lvar = {} p_pvar = {} p_lvar2 = {} p_lvar3 = {} p_lvar4 = {} function toggleLights(thePlayer, cmd, level) local level = tonumber(level) if not(level) then outputChatBox("#FF0000 Please select a level![1-2]", thePlayer, 255, 255, 255, true) return end if(level < 1) or (level > 2) then outputChatBox("#FF0000 Please select a level between 1-2!", thePlayer, 255, 255, 255, true) return end local veh = getPedOccupiedVehicle(thePlayer) local id = getElementModel(veh) if ( tVehicles [ getPedOccupiedVehicle ( thePlayer ) ] ) then if(level == 1) then if(p_lights[veh] == 0) or(p_lights[veh] == nil) then p_pvar[veh] = 1 p_lights[veh] = 1 outputChatBox("#FFFFFFYour Police-lights has been #00FF00enabled.", thePlayer, 0, 200, 100, true) setVehicleOverrideLights ( veh, 2 ) p_timer[veh] = setTimer( function() if(p_lvar[veh] == 0) or (p_lvar[veh] == nil) then p_lvar[veh] = 1 setVehicleLightState ( veh, 1, 0) setVehicleLightState ( veh, 2, 0) setVehicleLightState ( veh, 0, 1) setVehicleLightState ( veh, 3, 1) setVehicleHeadLightColor(veh, 0, 0, 255) else setVehicleLightState ( veh, 3, 0) setVehicleLightState ( veh, 0, 0) setVehicleLightState ( veh, 1, 1) setVehicleLightState ( veh, 2, 1) setVehicleHeadLightColor(veh, 255, 0, 0) p_lvar[veh] = 0 end end, 500, 0) else p_lights[veh] = 0 outputChatBox("#FFFFFFYour Police-lights has been #00FF00disabled.", thePlayer, 0, 200, 100, true) killTimer(p_timer[veh]) setVehicleLightState ( veh, 0, 0) setVehicleLightState ( veh, 1, 0) setVehicleLightState ( veh, 2, 0) setVehicleLightState ( veh, 3, 0) setVehicleHeadLightColor(veh, 255, 255, 255) setVehicleOverrideLights ( veh, 1 ) end elseif(level == 2) then if(p_lights[veh] == 0) or(p_lights[veh] == nil) then p_lights[veh] = 1 outputChatBox("#FFFFFFYour Police-lights has been #00FF00enabled.", thePlayer, 0, 200, 100, true) setVehicleOverrideLights ( veh, 2 ) p_timer[veh] = setTimer( function() if(p_lvar3[veh] == 4) then setTimer(function() p_lvar3[veh] = 0 end, 1000, 1) setTimer( function() if(p_lvar4[veh] == 1)then p_lvar4[veh] = 0 -- 0 = vorne links 1 = vorne rechts 2 = hinten links 3 = hinten rechts setVehicleLightState ( veh, 1, 0) setVehicleLightState ( veh, 2, 0) setVehicleLightState ( veh, 0, 1) setVehicleLightState ( veh, 3, 1) setVehicleHeadLightColor(veh, 77, 77, 255) else setVehicleLightState ( veh, 3, 0) setVehicleLightState ( veh, 0, 0) setVehicleLightState ( veh, 1, 1) setVehicleLightState ( veh, 2, 1) setVehicleHeadLightColor(veh, 255, 77, 77) p_lvar4[veh] = 1 end end, 50, 5) return end if(p_lvar2[veh] == 0) or (p_lvar2[veh] == nil) then p_lvar2[veh] = 1 -- 0 = vorne links 1 = vorne rechts 2 = hinten links 3 = hinten rechts setVehicleLightState ( veh, 1, 0) setVehicleLightState ( veh, 2, 0) setVehicleLightState ( veh, 0, 1) setVehicleLightState ( veh, 3, 1) setVehicleHeadLightColor(veh, 0, 0, 255) else setVehicleLightState ( veh, 3, 0) setVehicleLightState ( veh, 0, 0) setVehicleLightState ( veh, 1, 1) setVehicleLightState ( veh, 2, 1) setVehicleHeadLightColor(veh, 255, 0, 0) p_lvar2[veh] = 0 end if(p_lvar3[veh] == nil) then p_lvar3[veh] = 0 end p_lvar3[veh] = (p_lvar3[veh]+1) end, 500, 0) else p_lights[veh] = 0 