Machine Posted April 9, 2012 Share Posted April 9, 2012 طلبي الاول هو بدي اعمل بركة فيها ماء بس المشكلة انه انا مش فاهم كيف هذا السكربت فيا ريت مثال عددي عليه في grove street -- Setting water properties. height = 40 SizeVal = 2998 -- Defining variables. southWest_X = -SizeVal southWest_Y = -SizeVal southEast_X = SizeVal southEast_Y = -SizeVal northWest_X = -SizeVal northWest_Y = SizeVal northEast_X = SizeVal northEast_Y = SizeVal -- OnClientResourceStart function that creates the water. function thaResourceStarting( ) water = createWater ( southWest_X, southWest_Y, height, southEast_X, southEast_Y, height, northWest_X, northWest_Y, height, northEast_X, northEast_Y, height ) setWaterLevel ( height ) end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), thaResourceStarting) طلبي الثاني هو انه هذا الملف بقوم على تدمير السيارة وتفجيرها بس انا بدي اياه زي كيف في الادمن بنل بس شوخذ سيارة اللاعب من دون تفجير الملفات server addEvent ("carSpawn", true) addEvent ("carDestroy", true) function carSpawn () if not (isGuestAccount (getPlayerAccount (source))) and not (isPedInVehicle(source)) then if (getElementData (source, "hisCar")) and (getElementData (source, "hisCar") ~= nil) and (getElementType(getElementData (source, "hisCar")) == "vehicle") then setElementVelocity (getElementData (source, "hisCar"), 0,0,0) local x,y,z = getElementPosition (source) setVehicleRotation (getElementData (source, "hisCar"), 0, 0, 0) setElementPosition (getElementData (source, "hisCar"), x+2,y,z +1) outputChatBox ("Car spawned.", source, 255, 0, 0) elseif not (getElementData (source, "hisCar")) then local accountData = getAccountData (getPlayerAccount (source), "funmodev2-car") if (accountData) then carID = getAccountData (getPlayerAccount (source), "funmodev2-car") x,y,z = getElementPosition (source) vehicle = createVehicle (carID, x +2, y, z +1) setElementID (vehicle, getAccountName (getPlayerAccount(source))) setElementData (source, "hisCar", vehicle) outputChatBox ("Car spawned.", source, 255, 0, 0) if (getAccountData (getPlayerAccount(source), "funmodev2-carupg")) then local upgrades = nil local upgrades = {} local upgrades = getAccountData (getPlayerAccount(source), "funmodev2-carupg") for i,v in ipairs (upgrades) do addVehicleUpgrade (vehicle, v) end end if (getAccountData (getPlayerAccount(source), "funmodev2-paintjob")) then local paintjob = getAccountData (getPlayerAccount(source), "funmodev2-paintjob") setVehiclePaintjob (vehicle, paintjob) end if (getAccountData (getPlayerAccount(source), "funmodev2-carcolor1")) and (getAccountData (getPlayerAccount(source), "funmodev2-carcolor2")) then local c1 = getAccountData (getPlayerAccount(source), "funmodev2-carcolor1") local c2 = getAccountData (getPlayerAccount(source), "funmodev2-carcolor2") setVehicleColor (vehicle, c1,c2,0,0) end else outputChatBox ("You haven't got a car.", source, 255, 0, 0) end else outputChatBox ("You're already in a car!", source, 255, 0, 0) end end end addEventHandler ("carSpawn", getRootElement(), carSpawn) function carDestroy () if not (isGuestAccount (getPlayerAccount (source))) then if (isPedInVehicle (source)) then if (getElementID(getPedOccupiedVehicle(source)) == getAccountName (getPlayerAccount(source))) then setElementHealth (getElementData (source, "hisCar"), 0) destroyElement (getPedOccupiedVehicle (source)) removeElementData (source, "hisCar") outputChatBox ("Car Destroyed.", source, 255, 0, 0) else outputChatBox ("This not your car!", source, 255, 0, 0) end elseif (not (isPedInVehicle (source))) and (getElementData (source, "hisCar")) and (getElementData (source, "hisCar") ~= nil) then setElementHealth (getElementData (source, "hisCar"), 0) outputChatBox ("Car Destroyed.", source, 255, 0, 0) removeElementData (source, "hisCar") end end end addEventHandler ("carDestroy", getRootElement(), carDestroy) addEventHandler ("onVehicleExplode", getRootElement(), function() local theOwner = getAccountName (getPlayerAccount(getPlayerFromName (getElementID (source)))) if (theOwner) then removeElementData (theOwner, "hisCar") end end) addEventHandler ("onPlayerQuit", getRootElement(), function(quitType, reason, responsibleElement) if (getElementData (source, "hisCar")) then blowVehicle (getElementData (source, "hisCar")) removeElementData (source, "hisCar") end end) addEventHandler( "onResourceStop", getResourceRootElement( getThisResource() ), function () for i,v in ipairs (getElementsByType ("player")) do if (getElementData (v, "hisCar")) then setElementHealth (getElementData (v, "hisCar"), 0) removeElementData (v, "hisCar") end end end ) function destroyOnExplode () setTimer (destroyElement, 2500, 1, source) end addEventHandler ("onVehicleExplode", getRootElement(), destroyOnExplode) client GUIEditor_Label = {} theWindow = guiCreateWindow(600,200,200,70,"Car Features",false) guiWindowSetSizable(theWindow,false) guiSetVisible (theWindow, false) guiLabelSetHorizontalAlign(GUIEditor_Label[1],"left",false) guiSetFont(GUIEditor_Label[1],"default-bold-small") spawnBut = guiCreateButton(0.0604,0.320,0.4,0.6,"Spawn",true,theWindow) destroyBut = guiCreateButton(0.490,0.320,0.4,0.6,"Destroy",false,theWindow) function resourceStart () bindKey ("F3", "down", menuShow) end addEventHandler ("onClientResourceStart", getResourceRootElement ( getThisResource () ), resourceStart) function menuShow () visableornot = guiGetVisible (theWindow) if (visableornot == true) then guiSetVisible (theWindow, false) showCursor (false) end if (visableornot == false) then guiSetVisible (theWindow, true) showCursor (true) end end addEvent ("carSpawn", true) addEvent ("carDestroy", true) function guiClick (button, state, absoluteX, absoluteY) if (source == spawnBut) then triggerServerEvent ("carSpawn", getLocalPlayer()) elseif (source == destroyBut) then triggerServerEvent ("carDestroy", getLocalPlayer()) end end addEventHandler ("onClientGUIClick", getRootElement(), guiClick) Link to comment
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