outputChatBox("#FFFFFFYour Police-lights has been #00FF00disabled.", thePlayer, 0, 200, 100, true) killTimer(p_timer[veh]) setVehicleLightState ( veh, 0, 0) setVehicleLightState ( veh, 1, 0) setVehicleLightState ( veh, 2, 0) setVehicleLightState ( veh, 3, 0) setVehicleHeadLightColor(veh, 255, 255, 255) setVehicleOverrideLights ( veh, 1 ) end end end end addCommandHandler("lights", toggleLights) addEventHandler ( "onVehicleExplode", getRootElement(), function() if(p_lights[source] == 1) then killTimer(p_timer[source]) end end ) addEventHandler ( "onVehicleRespawn", getRootElement(), function() if(p_lights[source] == 1) then killTimer(p_timer[source]) end end ) addEventHandler("onElementDestroy", getRootElement(), function () if getElementType(source) == "vehicle" then if(p_lights[source] == 1) then killTimer(p_timer[source]) end end end)
Castillo Posted April 16, 2012 Posted April 16, 2012 local tVehicles = -- what draken was saying is, its alot easier to find and edit it now, the code looks more organized too. { [ 598 ] = true; [ 596 ] = true; [ 597 ] = true; [ 411 ] = true; [ 599 ] = true; } -- Simple Police-Lights by MuLTi! p_lights = {} p_timer = {} p_lvar = {} p_pvar = {} p_lvar2 = {} p_lvar3 = {} p_lvar4 = {} function toggleLights ( thePlayer, cmd, level ) local level = tonumber ( level ) if ( not level ) then outputChatBox ( "#FF0000 Please select a level![1-2]", thePlayer, 255, 255, 255, true ) return end if ( level < 1 ) or ( level > 2 ) then outputChatBox ( "#FF0000 Please select a level between 1-2!", thePlayer, 255, 255, 255, true ) return end local veh = getPedOccupiedVehicle ( thePlayer ) local id = getElementModel ( veh ) if ( tVehicles [ id ] ) then -- You we're using the vehicle element instead of the vehicle model. if ( level == 1 ) then if ( p_lights [ veh ] == 0) or ( p_lights [ veh ] == nil ) then p_pvar [ veh ] = 1 p_lights [ veh ] = 1 outputChatBox ( "#FFFFFFYour Police-lights has been #00FF00enabled.", thePlayer, 0, 200, 100, true ) setVehicleOverrideLights ( veh, 2 ) p_timer [ veh ] = setTimer ( function ( ) if ( p_lvar [ veh ] == 0) or ( p_lvar [ veh ] == nil ) then p_lvar [ veh ] = 1 setVehicleLightState ( veh, 1, 0 ) setVehicleLightState ( veh, 2, 0 ) setVehicleLightState ( veh, 0, 1 ) setVehicleLightState ( veh, 3, 1 ) setVehicleHeadLightColor ( veh, 0, 0, 255 ) else setVehicleLightState ( veh, 3, 0 ) setVehicleLightState ( veh, 0, 0 ) setVehicleLightState ( veh, 1, 1 ) setVehicleLightState ( veh, 2, 1 ) setVehicleHeadLightColor ( veh, 255, 0, 0 ) p_lvar [ veh ] = 0 end end , 500, 0 ) else p_lights [ veh ] = 0 outputChatBox ( "#FFFFFFYour Police-lights has been #00FF00disabled.", thePlayer, 0, 200, 100, true ) if ( isTimer ( p_timer [ veh ] ) ) then killTimer ( p_timer [ veh ] ) end setVehicleLightState ( veh, 0, 0 ) setVehicleLightState ( veh, 1, 0 ) setVehicleLightState ( veh, 2, 0 ) setVehicleLightState ( veh, 3, 0 ) setVehicleHeadLightColor ( veh, 255, 255, 255 ) setVehicleOverrideLights ( veh, 1 ) end elseif ( level == 2 ) then if ( p_lights [ veh ] == 0) or ( p_lights [ veh ] == nil ) then p_lights [ veh ] = 1 outputChatBox ( "#FFFFFFYour Police-lights has been #00FF00enabled.", thePlayer, 0, 200, 100, true ) setVehicleOverrideLights ( veh, 2 ) p_timer [ veh ] = setTimer ( function ( ) if ( p_lvar3 [ veh ] == 4 ) then setTimer ( function ( ) p_lvar3 [ veh ] = 0 end ,1000, 1 ) setTimer ( function ( ) if ( p_lvar4 [ veh ] == 1 ) then p_lvar4 [ veh ] = 0 -- 0 = vorne links 1 = vorne rechts 2 = hinten links 3 = hinten rechts setVehicleLightState ( veh, 1, 0 ) setVehicleLightState ( veh, 2, 0 ) setVehicleLightState ( veh, 0, 1 ) setVehicleLightState ( veh, 3, 1 ) setVehicleHeadLightColor ( veh, 77, 77, 255 ) else setVehicleLightState ( veh, 3, 0 ) setVehicleLightState ( veh, 0, 0 ) setVehicleLightState ( veh, 1, 1 ) setVehicleLightState ( veh, 2, 1 ) setVehicleHeadLightColor ( veh, 255, 77, 77 ) p_lvar4 [ veh ] = 1 end end ,50, 5 ) return end if ( p_lvar2 [ veh ] == 0) or ( p_lvar2 [ veh ] == nil ) then p_lvar2 [ veh ] = 1 -- 0 = vorne links 1 = vorne rechts 2 = hinten links 3 = hinten rechts setVehicleLightState ( veh, 1, 0 ) setVehicleLightState ( veh, 2, 0 ) setVehicleLightState ( veh, 0, 1 ) setVehicleLightState ( veh, 3, 1 ) setVehicleHeadLightColor ( veh, 0, 0, 255 ) else setVehicleLightState ( veh, 3, 0 ) setVehicleLightState ( veh, 0, 0 ) setVehicleLightState ( veh, 1, 1 ) setVehicleLightState ( veh, 2, 1 ) setVehicleHeadLightColor ( veh, 255, 0, 0 ) p_lvar2 [ veh ] = 0 end if ( p_lvar3 [ veh ] == nil ) then p_lvar3 [ veh ] = 0 end p_lvar3 [ veh ] = ( p_lvar3 [ veh ]+1 ) end ,500, 0 ) else p_lights [ veh ] = 0 outputChatBox ( "#FFFFFFYour Police-lights has been #00FF00disabled.", thePlayer, 0, 200, 100, true ) if ( isTimer ( p_timer [ veh ] ) ) then killTimer ( p_timer [ veh ] ) end setVehicleLightState ( veh, 0, 0 ) setVehicleLightState ( veh, 1, 0 ) setVehicleLightState ( veh, 2, 0 ) setVehicleLightState ( veh, 3, 0 ) setVehicleHeadLightColor ( veh, 255, 255, 255 ) setVehicleOverrideLights ( veh, 1 ) end end end end addCommandHandler ( "lights", toggleLights ) addEventHandler ( "onVehicleExplode", getRootElement(), function ( ) if ( p_lights [ source ] == 1 ) then if ( isTimer ( p_timer [ source ] ) ) then killTimer ( p_timer [ source ] ) end end end ) addEventHandler ( "onVehicleRespawn", getRootElement(), function ( ) if ( p_lights [ source ] == 1 ) then if ( isTimer ( p_timer [ source ] ) ) then killTimer ( p_timer [ source ] ) end end end ) addEventHandler ( "onElementDestroy", getRootElement(), function ( ) if ( getElementType ( source ) == "vehicle" ) then if ( p_lights [ source ] == 1 ) then if ( isTimer ( p_timer [ source ] ) ) then killTimer ( p_timer [ source ] ) end end end end )
meh Posted April 16, 2012 Author Posted April 16, 2012 thanx a million guys, now everything works just great. and i've 1 more question. this one is my last(i hope). is it possible to make the command /lights 1 last for the whole session, and not for 1 round only? because as for now, a player has to type /lights 1 each round and it's kind of uncomfortable imo.
meh Posted April 16, 2012 Author Posted April 16, 2012 Do you mean on "race" game mode? shit, i always forget to mention that i mean race mode ! yes, you're totally right, Solidsnake.
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